Assessment Framework
From CIRCA
VTracker |
---|
Content deleted. (106 Occurances) |
Content stucture deleted. (18 Occurances) |
Content inserted. (51 Occurances) |
Content structure inserted. (48 Occurances) |
Content structure deleted. (10 Occurances) |
Content changed. (10 Occurances) |
Content moved. (27 Occurances) |
Content NEED DESCRIPTION. (12 Occurances) |
Content NEED DESCRIPTION. (13 Occurances) |
Content structure moved. (1 Occurances) |
Content NEED DESCRIPTION. (1 Occurances) |
Content style of a font changed. (11 Occurances) |
The
The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
Contents |
*
**
****
*1.0 Stakeholders and Expectations
- *
- *
- *
- *
- *
- *
- 1.2 Who are the interested parties in this project?
- *
- *
- *
- *
- *What are the stakeholders' responsibilities to the group?1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
- *
- *
- *
- *
- *
2.22.0 returning group membersRequirements
- 2.1 What is the primary purpose of the project?
- *
- How long should the project be able to last?2.3 How will interested parties discuss the project as it evolves?
- 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
- *
3.0 Resources
- *
- *
- *
- *
- What is each stakeholder group getting out of the project?3.3 How will you account to stakeholders for the resources they have provided?
- *How will you rank or sort stakeholders?3.4 How will you deal with the loss of resources?
4.0 Planning
*- 4.1 Is there a project plan? Does it include the level ofdetail needed?
- *
- *
- 4.3 How will the plan be adapted if you fall behind or lose resources?
5.0 Design
- *5.1 What design process will work best for this project?
- *
- *
- *
- *
- What technology or tools are required to build, maintain, and play the game?5.3 Which resources are needed to develop the game?
*
- *
- *
- *
- *
- 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?
6.0 Delivery
- *
- *
- *Who did the game work for (or not work for)? 6.2 How will they become aware of your project?
- *How did the stakeholders react to the game?6.3 How will you train the audience to understand and play the game?
7.0 Feedback
- 7.1 What feedback do you and your stakeholders want and fromwho?
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
- *
*
*
- *
- *
- *
- *
- *
- 7.2 How does the game work for players? What is theirexperience?
*
*
*
- *
7.3 How will reports from the players or other stakeholders be handled?Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences
*
- *
7.4 Can we provide feedback to encourage player engagement with the game?Games that Sell
*
- *7.5 How can feedback influence further design?
*
*
*8.0 Closure
- *8.1 What will the end-state of the project look like?
*
- *8.2 Does the game meet its goals? How do you know that?
*
- *
8.3 How will you know if stakeholders are satisfied?(I think this document is supposed to be less a 'how to' guide and more of a check list/framework for doing the theoretical and technical research and implementation. Perhaps we can start a page of solid design 'how to' resources elsewhere on the wiki)
- *
8.4 Have you communicated to all interested parties that the project is over?(This is an awesome paper but please describe how it fits in with the design framework. I'm not sure why this is here)