CIRCA:Game Design Taxonomy
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Contents
1
This is just a list so far
2
agency
3
agon, agonistic impulse
4
agile development
5
play
6
practice
7
debugging
8
emergent vs. progressive game(play)
9
exogenuous vs. endogenuous
10
eight kinds of fun
11
augmented reality, locative game, distributive fiction
12
serious game
13
simulation
14
game feel
15
flow
16
fourth wall
17
ludic, ludos,ludology etc
18
ludology vs. narratology
19
procedural rhetoric
20
indie, independent development
21
design document
22
development cycle
23
crunch(period in development cycle)
24
iterative development
25
gender
26
sexism
27
"man'splaining"
28
dlc (downloadable content)
29
digital native
30
violence
31
(game)mechanic(s)
32
feedback
33
rapid prototyping
This is just a list so far
agency
agon, agonistic impulse
agile development
play
practice
debugging
emergent vs. progressive game(play)
exogenuous vs. endogenuous
eight kinds of fun
augmented reality, locative game, distributive fiction
serious game
simulation
game feel
flow
fourth wall
ludic, ludos,ludology etc
ludology vs. narratology
procedural rhetoric
indie, independent development
design document
development cycle
crunch(period in development cycle)
iterative development
gender
sexism
"man'splaining"
dlc (downloadable content)
digital native
violence
(game)mechanic(s)
feedback
rapid prototyping
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