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From CIRCA
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- 16:27, 30 October 2012 (hist) (diff) CIRCA:Assessment Tools
- 16:22, 30 October 2012 (hist) (diff) CIRCA:Assessment Tools
- 20:23, 28 October 2012 (hist) (diff) CIRCA:Game Design Taxonomy
- 00:08, 27 October 2012 (hist) (diff) CIRCA:Game Design Taxonomy
- 00:07, 27 October 2012 (hist) (diff) m CIRCA:Game Design Taxonomy
- 00:01, 27 October 2012 (hist) (diff) CIRCA:Game Design Taxonomy
- 23:55, 26 October 2012 (hist) (diff) N CIRCA:Game Design Taxonomy (Created page with '==top== ==agency== ==agon== ==debugging== ==emergent vs. progressive game(play)== ==exogenuous vs. endogenuous== ==eight kinds of fun== ==augmented reality, locative game, distri…')
- 23:48, 26 October 2012 (hist) (diff) CIRCA:Assessment Framework (→(Tentative) Assessment Framework Questions)
- 00:16, 22 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→contingencies)
- 00:10, 22 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→contingencies)
- 00:10, 22 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→potential changes)
- 23:58, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→known resources)
- 23:57, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project group's formal or informal contracts?)
- 23:53, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→contingencies)
- 23:51, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project group's formal or informal contracts?)
- 23:49, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project's internal formal or informal contracts?)
- 23:47, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (/* Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, I've been finding it challenging not to mix phases of the project together, but if it can be managed then you have a form that you can f)
- 23:44, 21 October 2012 (hist) (diff) CIRCA:Assessment Framework (→(Tentative) Assessment Framework Questions)
- 23:43, 21 October 2012 (hist) (diff) CIRCA:Assessment Framework (→(Tentative) Assessment Framework Questions)
- 23:42, 21 October 2012 (hist) (diff) CIRCA:Assessment Framework (→(Tentative) Assessment Framework Questions)
- 23:23, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Stakeholders)
- 23:22, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Stakeholders)
- 23:21, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (/* Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, It's challenging not to mix phases of the project together, so it might be useful to attempt to keep them separate before deciding how t)
- 23:19, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (/* Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, It's challenging not to mix phases of the project together, so it might be useful to attempt to keep them separate before deciding how t)
- 23:19, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project)
- 23:18, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Intro)
- 23:14, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→contingencies)
- 23:13, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→potential changes)
- 23:09, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→known resources)
- 23:08, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→anticipated resources)
- 23:06, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→known resources)
- 23:04, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→anticipated resources)
- 23:01, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→known resources)
- 23:00, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Resources)
- 22:43, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project's internal formal or informal contracts?)
- 22:42, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Intro)
- 22:40, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project's internal formal or informal contracts?)
- 22:39, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Resources)
- 22:38, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project's internal formal or informal contracts?)
- 22:36, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project's internal formal or informal contracts?)
- 22:34, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the expectations of the project's internal formal or informal contracts?)
- 22:28, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Who is included within the project's internal formal or informal contracts?)
- 22:20, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→What are the minimum commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?)
- 22:19, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→=Who is included within the project's internal formal or informal contracts?)
- 22:19, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→=What are the minimum commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?)
- 22:18, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Expectations)
- 22:17, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Expectations)
- 22:15, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Expectations)
- 22:13, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Expectations)
- 22:05, 21 October 2012 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (→Expectations)
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