CIRCA:Literature Review & Precises
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- | + | = Assessment Literature = | |
+ | '''Note:''' See the [[CIRCA: Assessment Framework| Assessment Framework]] for more information regarding the assessment frameworking we're developing | ||
+ | |||
+ | ==Educational Assessment== | ||
+ | |||
+ | *[[CIRCA:Game Analysis: Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B | Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B (reviewed by: Man-Wai Chu) ]]] | ||
*[[CIRCA:Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.) | Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)]] | *[[CIRCA:Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.) | Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)]] | ||
- | *[[CIRCA: | + | *[[CIRCA:Creating innovative assessment items and test forms - Scalise, K. | Creating innovative assessment items and test forms - Scalise, K. (reviewed by: Man-Wai Chu) ]] |
+ | *[[CIRCA:Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. | Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee) ]] | ||
+ | *[[CIRCA:Games, learning, and assessment - Shute, V. J. and Ke, F. | Games, learning, and assessment - Shute, V. J. and Ke, F. (reviewed by: Man-Wai Chu) ]] | ||
- | *[[CIRCA: | + | ==Ecological assessment== |
+ | *[[Circa:Why gamers don't learn more - An ecological approach to games as learning environments|Why gamers don't learn more - An ecological approach to games as learning environments - Jonas Linderoth (reviewed by Simeon Blimke)]] | ||
+ | *[[CIRCA:Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment. - Gee, J. P.| Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment. - Gee, J. P. (reviewed by: Man-Wai Chu) ]] | ||
+ | |||
+ | ==Usability== | ||
*[[CIRCA:Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. | Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (reviewed by: Domini Gee) ]] | *[[CIRCA:Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. | Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (reviewed by: Domini Gee) ]] | ||
- | *[[CIRCA: | + | *[[CIRCA:10 Usability Heuristics - Nielson, Jakob | 10 Usability Heuristics - Nielson, Jakob (reviewed by: Domini Gee) ]] |
+ | |||
+ | ==Game Design Books== | ||
+ | |||
+ | *[[CIRCA:The Art of Game Design - Jesse Schell | The Art of Game Design - Jesse Schell ]] | ||
*[[CIRCA:Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. | Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. (reviewed by: Domini Gee) ]] | *[[CIRCA:Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. | Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. (reviewed by: Domini Gee) ]] | ||
*[[CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W. | Assessing Higher Order Thinking in Video Games - Rice, John W. (reviewed by: Domini Gee) ]] | *[[CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W. | Assessing Higher Order Thinking in Video Games - Rice, John W. (reviewed by: Domini Gee) ]] | ||
+ | |||
+ | ==Methods== | ||
*[[CIRCA:Game Analysis: Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan | Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan (reviewed by: Domini Gee) ]] | *[[CIRCA:Game Analysis: Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan | Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan (reviewed by: Domini Gee) ]] | ||
*[[CIRCA:Game Analysis: Gamification Wiki - Wikipedia contributors | Gamification Wiki - Wikipedia contributors(reviewed by: Domini Gee) ]] | *[[CIRCA:Game Analysis: Gamification Wiki - Wikipedia contributors | Gamification Wiki - Wikipedia contributors(reviewed by: Domini Gee) ]] | ||
+ | |||
+ | ==Project management== | ||
*[[CIRCA:Game Analysis: Project Design Checklist - Hjartarson, Paul | Project Design Checklist - Hjartarson, Paul(reviewed by: Domini Gee) ]] | *[[CIRCA:Game Analysis: Project Design Checklist - Hjartarson, Paul | Project Design Checklist - Hjartarson, Paul(reviewed by: Domini Gee) ]] | ||
- | *[[ | + | *[[The Iterative Design of a Project Charter for Interdisciplinary Research - Reucker, Stan|The Iterative Design of a Project Charter for Interdisciplinary Research]] |
- | *[[CIRCA:Engineering play: A cultural history of children’s software - Mizuko, I. | | + | ==Historical analysis== |
- | + | ||
- | + | *[[CIRCA:Engineering play: A cultural history of children’s software - Mizuko, I. | Engineering play - A cultural history of children’s software - Mizuko, I. (reviewed by: Man-Wai Chu) ]] | |
- | + | ||
*[[CIRCA: Games That Sell! - Walker, Mark|Games That Sell! - Walker, Mark (reviewed by Simeon Blimke)]] | *[[CIRCA: Games That Sell! - Walker, Mark|Games That Sell! - Walker, Mark (reviewed by Simeon Blimke)]] | ||
+ | |||
+ | ==Questions-based frameworks== | ||
*[[CIRCA:David Perry on Game Design: A Brainstorming Toolbox| David Perry on Game Design: A Brainstorming Toolbox - Perry, David (reviewed by Simeon Blimke)]] | *[[CIRCA:David Perry on Game Design: A Brainstorming Toolbox| David Perry on Game Design: A Brainstorming Toolbox - Perry, David (reviewed by Simeon Blimke)]] | ||
- | *[[CIRCA: Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy|Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy]] | + | *[[CIRCA: Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy|Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy (reviewed by Simeon Blimke]] |
- | == Other == | + | ==Other == |
*[[CIRCA:Master of Play - Nick Paumgarten | Master of Play - Nick Paumgarten]] | *[[CIRCA:Master of Play - Nick Paumgarten | Master of Play - Nick Paumgarten]] | ||
*[[CIRCA:Environmental Scan - Current interactive exhibits |Environmental Scan of current Interactive Exhibits - Joyce Yu]] | *[[CIRCA:Environmental Scan - Current interactive exhibits |Environmental Scan of current Interactive Exhibits - Joyce Yu]] |
Current revision as of 15:06, 29 April 2013
Contents |
Assessment Literature
Note: See the Assessment Framework for more information regarding the assessment frameworking we're developing
Educational Assessment
- Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B (reviewed by: Man-Wai Chu) ]
- Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)
- Creating innovative assessment items and test forms - Scalise, K. (reviewed by: Man-Wai Chu)
- Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee)
- Games, learning, and assessment - Shute, V. J. and Ke, F. (reviewed by: Man-Wai Chu)
Ecological assessment
- Why gamers don't learn more - An ecological approach to games as learning environments - Jonas Linderoth (reviewed by Simeon Blimke)
- Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment. - Gee, J. P. (reviewed by: Man-Wai Chu)
Usability
- Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (reviewed by: Domini Gee)
- 10 Usability Heuristics - Nielson, Jakob (reviewed by: Domini Gee)
Game Design Books
- The Art of Game Design - Jesse Schell
- Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. (reviewed by: Domini Gee)
- Assessing Higher Order Thinking in Video Games - Rice, John W. (reviewed by: Domini Gee)
Methods
- Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan (reviewed by: Domini Gee)
- Gamification Wiki - Wikipedia contributors(reviewed by: Domini Gee)
Project management
- Project Design Checklist - Hjartarson, Paul(reviewed by: Domini Gee)
- The Iterative Design of a Project Charter for Interdisciplinary Research
Historical analysis
- Engineering play - A cultural history of children’s software - Mizuko, I. (reviewed by: Man-Wai Chu)
- Games That Sell! - Walker, Mark (reviewed by Simeon Blimke)
Questions-based frameworks
- David Perry on Game Design: A Brainstorming Toolbox - Perry, David (reviewed by Simeon Blimke)
- Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy (reviewed by Simeon Blimke
Other
- Master of Play - Nick Paumgarten
- Environmental Scan of current Interactive Exhibits - Joyce Yu
- Higher Education Courses and Curricula- Joyce Yu
- Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character - Kivikangas et al.(reviewed by: Domini Gee)
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Guidelines for Reviews
- Don't review useless stuff
- Don't make it too long.
- First sentence should have author and title.
- Use lists if useful.
- Sign it.