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- 01:30, 6 April 2013 (hist) (diff) CIRCA:Distant Reading
- 01:12, 6 April 2013 (hist) (diff) CIRCA:Distant Reading (→Distant reading versus close reading: An example)
- 01:10, 6 April 2013 (hist) (diff) N File:Moretti graphs figure9 lowres.jpg (top)
- 22:55, 5 April 2013 (hist) (diff) Main Page (→Research Methods)
- 22:54, 5 April 2013 (hist) (diff) Main Page (→Research Methods)
- 22:53, 5 April 2013 (hist) (diff) CIRCA:Distant Reading (→Criticisms against distant reading)
- 22:53, 5 April 2013 (hist) (diff) CIRCA:Distant Reading
- 22:34, 5 April 2013 (hist) (diff) CIRCA:Distant Reading
- 21:57, 5 April 2013 (hist) (diff) N CIRCA:Distant Reading (Created page with '==Overview== 'Distant reading' is a research method coined by Franco Moretti in his 2005 book ''Graphs, Maps, Trees: Abstract Models for Literary History''. The book argues that…')
- 20:31, 5 April 2013 (hist) (diff) Main Page (→Research Methods)
- 21:18, 1 April 2013 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component - (/* Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, I've been finding it challenging not to mix questions from later phases of the project together with the ones a team needs to deal with)
- 02:25, 28 March 2013 (hist) (diff) CIRCA:Initial questions to ask when starting group research projects with a practical game design component -
- 05:12, 28 February 2013 (hist) (diff) CIRCA:Game Analysis: Project Design Checklist - Hjartarson, Paul (top)
- 05:11, 28 February 2013 (hist) (diff) CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W. (top)
- 05:10, 28 February 2013 (hist) (diff) CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W. (→Assessing Higher Order Thinking in Video Games)
- 05:10, 28 February 2013 (hist) (diff) CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W. (→Assessing Higher Order Thinking in Video Games)
- 05:08, 28 February 2013 (hist) (diff) CIRCA:Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. (→Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments) (top)
- 04:47, 28 February 2013 (hist) (diff) CIRCA:Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. (→Implications of Evidence-Centered Design for Educational Testing) (top)
- 04:47, 28 February 2013 (hist) (diff) CIRCA:Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (→Usability and Instructional Design Heuristics for E-Learning Evaluation) (top)
- 04:47, 27 February 2013 (hist) (diff) N CIRCA:Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment. - Gee, J. P. (Created page with '=Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment= Gee, J. P. (2010). "Human action and social groups as he natu…') (top)
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