Why gamers don't learn more - An ecological approach to games as learning environments


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This paper criticizes the argument that video games by their natureare good learning environments. By applying the ecologicalapproach to perception and learning to examples of game play, thepaper shows that games can be designed so that players are ableto see and utilize affordances without developing skills. Compared toother practices, gaming demands less learning of the practitionersince progress can be built into the system. Contrary to the arguments put forth by James Paul Gee in his bookWhat video games have to teach us about learning and literacy,this paper comes to the conclusion that good games do not necessarily imply good learning.


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