Virtual Peace

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Virtual Peace "the humanitarian assistance trainingsimulator" is multi-user virtual environment (MUVE) createdthrough collaboration between "Virtual Heroes (a Durham,NC-based developer of game-based training and learningenvironments), the Duke-UNC Rotary Center for International Peaceand Conflict Resolution, the Duke Computer Science Department, andthe Program for Information Science + Information in Society atDuke." [1].

Contents

Purpose

Virtual Peace's primary objective is to to take "gameenvironments designed to train US Special Forces and repurpose themfor training workers in the field of peace and conflictresolution." [2], hence its secondary byline "turning swords to ploughshares".

Funding

Virtual Peace received a $238,000 innovation award from the MacArthur foundation. and HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory [3]. Plantronics contributed 50 headsets to the Virtual Peace project.

Technology

Virtual Peace is based on America's Army, a game created for the US army by Virtual Heroes INC[4]. America's Army itself is built on the Unreal engine, a top of the line game engine used primarily for the creation of first person shooter (FPS) games. Virtual Peace is thus built on

Audience

Implications

Games as education

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