CIRCA:Virtual Peace
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==Funding== | ==Funding== | ||
- | Virtual Peace is funded by grants from the John D. and Catherine T. MacArthur Foundation and HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory [http://virtualpeace.org/about.php]. [http://www.plantronics.com | + | Virtual Peace is funded by grants from the John D. and Catherine T. MacArthur Foundation and HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory [http://virtualpeace.org/about.php]. [http://www.plantronics.com Plantronics] contributed 50 headsets to the Virtual Peace project. |
==Technology== | ==Technology== | ||
- | Virtual Peace is based on [[CIRCA:America's Army | America's Army]], a game created for the US army by [http://www.virtualheroes.com/ | + | Virtual Peace is based on [[CIRCA:America's Army | America's Army]], a game created for the US army by [http://www.virtualheroes.com/ Virtual Heroes INC][http://virtualpeace.org/orgs.php]. America's Army itself is built on the [http://www.udk.com/ Unreal engine]. |
==Audience== | ==Audience== |
Revision as of 18:18, 22 October 2011
Virtual Peace is a serious educational game created through collaboration between "Virtual Heroes (a Durham, NC-based developer of game-based training and learning environments), the Duke-UNC Rotary Center for International Peace and Conflict Resolution, the Duke Computer Science Department, and the Program for Information Science + Information in Society at Duke." [1]
Contents |
Purpose
"game environments designed to train US Special Forces and repurpose them for training workers in the field of peace and conflict resolution." [2]
Funding
Virtual Peace is funded by grants from the John D. and Catherine T. MacArthur Foundation and HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory [3]. Plantronics contributed 50 headsets to the Virtual Peace project.
Technology
Virtual Peace is based on America's Army, a game created for the US army by Virtual Heroes INC[4]. America's Army itself is built on the Unreal engine.
Audience
Implications
Games as education