Video Games Archive Project

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Context

Digital games (aka computer or video games) are currently a young medium. New also are developments in the areas of preservation, documentation/archiving, and exhibition of video game history. Beginning in September 2012 the GRAND research group at the University of Alberta has been exploring the practice of documenting and archiving games. Here are some key aspects of the video games archive project to date:


We noted that a further issue beyond compiling information about games is the need to preserve the functionality of games as 'playable' artifacts - the latter is a complex and involved task recently being undertaken by


  • We recognized that the unique value of a particular physical collection of game paraphernalia is its localized and personal history, not simply gathering published items that in some cases may the only of their kind still in existence.
  • We interviewed
  • One of our critical findings regarding the preservation of gaming materials is that

preservation of a game itself is insufficient; we need to also preserve the information thatcontextualizes the game and helps researchers achieve a more complete understanding of thegame???s significance and use.

complexity involved in preserving video games

Video games are a medium interdisciplinary in scope, synthesizing all forms of art and craft (material, procedural, and digitized) into artifacts that can be viewed and 'played' on a particular hardware 'platform.' The core distinguishing feature of games is their procedural interactivity

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