# LaTeX code for Version 2.0 Gamification

\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}

\usepackage{hyperref}
% commands generated by html2latex

\begin{document}

\subsection{ Avatar }
\begin{itemize}
\item  We are going to have a gender-neutral avatar.
\item  This avatar will be hierarchical in that it will have a body, carriers (sashes, belts and so on), and ornaments.
\item  As a student completes tasks and gets badges they can see their avatar.
\end{itemize}\hypertarget{Project_Representation}{}

\subsection{ Project Representation }
\begin{itemize}
\item  We want to have a representation of the progress on a project. It will be line based.

We want ways of representing a task from the perspective of the user iincluding:
\begin{itemize}
\item  Fuel bar with percentage
\item  Target Number of Chores where the task is defined as a number of these things - the idea is that then