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LaTeX code for The Expanded GRAND Assessment Framework

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\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}

\usepackage{hyperref}
% commands generated by html2latex


\begin{document}

This is the original GRAND Assessment Framework. Though it is not up to date yet, it will eventually serve as an expanded list to further articulate sections and questions.
\begin{tabular}

\subsection{Contents}
\begin{itemize}
	\item \hyperlink{Affiliations_.28Stakeholders.29}{1Affiliations (Stakeholders)}
	\item \hyperlink{Expectations}{2Expectations}
	\item \hyperlink{Resources}{3Resources}
	\item \hyperlink{Design_and_Execution}{4Design and Execution}
	\item \hyperlink{Impact_and_Feedback}{5Impact and Feedback}
	\item \hyperlink{Misc._categories_.28fun.2C_education.2C_technology.2C_etc....29}{6Misc. categories (fun, education, technology, etc...)}
	\item \hyperlink{Other_things_to_put_in}{7Other things to put in}
\end{itemize}
\end{tabular}\hypertarget{Affiliations_.28Stakeholders.29}{}

\subsection{Affiliations (Stakeholders)}
\begin{itemize}
	\item Who are the existing stakeholders?
\begin{itemize}
	\item administrative
	\item ethical / legal
	\item research
	\item audience / customer
	\item others
\end{itemize}
\end{itemize}
\begin{itemize}
	\item Who are the legacy stakeholders?
\begin{itemize}
	\item sponsors
	\item returning group members
	\item community partners
	\item audience demographics
	\item notion of a corporate "brand" with feedback mechanisms about its reputation
\end{itemize}
\end{itemize}
\begin{itemize}
	\item Who are new stakeholders, or what are recent changes in makeup/orientation/capacity?
\end{itemize}
\begin{itemize}
	\item Who are potential stakeholders?
\begin{itemize}
	\item  Is there a market or test group available, already existing or in demand?
\begin{itemize}
	\item What are potential inclusion or exclusion factors (Does working with these stakeholders require REB ethics clearance?)
\end{itemize}
\end{itemize}
	\item Where can more information be found about a particular stakeholder, how can this information be used?
\end{itemize}
\begin{itemize}
	\item How will you rank or sort stakeholders?
\end{itemize}
\begin{itemize}
	\item Which stakeholders will own the work when the project is done?
\end{itemize}\hypertarget{Expectations}{}

\subsection{Expectations}
\begin{itemize}
	\item What is the purpose of the project?
	\item What are the minimum requirements of success?
\end{itemize}
\begin{itemize}
	\item What are the stakeholder groups' main goals?
\begin{itemize}
	\item What is each stakeholder group getting out of the project?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item What ought to be the shared ambition of this project?
\end{itemize}
\begin{itemize}
	\item  What are the stakeholders' responsibilities to the group?
\end{itemize}
\begin{itemize}
	\item  To what extent is the project contract to be formalized or kept informal?  
\end{itemize}\hypertarget{Resources}{}

\subsection{Resources}
\begin{itemize}
	\item  What are the deliverables?
\begin{itemize}
	\item  What are our deliverables' timelines
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  What is the budget?
\begin{itemize}
	\item Who is responsible for all aspects of the budget?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item What skills and technology do group members already have?
\end{itemize}
\begin{itemize}
	\item  What technology or tools are required to build, maintain, and play the game?
\end{itemize}
\begin{itemize}
	\item  What is the project timeline? 
\end{itemize}
\begin{itemize}
	\item What amenities does the group have access to (e.g. a campus for testing)?
\end{itemize}
\begin{itemize}
	\item  What is the length of time it would take to build and run the game?
\begin{itemize}
	\item  Is there a deadline? Or can this project be delayed?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item Is there a method for tracking progress regularly to ensure meeting deadlines?
\end{itemize}
\begin{itemize}
	\item  Is there previous or comparable work, either ours or another group???s, in this area? 
\begin{itemize}
	\item How does our work compare to other work?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  How long should the project be able to last?
\end{itemize}
\begin{itemize}
	\item Is there a buffer for potential changes?
\begin{itemize}
	\item Time
	\item Tools
	\item Group
	\item Tools
	\item Partnerships
	\item Capital
	\item Ethical conditions
	\item Demands from stakeholders
	\item Other
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
\end{itemize}
\begin{itemize}
	\item Are we using outside intellectual property?
\begin{itemize}
	\item Who does it belong to?
\begin{itemize}
	\item What sort of license does it use? 
\end{itemize}
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  Who is responsible for maintaining the project?
\end{itemize}\hypertarget{Design_and_Execution}{}

\subsection{Design and Execution}
\begin{itemize}
	\item  What design process will work best for this project?
\begin{itemize}
	\item  How will you assess the design and development as it is happening?
	\item  Who will assess the design and development? How will they report back to stakeholders?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  Does the game (at various stages) work? Does it meet the goals? 
\begin{itemize}
	\item  What doesn't work?
\begin{itemize}
	\item  Is the problem technical, conceptual, or both?
\end{itemize}
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  Are there ways to improve the game or the platform based on the results of this attempt?
\end{itemize}
\begin{itemize}
	\item  Should the game be more intuitive or instructional?
\begin{itemize}
	\item  How quickly will the target audience be able to learn the game?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  If the project is repeatable, will we learn new things or benefit from running the game again?
\end{itemize}
\begin{itemize}
	\item  How will we conclude this project (what will the end-state look like?)
\end{itemize}\hypertarget{Impact_and_Feedback}{}

\subsection{Impact and Feedback}
\begin{itemize}
	\item What feedback are we testing for?
	\item  Who did the game work for (or not work for)? 
\begin{itemize}
	\item  How did the stakeholders react to the game?
\end{itemize}
\end{itemize}
\begin{itemize}
	\item  Who and how do we want to give or receive feedback? (I think this needs to be broken down into several questions - SL)
\begin{itemize}
	\item  How will we present findings to our stakeholders?
	\item  Who will we solicit feedback from?
\begin{itemize}
	\item  What type of feedback is required? (qualitative? quantitative? game metrics?)
\end{itemize}
\end{itemize}
	\item  What would be the most efficient method - time and resource wise - of gathering assessment data?
	\item  Do the chosen assessment techniques require ethics clearance?
\begin{itemize}
	\item  Do we need new ethics or can this fall under a previous project?
\end{itemize}
	\item  What tools will give us the most useful data?
	\item  What questions should the assessment tools pose?
\begin{itemize}
	\item  Should there be multiple feedback tools available?
\end{itemize}
	\item What is the criteria for acquiring and updating information about stakeholders?
	\item How well does this project address the topic of '\_\_\_\_\_'?
	\item Does the game provide anything different or better from other resources/games?
\end{itemize}

(I think this section needs to be much more detailed since this was the original focus of the framework - the assessment process) - SL\hypertarget{Misc._categories_.28fun.2C_education.2C_technology.2C_etc....29}{}

\subsection{Misc. categories (fun, education, technology, etc...)}
\begin{itemize}
	\item  What are measurable variables that can be defined as '\_\_\_\_'?
\begin{itemize}
	\item  Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable? ( I think this is outside of the scope of our group, we are not really studying how best to teach a topic or curriculum, we are studying games.)
\end{itemize}
	\item  Do we need to advertise?
	\item  How will we launch the game and attract players?
\begin{itemize}
	\item  Do we have a captive player group or is the game released in the wild?
\end{itemize}
	\item  Can we tweak the game during deployment? Is this a part of the plan?
\end{itemize}\hypertarget{Other_things_to_put_in}{}

\subsection{Other things to put in}

\textit{I've tried incorporating these parts into the framework as much as possible. They've mainly been incorporated into the resources sections-DG}
\begin{itemize}
	\item \textbf{Intellectual Property:} What sort of license does it use? Who owns the work? Who published it? What is the intellectual property?
	\item \textbf{Time and Money:} How long did it take to make? How much did it cost to develop? What sort of organization developed it?
	\item \textbf{Comparison and Competition:} What other games are similar? Who is the competition? How does it compare to other games?
\end{itemize}

\end{document}
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