CIRCA:Taxonomy of DH Methods
From CIRCA
Revision as of 11:53, 29 January 2013 by GeoffreyRockwell (Talk | contribs)
This is a taxonomy of tools, methods and practices of interest to the digital humanities.
Contents |
Ideation
- Needs analysis
- Game Design Games
- Methods Cards
- Brainstorming
- Scenario generation
Communication and Collaboration
- Regular lab meetings
- Regular conference calls
- Skype
- Organize symposium
- Organize conference
- Using a Wiki
- Using Google Docs
- Crowdsourcing
Gathering Evidence
- Observation
- Literature review
- Environmental scan
- Close reading
- Oral history and interviews
- Manual input
- Scanning
- Photography
- Video digitizing
- 3D digitization
- Motion capture
- Geophysical survey and GPS
- Audio digitization
- Music recognition
- Speech recognition
- Sound generation
- Remote sensing
- Web scraping and crawling
- Use of existing digital data
- Traffic logging
- Screen capture
- Survey
- Ethnography
Enriching Evidence
- Cataloguing and indexing
- Text markup and encoding
- Part of speech tagging and lemmatization
- Image annotation and encoding
- Illustration
- Photogrammetry
- 2d/3d modeling
- Geo-referencing and projection
- Audio/Video annotation and encoding
- Database modeling
- Record linking
- Coding and standardization
- Sound editing
- Video editing
- Animation
- Rendering
- Image restoration
- Virtual world modeling
- Crowdsourcing
Data Analysis
- Collation
- Search and retrieval
- Concording
- Comparison
- Text analysis
- Discourse analysis
- Content analysis
- Data mining
- Text mining
- Stylometrics
- Statistical analysis
- Visualization
- Sonnification
- Animation
- Parsing
- Record linking
- Sound analysis
- Spatial data analysis
- Video analysis
- Case study
- Motion analysis
- Image feature measurement
- Image recognition and segmentation
- AI training and recognition
- Traffic analysis (web)
- Generative design
Design and Usability
- Checklists
- Expert review
- Cognitive walkthrough
- Heuristic review
- Task analysis
- User testing
- Talk Aloud Method
- Card sorting
- Interviews
- Focus groups
- A/B testing
- Persona modeling
- Scenario modeling
- Wireframes and paper prototyping
- Prototyping
- Participatory design
- Questionnaires
- Autoethnography
- Journaling
- Contextual inquiry
- Accessibility testing
- GOMS
- Charrettes
- Participatory design
Project Management
- Needs analysis
- Accessibility analysis
- Curation
- Documentation
- Iterative design
- Preservation
- Risk management
- Scrum framework
- Agile management
- Action research
Programming and Development
- Agile development
- Extreme programming
- System quality assurance and code testing
- Version control
- Prototyping
- Open testing
- Unit testing
- Stress testing