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LaTeX code for OptimalGameExperience

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Jane McGonnigal in \textit{Reality is Broken} talks about the optimal game experience for alternate reality games. She argues that you need three things to make an alternate game successful:
	\item  Challenges that are interesting to the player.
	\item  Rewards that are commensurate to the challenges.
	\item  Feedback on progress in the game.

How are we meeting these requirements in The Writing Game?
	\item  Challenges: The challenges are set by the player, but we need to make sure they can easily define appropriate challenges.
	\item  Rewards: We don't have a good model for rewards yet.
	\item  Feedback: We have a log that details what has been achieved in detail.

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