CIRCA:Literature Review & Precises

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== Assessment Literature ==
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= Assessment Literature =
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'''Note:''' See the [[CIRCA: Assessment Framework| Assessment Framework]] for more information regarding the assessment frameworking we're developing
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==Educational Assessment==
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*[[CIRCA:Game Analysis: Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B | Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B (reviewed by: Man-Wai Chu) ]]]
*[[CIRCA:Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.) | Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)]]
*[[CIRCA:Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.) | Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)]]
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*[[CIRCA:The Art of Game Design - Jesse Schell | The Art of Game Design - Jesse Schell ]]
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*[[CIRCA:Creating innovative assessment items and test forms - Scalise, K.  | Creating innovative assessment items and test forms - Scalise, K.  (reviewed by: Man-Wai Chu) ]]
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*[[CIRCA:Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. | Implications of Evidence-Centered Design for Educational Testing  - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee) ]]
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*[[CIRCA:Games, learning, and assessment - Shute, V. J. and Ke, F.  | Games, learning, and assessment - Shute, V. J. and Ke, F.  (reviewed by: Man-Wai Chu) ]]
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*[[CIRCA:10 Usability Heuristics - Nielson, Jakob | 10 Usability Heuristics - Nielson, Jakob (reviewed by: Domini Gee) ]]
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==Ecological assessment==
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*[[Circa:Why gamers don't learn more - An ecological approach to games as learning environments|Why gamers don't learn more - An ecological approach to games as learning environments - Jonas Linderoth (reviewed by Simeon Blimke)]]
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*[[CIRCA:Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment. - Gee, J. P.| Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment.  - Gee, J. P.  (reviewed by: Man-Wai Chu) ]]
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==Usability==
*[[CIRCA:Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. | Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (reviewed by: Domini Gee) ]]
*[[CIRCA:Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. | Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (reviewed by: Domini Gee) ]]
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*[[CIRCA:Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. | Implications of Evidence-Centered Design for Educational Testing  - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee) ]]
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*[[CIRCA:10 Usability Heuristics - Nielson, Jakob | 10 Usability Heuristics - Nielson, Jakob (reviewed by: Domini Gee) ]]
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==Game Design Books==
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*[[CIRCA:The Art of Game Design - Jesse Schell | The Art of Game Design - Jesse Schell ]]
*[[CIRCA:Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. | Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments  - Shute, V. J., Masduki, I., & Donmez, O. (reviewed by: Domini Gee) ]]
*[[CIRCA:Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. | Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments  - Shute, V. J., Masduki, I., & Donmez, O. (reviewed by: Domini Gee) ]]
*[[CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W.  | Assessing Higher Order Thinking in Video Games - Rice, John W.  (reviewed by: Domini Gee) ]]
*[[CIRCA:Assessing Higher Order Thinking in Video Games - Rice, John W.  | Assessing Higher Order Thinking in Video Games - Rice, John W.  (reviewed by: Domini Gee) ]]
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==Methods==
*[[CIRCA:Game Analysis: Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan | Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan (reviewed by: Domini Gee) ]]
*[[CIRCA:Game Analysis: Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan | Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan (reviewed by: Domini Gee) ]]
*[[CIRCA:Game Analysis: Gamification Wiki - Wikipedia contributors | Gamification Wiki - Wikipedia contributors(reviewed by: Domini Gee) ]]
*[[CIRCA:Game Analysis: Gamification Wiki - Wikipedia contributors | Gamification Wiki - Wikipedia contributors(reviewed by: Domini Gee) ]]
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==Project management==
*[[CIRCA:Game Analysis: Project Design Checklist - Hjartarson, Paul | Project Design Checklist - Hjartarson, Paul(reviewed by: Domini Gee) ]]
*[[CIRCA:Game Analysis: Project Design Checklist - Hjartarson, Paul | Project Design Checklist - Hjartarson, Paul(reviewed by: Domini Gee) ]]
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*[[CIRCA:Game Analysis: Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B | Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B (reviewed by: Man-Wai Chu) ]]]
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*[[The Iterative Design of a Project Charter for Interdisciplinary Research - Reucker, Stan|The Iterative Design of a Project Charter for Interdisciplinary Research]]
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*[[CIRCA:Engineering play: A cultural history of children’s software - Mizuko, I.  | Assessing Higher Order Thinking in Video Games - A cultural history of children’s software - Mizuko, I.  (reviewed by: Man-Wai Chu) ]]
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==Historical analysis==
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*[[CIRCA:Creating innovative assessment items and test forms - Scalise, K.  | Creating innovative assessment items and test forms - Scalise, K.  (reviewed by: Man-Wai Chu) ]]
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*[[CIRCA:Games, learning, and assessment - Shute, V. J. and Ke, F.  | Games, learning, and assessment - Shute, V. J. and Ke, F.  (reviewed by: Man-Wai Chu) ]]
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*[[CIRCA:Engineering play: A cultural history of children’s software - Mizuko, I.  | Engineering play - A cultural history of children’s software - Mizuko, I.  (reviewed by: Man-Wai Chu) ]]
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*[[CIRCA: Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment.  - Gee, J. P.  | Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment.  - Gee, J. P.  (reviewed by: Man-Wai Chu) ]]
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*[[CIRCA: Games That Sell! - Walker, Mark|Games That Sell! - Walker, Mark (reviewed by Simeon Blimke)]]
*[[CIRCA: Games That Sell! - Walker, Mark|Games That Sell! - Walker, Mark (reviewed by Simeon Blimke)]]
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==Questions-based frameworks==
*[[CIRCA:David Perry on Game Design: A Brainstorming Toolbox| David Perry on Game Design: A Brainstorming Toolbox - Perry, David (reviewed by Simeon Blimke)]]
*[[CIRCA:David Perry on Game Design: A Brainstorming Toolbox| David Perry on Game Design: A Brainstorming Toolbox - Perry, David (reviewed by Simeon Blimke)]]
*[[CIRCA: Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy|Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy (reviewed by Simeon Blimke]]
*[[CIRCA: Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy|Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy (reviewed by Simeon Blimke]]
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== Other ==
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==Other ==
*[[CIRCA:Master of Play - Nick Paumgarten | Master of Play - Nick Paumgarten]]
*[[CIRCA:Master of Play - Nick Paumgarten | Master of Play - Nick Paumgarten]]
*[[CIRCA:Environmental Scan - Current interactive exhibits |Environmental Scan of current Interactive Exhibits -  Joyce Yu]]
*[[CIRCA:Environmental Scan - Current interactive exhibits |Environmental Scan of current Interactive Exhibits -  Joyce Yu]]

Current revision as of 15:06, 29 April 2013

Contents

Assessment Literature

Note: See the Assessment Framework for more information regarding the assessment frameworking we're developing

Educational Assessment

Ecological assessment

Usability

Game Design Books

Methods

Project management

Historical analysis

Questions-based frameworks

Other

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Guidelines for Reviews

  • Don't review useless stuff
  • Don't make it too long.
  • First sentence should have author and title.
  • Use lists if useful.
  • Sign it.
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