CIRCA:Literature Review & Precises
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*[[CIRCA:Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. | Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee) ]] | *[[CIRCA:Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. | Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee) ]] | ||
*[[CIRCA:Games, learning, and assessment - Shute, V. J. and Ke, F. | Games, learning, and assessment - Shute, V. J. and Ke, F. (reviewed by: Man-Wai Chu) ]] | *[[CIRCA:Games, learning, and assessment - Shute, V. J. and Ke, F. | Games, learning, and assessment - Shute, V. J. and Ke, F. (reviewed by: Man-Wai Chu) ]] | ||
+ | ==ecological assessment== | ||
*[[Circa:Why gamers don't learn more - An ecological approach to games as learning environments|Why gamers don't learn more - An ecological approach to games as learning environments - Jonas Linderoth (reviewed by Simeon Blimke)]] | *[[Circa:Why gamers don't learn more - An ecological approach to games as learning environments|Why gamers don't learn more - An ecological approach to games as learning environments - Jonas Linderoth (reviewed by Simeon Blimke)]] | ||
Revision as of 14:56, 15 March 2013
Contents |
Assessment Literature
Educational Assessment
- Formative assessment: A meta-analysis and a call for research - Kingston, N. and Nash, B (reviewed by: Man-Wai Chu) ]
- Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)
- Human action and social groups as he natural home of assessment: Thoughts on 21st century learning and assessment. - Gee, J. P. (reviewed by: Man-Wai Chu)
- Creating innovative assessment items and test forms - Scalise, K. (reviewed by: Man-Wai Chu)
- Implications of Evidence-Centered Design for Educational Testing - Mislevy, R. J. and Haertel, G. D. (reviewed by: Domini Gee)
- Games, learning, and assessment - Shute, V. J. and Ke, F. (reviewed by: Man-Wai Chu)
ecological assessment
Usability
- Usability and Instructional Design Heuristics for E-Learning Evaluation - Benson, L., et al. (reviewed by: Domini Gee)
- 10 Usability Heuristics - Nielson, Jakob (reviewed by: Domini Gee)
Game Design Books
- The Art of Game Design - Jesse Schell
- Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O. (reviewed by: Domini Gee)
- Assessing Higher Order Thinking in Video Games - Rice, John W. (reviewed by: Domini Gee)
methods
- Developing a methodological toolkit for the qualitative study of games - Consalvo, Mia and Dutton, Nathan (reviewed by: Domini Gee)
- Gamification Wiki - Wikipedia contributors(reviewed by: Domini Gee)
project management
- Project Design Checklist - Hjartarson, Paul(reviewed by: Domini Gee)
- The Iterative Design of a Project Charter for Interdisciplinary Research
historical analysis
- Engineering play - A cultural history of children’s software - Mizuko, I. (reviewed by: Man-Wai Chu)
questions-based frameworks
- David Perry on Game Design: A Brainstorming Toolbox - Perry, David (reviewed by Simeon Blimke)
- Using the SETT Framework to Level the Learning Field for Students with Disabilities - Zabla, Joy (reviewed by Simeon Blimke
Other
- Master of Play - Nick Paumgarten
- Environmental Scan of current Interactive Exhibits - Joyce Yu
- Higher Education Courses and Curricula- Joyce Yu
- Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character - Kivikangas et al.(reviewed by: Domini Gee)
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Guidelines for Reviews
- Don't review useless stuff
- Don't make it too long.
- First sentence should have author and title.
- Use lists if useful.
- Sign it.