From CIRCA
LaTeX code for Journaling
Click here for a plain text version of this LaTeX code.
\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}
\usepackage{hyperref}
% commands generated by html2latex
\begin{document}
This describes how we are going to journal game design.\hypertarget{Some_general_guidelines}{}
\subsubsection{ Some general guidelines }
\begin{itemize}
\item The journal should be kept private so you can be frank
\item All entries should be date stamped
\item Write them in narrative prose not bullet points
\item Provide some context
\item Try to write immediately after working on a design task
\item Write opening reflection as to what your assumptions are
\item Provide a key to any acronyms
\item Be respectful of what you write about others
\end{itemize}
\end{document}