CIRCA:Initial questions to ask when starting group research projects with a practical game design component -


Revision as of 00:16, 22 October 2012 by SimeonBlimke (Talk | contribs)
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Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, I've been finding it challenging not to mix questions from later phases of the project together with the ones a team needs to deal with right away. Maybe an equivalent list can be made for mid and post-project assessments(simeon)

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.


  • Who are the current or potential stakeholders in this project?
    • ethical
    • financial
    • institutional
    • personal


What are the minimum commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?

  • What needs to be documented?
  • What needs to be practically implemented?
  • What deadlines need to be met?
  • What ethical standard does the sponsoring stakeholder expect the project to adhere to?

What are the expectations of the project group's formal or informal contracts?

  • how are contractual obligations decided? (via informal honor system?)
  • who can be involved in the project?
  • how can work contributed to the project be used?
  • what kinds of agreements can be made on behalf of the group?
  • how are decisions about using resources made?
  • what resources are group members expected to pay for themselves?
  • how are research goals set or methods decided on?
  • how are conflicts about decisions resolved?
  • how are timelines decided/updated?
  • what are some shared values/goals of the group?


known resources

  • What is the amount of time allotted for completion?
  • What is the total budget?
  • How many team members are there?
  • How many hours can team members contribute within the allotted time?
  • What skills do group members already have?
  • What methods are known and available (is there other work in this area)?
  • What technology does the group already own?
  • How often can the group meet?
  • What amenities does the group have access to (e.g. a campus for testing)
  • What digital communication tools will the group be able to use?
  • What partnerships are available?

potential changes

  • What time might be gained/lost?
  • What team member hours might be gained/lost?
  • What skills might be gained/not used?
  • What tools might be purchased/need replacing?
  • what partnerships might be gained/lost?
  • What social capital could be called in/lost?
  • what new demands might sponsoring stakeholders make?
  • what changes to ethical conditions might effect access to resources?


  • What alternate resources can be identified?
  • how will assets get prioritized for further investment/loss-cutting?
  • How often do re-assessments get made?
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