CIRCA:Initial questions to ask when starting group research projects with a practical game design component -
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(/* Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, I've been finding it challenging not to mix questions from later phases of the project together with the ones a team needs to deal with) |
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*How will the plan be adapted if you fall behind or lose resources? | *How will the plan be adapted if you fall behind or lose resources? | ||
- | == | + | ==Design== |
- | * | + | * What design process will work best for this project? |
- | * | + | * How can you assess the design process? |
- | * | + | * Which resources are needed to develop the game? |
- | *Are there ways to improve the game or the platform based on the results of this attempt? | + | * Does the game meet your goals? Are there unexpected problems? |
+ | |||
+ | * Are there ways to improve the game or the platform based on the results of this attempt? | ||
==Delivery== | ==Delivery== |
Revision as of 12:22, 9 May 2013
Contents |
Intro
This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
Affiliations
- Who are the interested parties in this project?
- What does each stakeholder get out of the project?
- How will you prioritize stakeholders and audience?
Expectations
- What is the primary purpose of the project?
- What evidence would indicate success? How will you know it is over?
- How will interested parties discuss the project as it evolves?
- Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
Resources
- What resources are required to do the project?
- How will you get the required resources?
- How will you account to stakeholders for the resources they have provided?
- How will you deal with the loss of resources?
Planning
- Is there a project plan? Does it include the level of detail needed?
- Is there a method for tracking progress regularly?
- How will the plan be adapted if you fall behind or lose resources?
Design
- What design process will work best for this project?
- How can you assess the design process?
- Which resources are needed to develop the game?
- Does the game meet your goals? Are there unexpected problems?
- Are there ways to improve the game or the platform based on the results of this attempt?
Delivery
- How will you deliver the product to your audience?
- How will they become aware of your project?
- How will you train the audience to understand and play the game?
Feedback
- What feedback do you and your stakeholders want?
- How will reports from the players or other stakeholders be handled?
- Can we provide feedback to encourage player engagement with the game?
End-state
- What will the end-state of the project look like?
- Have you met your minimal observable evidence for success?
- How will you know if stakeholders are satisfied?
- Have you communicated to all interested parties that the project is over?