CIRCA:Initial questions to ask when starting group research projects with a practical game design component -

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*What skills do group members already have?
*What skills do group members already have?
*What technology does the group already own?
*What technology does the group already own?
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*What work has been done in other areas?
 +
===anticipated resources===
===anticipated resources===
*What time might be gained/lost?
*What time might be gained/lost?

Revision as of 22:01, 21 October 2012

Contents

Intro

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Stakeholders

  • Who are the stakeholders in this project?
    • ethical
    • financial
    • institutional
    • personal

Expectations

What are the minimum commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?

  • What needs to be documented?
  • What needs to be practically implemented?
  • What deadlines need to be met?
  • What ethical standard does the sponsoring stakeholder expect the project to adhere to?

What are the expectations of the project's internal formal or informal contracts?

  • how are contractual obligations decided?
  • who can be involved in the project?
  • how can work contributed to the project be used?
  • what kinds of agreements can be made on behalf of the group?
  • how are decisions about using resources made?
  • how are research goals set?
  • how are conflicts about decisions resolved?
  • how are timelines decided/updated?

Resources

known resources

  • What is the amount of time allotted for completion?
  • What is the total budget?
  • How many team members are there?
  • How many hours can team members contribute within the allotted time?
  • What skills do group members already have?
  • What technology does the group already own?
  • What work has been done in other areas?

anticipated resources

  • What time might be gained/lost?
  • What team members might be gained/lost?
  • What skills might be gained/lost?
  • What tools might be purchased/become obsolete?
Personal tools