CIRCA:Initial questions to ask when starting group research projects with a practical game design component -
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*What are the ''minimum'' conditions for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders? | *What are the ''minimum'' conditions for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders? | ||
**What needs to be documented? | **What needs to be documented? | ||
- | |||
**What ethical standards guide the project? | **What ethical standards guide the project? | ||
**What needs to be practically implemented?(e.g. does game design research imply building complete, original digital games from the ground up?) | **What needs to be practically implemented?(e.g. does game design research imply building complete, original digital games from the ground up?) | ||
+ | **What deadlines need to be met? | ||
+ | **Who can be expected to contribute to the project? |
Revision as of 21:35, 21 October 2012
Intro
This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by asking the most significant over-arching questions.
Stakeholders
- Who are the stakeholders for this project?
- ethical
- financial
- personal
Expectations
- What are the minimum conditions for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?
- What needs to be documented?
- What ethical standards guide the project?
- What needs to be practically implemented?(e.g. does game design research imply building complete, original digital games from the ground up?)
- What deadlines need to be met?
- Who can be expected to contribute to the project?