Initial questions to ask when starting group research projects with a practical game design component -
From CIRCA
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Intro
This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
Recommended methods can be found on the Assessment Tools section.
1.0Stakeholders and Expectations
- 1.1 What's the point of the project?
- 1.2 Who are the interested parties in this project?
- 1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
2.0 Requirements
- 2.1 What is the primary purpose of the project?
- 2.2 What evidence would indicate success? How will you know itis over?
- 2.3 How will interested parties discuss the project as itevolves?
- 2.4 Is there a project charter agreed among stakeholders thatmakes clear what is expected of everyone?
3.0 Resources
- 3.1 What resources are required to do the project?
- 3.2 How will you get the required resources?
- 3.3 How will you account to stakeholders for the resources theyhave provided?
- 3.4 How will you deal with the loss of resources?
4.0 Planning
- 4.1 Is there a project plan? Does it include the level ofdetail needed?
- 4.2 Is there a method for tracking progress regularly?
- 4.3 How will the plan be adapted if you fall behind or loseresources?
5.0 Design
- 5.1 What design process will work best for this project?
- 5.2 How can you assess the design process?
- 5.3 Which resources are needed to develop the game?
- 5.4 Does the game meet your goals? Are there unexpectedproblems?
- 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?
Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.
6.0 Delivery
- 6.1 How will you deliver the product to your audience?
- 6.2 How will they become aware of your project?
- 6.3 How will you train the audience to understand and play thegame?
7.0 Feedback
- 7.1 What feedback do you and your stakeholders want and fromwho?
- 7.2 How does the game work for players? What is theirexperience?
- 7.3 How will reports from the players or other stakeholders behandled?
- 7.4 Can we provide feedback to encourage player engagement withthe game?
- 7.5 How can feedback influence further design?
8.0 Closure
- 8.1 What will the end-state of the project look like?
- 8.2 Does the game meet its goals? How do you know that?
- 8.3 How will you know if stakeholders are satisfied?
- 8.4 Have you communicated to all interested parties that theproject is over?