Initial questions to ask when starting group research projects with a practical game design component -


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This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

This is a tentative bare bones framework. There are suggestions or things people wish to edit out or add, feel free to do so. The aim is to have each section down to around 2-4 questions. The current abbreviation for the main part of the framework is AEREF but it may be broken down into other sections-DGRecommended methods can be found on the Assessment ToolsExecution section.

*1.0Stakeholders and Expectations

  • What will each stakeholder group get out of this project?1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • *2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • *2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • Which technology or development tools are suitable to the project?3.1 What resources are required to do the project?
  • *
    • *
    3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • Is there a detailed project plan including time, tasks, capital, and staff available to the project?4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

*5.0 Design

  • 5.1 What design process will work best for this project?
  • *5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

Recommended Methods'; = '#ff0000';" onMouseOut = "this.innerHTML = 'Recommended Methods'; = '#000000';">Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • How quickly can the targeted audience understand and play the game?6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and fromwho?
  • Who are the current or potential stakeholders in this project?7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders behandled?
  • 7.4 Can we provide feedback to encourage player engagement withthe game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • How will we conclude this project (what will the end-state look like?)8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?
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