Initial questions to ask when starting group research projects with a practical game design component -

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Contents

*Intro

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Recommended methods can be found on the Assessment Tools section.

1.0Stakeholders andExpectations

  • 1.1 What's the point of the project?
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  • 1.2 Who are the interested parties in this project?
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  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

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    • 2.1 What is the primary purpose of the project?
    • 2.2 What evidence would indicate success? How will you know it is over?
    • 2.3 How will interested parties discuss the project as itevolves?
    • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

    known resources3.0 Resources

    • *What deadlines need to be met?3.1 What resources are required to do the project?
    • 3.2 How will you get the required resources?
    • 3.3 How will you account to stakeholders for the resources they have provided?
    • *3.4 How will you deal with the loss of resources?

    4.0 Planning

    • *4.1 Is there a project plan? Does it include the level of detail needed?
    • *4.2 Is there a method for tracking progress regularly?
    • 4.3 How will the plan be adapted if you fall behind or lose resources?

    *5.0 Design

    • *5.1 What design process will work best for this project?
    • *5.2 How can you assess the design process?
    • what are some shared values/goals of the group?5.3 Which resources are needed to develop the game?
    • *5.4 Does the game meet your goals? Are there unexpected problems?
    • *5.5 Are there ways to improve the game or the platform based on the results of this attempt?

    Recommended Methods';this.style.color = '#ff0000';" onMouseOut = "this.innerHTML = 'Recommended Methods';this.style.color = '#000000';">Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.

    6.0 Delivery

    • *6.1 How will you deliver the product to your audience?
    • *6.2 How will they become aware of your project?
    • *6.3 How will you train the audience to understand and play the game?

    7.0 Feedback

    • *7.1 What feedback do you and your stakeholders want and from who?

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    • *7.2 How does the game work for players? What is their experience?
    • *what new demands might sponsoring stakeholders make?7.3 How will reports from the players or other stakeholders be handled?
    • *7.4 Can we provide feedback to encourage player engagement with the game?
    • *How many team members are there?7.5 How can feedback influence further design?

    8.0 Closure

    • *What are the expectations of the project group's formal or informal contracts?8.1 What will the end-state of the project look like?
    • 8.2 Does the game meet its goals? How do you know that?
    • 8.3 How will you know if stakeholders are satisfied?
    • *8.4 Have you communicated to all interested parties that the project is over?

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