CIRCA:Initial questions to ask when starting group research projects with a practical game design component -

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(=What are the minimum commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?)
 
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==Intro==
==Intro==
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This is the tidy and bare-bones version of the initial questions framework from the [[CIRCA:Assessment Framework|2012-13 GRAND Assessment Framework ]]. The framework starts with the assumption that the group research project involves practical game design, and continues by asking the most significant over-arching questions.
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This is the tidy and bare-bones version of the initial questions framework from the [[CIRCA:Assessment Framework|2012-13 GRAND Assessment Framework ]]. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
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==Stakeholders==
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Recommended methods can be found on the [[CIRCA:Assessment Tools|Assessment Tools ]] section.
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*Who are the stakeholders in this project?
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**ethical
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**financial
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**institutional
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**personal
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==Expectations==
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==1.0[[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]==
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===What are the ''minimum'' commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?===  
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**What needs to be documented?
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**What needs to be practically implemented?
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**What deadlines need to be met?
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**What ethical standard does the sponsoring stakeholder expect the project to adhere to?
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===Who is included within the project's internal formal or informal contracts?==
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*1.1 What's the point of the project?
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**Who is allowed/expected to contribute to the project?
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==Resources==
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*1.2 Who are the interested parties in this project?
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*What is the amount of time allotted for completion?
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*1.3 What does each stakeholder get out of the project?
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*1.4 How will you prioritize the needs of stakeholders?
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==2.0 Requirements==
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*2.1 What is the primary purpose of the project?
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*2.2 What evidence would indicate success? How will you know it is over?
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*2.3 How will interested parties discuss the project as it evolves?
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*2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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==3.0 Resources==
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*3.1 What resources are required to do the project?
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*3.2 How will you get the required resources?
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*3.3 How will you account to stakeholders for the resources they have provided?
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*3.4 How will you deal with the loss of resources?
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==4.0 Planning==
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*4.1 Is there a project plan? Does it include the level of detail needed?
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*4.2 Is there a method for tracking progress regularly?
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*4.3 How will the plan be adapted if you fall behind or lose resources?
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==5.0 Design==
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*5.1 What design process will work best for this project?
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*5.2 How can you assess the design process?
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*5.3 Which resources are needed to develop the game?
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*5.4 Does the game meet your goals? Are there unexpected problems?
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*5.5 Are there ways to improve the game or the platform based on the results of this attempt?
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'''Recommended Methods''': Usability testing, play-testing, developmental evaluation, and standardized criteria.
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==6.0 Delivery==
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*6.1 How will you deliver the product to your audience?
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*6.2 How will they become aware of your project?
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*6.3 How will you train the audience to understand and play the game?
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==7.0 Feedback==
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*7.1 What feedback do you and your stakeholders want and from who?
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*7.2 How does the game work for players? What is their experience?
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*7.3 How will reports from the players or other stakeholders be handled?
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*7.4 Can we provide feedback to encourage player engagement with the game?
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*7.5 How can feedback influence further design?
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==8.0 Closure==
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*8.1 What will the end-state of the project look like?
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*8.2 Does the game meet its goals? How do you know that?
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*8.3 How will you know if stakeholders are satisfied?
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*8.4 Have you communicated to all interested parties that the project is over?

Current revision as of 23:16, 15 October 2013

Contents

Intro

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Recommended methods can be found on the Assessment Tools section.

1.0Stakeholders and Expectations

  • 1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?
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