Initial questions to ask when starting group research projects with a practical game design component -

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Contents

Intro

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that thegroup research project involves practical game design, andcontinues by attempting to ask the most significant over-archingquestions.

Recommended methods can be found on the Assessment Tools section.

1.0Stakeholders andExpectations

  • 1.1 What's the point of the project?
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  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

*2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
*minimum*
  • *2.3 How will interested parties discuss the project as it evolves?
  • *2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

Recommended Methods';this.style.color = '#ff0000';" onMouseOut = "this.innerHTML = 'Recommended Methods';this.style.color = '#000000';">Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
Personal tools