CIRCA:Initial questions to ask when starting group research projects with a practical game design component -
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==Intro== | ==Intro== | ||
- | This is the tidy and bare-bones version of the initial questions framework from the [[CIRCA:Assessment Framework|2012-13 GRAND Assessment Framework ]]. The framework starts with the assumption that the group research project involves practical game design, and continues by | + | This is the tidy and bare-bones version of the initial questions framework from the [[CIRCA:Assessment Framework|2012-13 GRAND Assessment Framework ]]. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions. |
- | + | Recommended methods can be found on the [[CIRCA:Assessment Tools|Assessment Tools ]] section. | |
- | + | ||
- | + | ||
- | + | ||
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- | ==Expectations== | + | ==1.0[[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]== |
- | *What are the | + | |
- | **What | + | *1.1 What's the point of the project? |
- | **What | + | |
- | ** | + | *1.2 Who are the interested parties in this project? |
- | **What | + | |
+ | *1.3 What does each stakeholder get out of the project? | ||
+ | |||
+ | *1.4 How will you prioritize the needs of stakeholders? | ||
+ | |||
+ | ==2.0 Requirements== | ||
+ | |||
+ | *2.1 What is the primary purpose of the project? | ||
+ | |||
+ | *2.2 What evidence would indicate success? How will you know it is over? | ||
+ | |||
+ | *2.3 How will interested parties discuss the project as it evolves? | ||
+ | |||
+ | *2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone? | ||
+ | |||
+ | ==3.0 Resources== | ||
+ | |||
+ | *3.1 What resources are required to do the project? | ||
+ | |||
+ | *3.2 How will you get the required resources? | ||
+ | |||
+ | *3.3 How will you account to stakeholders for the resources they have provided? | ||
+ | |||
+ | *3.4 How will you deal with the loss of resources? | ||
+ | |||
+ | ==4.0 Planning== | ||
+ | |||
+ | *4.1 Is there a project plan? Does it include the level of detail needed? | ||
+ | |||
+ | *4.2 Is there a method for tracking progress regularly? | ||
+ | |||
+ | *4.3 How will the plan be adapted if you fall behind or lose resources? | ||
+ | |||
+ | ==5.0 Design== | ||
+ | |||
+ | *5.1 What design process will work best for this project? | ||
+ | |||
+ | *5.2 How can you assess the design process? | ||
+ | |||
+ | *5.3 Which resources are needed to develop the game? | ||
+ | |||
+ | *5.4 Does the game meet your goals? Are there unexpected problems? | ||
+ | |||
+ | *5.5 Are there ways to improve the game or the platform based on the results of this attempt? | ||
+ | |||
+ | '''Recommended Methods''': Usability testing, play-testing, developmental evaluation, and standardized criteria. | ||
+ | |||
+ | ==6.0 Delivery== | ||
+ | |||
+ | *6.1 How will you deliver the product to your audience? | ||
+ | |||
+ | *6.2 How will they become aware of your project? | ||
+ | |||
+ | *6.3 How will you train the audience to understand and play the game? | ||
+ | |||
+ | ==7.0 Feedback== | ||
+ | |||
+ | *7.1 What feedback do you and your stakeholders want and from who? | ||
+ | |||
+ | *7.2 How does the game work for players? What is their experience? | ||
+ | |||
+ | *7.3 How will reports from the players or other stakeholders be handled? | ||
+ | |||
+ | *7.4 Can we provide feedback to encourage player engagement with the game? | ||
+ | |||
+ | *7.5 How can feedback influence further design? | ||
+ | |||
+ | ==8.0 Closure== | ||
+ | |||
+ | *8.1 What will the end-state of the project look like? | ||
+ | |||
+ | *8.2 Does the game meet its goals? How do you know that? | ||
+ | |||
+ | *8.3 How will you know if stakeholders are satisfied? | ||
+ | |||
+ | *8.4 Have you communicated to all interested parties that the project is over? |
Current revision as of 00:16, 16 October 2013
Contents |
Intro
This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
Recommended methods can be found on the Assessment Tools section.
1.0Stakeholders and Expectations
- 1.1 What's the point of the project?
- 1.2 Who are the interested parties in this project?
- 1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
2.0 Requirements
- 2.1 What is the primary purpose of the project?
- 2.2 What evidence would indicate success? How will you know it is over?
- 2.3 How will interested parties discuss the project as it evolves?
- 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
3.0 Resources
- 3.1 What resources are required to do the project?
- 3.2 How will you get the required resources?
- 3.3 How will you account to stakeholders for the resources they have provided?
- 3.4 How will you deal with the loss of resources?
4.0 Planning
- 4.1 Is there a project plan? Does it include the level of detail needed?
- 4.2 Is there a method for tracking progress regularly?
- 4.3 How will the plan be adapted if you fall behind or lose resources?
5.0 Design
- 5.1 What design process will work best for this project?
- 5.2 How can you assess the design process?
- 5.3 Which resources are needed to develop the game?
- 5.4 Does the game meet your goals? Are there unexpected problems?
- 5.5 Are there ways to improve the game or the platform based on the results of this attempt?
Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.
6.0 Delivery
- 6.1 How will you deliver the product to your audience?
- 6.2 How will they become aware of your project?
- 6.3 How will you train the audience to understand and play the game?
7.0 Feedback
- 7.1 What feedback do you and your stakeholders want and from who?
- 7.2 How does the game work for players? What is their experience?
- 7.3 How will reports from the players or other stakeholders be handled?
- 7.4 Can we provide feedback to encourage player engagement with the game?
- 7.5 How can feedback influence further design?
8.0 Closure
- 8.1 What will the end-state of the project look like?
- 8.2 Does the game meet its goals? How do you know that?
- 8.3 How will you know if stakeholders are satisfied?
- 8.4 Have you communicated to all interested parties that the project is over?