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*Intro
This is the tidy and bare-bones version of the initial questions
framework from the 2012-13 GRAND Assessment
Framework . The framework starts with the assumption that the
group research project involves practical game design, and
continues by attempting to ask the most significant over-arching
questions.
This is a tentative bare bones framework. There are
suggestions or things people wish to edit out or add, feel free to
do so. The aim is to have each section down to around 2-4
questions. The current abbreviation for the main part of the
framework is AEREF but it may be broken down into other
sections-DGAffiliations
- Who are the interested parties in this project?
- What does each stakeholder get out of the project?
- How will you prioritize stakeholders and audience?
Expectations
- What is the primary purpose of the project?
- What evidence would indicate success? How will you know it is
over?
- How will interested parties discuss the project as it
evolves?
- Is there a project charter agreed among stakeholders that makes
clear what is expected of everyone?
Resources
- What resources are required to do the project?
- How will you get the required resources?
- How will you account to stakeholders for the resources they
have provided?
- How will you deal with the loss of resources?
Planning
- Is there a project plan? Does it include the level of detail
needed?
- Is there a method for tracking progress regularly?
- How will the plan be adapted if you fall behind or lose
resources?
Execution
- Which technologies or development tools are needed?
- Can a demo be created and tried first?
- If the game meet your goals, what are the problems (technical,
conceptual, etc.)?
- Are there ways to improve the game or the platform based on the
results of this attempt?
Delivery
- How will you deliver the product to your audience?
- How will they become aware of your project?
- How will you train the audience to understand and play the
game?
Feedback
- What feedback do you and your stakeholders want?
- How will reports from the players or other stakeholders be
handled?
- Can we provide feedback to encourage player engagement with the
game?
End-state
- What will the end-state of the project look like?
- Have you met your minimal observable evidence for success?
- How will you know if stakeholders are satisfied?
- Have you communicated to all interested parties that the
project is over?