CIRCA:Game Design Taxonomy
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SimeonBlimke
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Contents
1
This is just a list so far
2
agency
3
agon, agonistic impulse
4
play
5
practice
6
debugging
7
emergent vs. progressive game(play)
8
exogenuous vs. endogenuous
9
eight kinds of fun
10
augmented reality, locative game, distributive fiction
11
serious game
12
simulation
13
game feel
14
flow
15
fourth wall
16
ludic, ludos,ludology etc
17
procedural rhetoric
18
indie, independent development
19
design document
20
development cycle
21
crunch(period in development cycle)
22
iterative development
23
agile development
24
gender
25
sexism
26
"man'splaining"
27
dlc (downloadable content)
28
digital native
29
violence
This is just a list so far
agency
agon, agonistic impulse
play
practice
debugging
emergent vs. progressive game(play)
exogenuous vs. endogenuous
eight kinds of fun
augmented reality, locative game, distributive fiction
serious game
simulation
game feel
flow
fourth wall
ludic, ludos,ludology etc
procedural rhetoric
indie, independent development
design document
development cycle
crunch(period in development cycle)
iterative development
agile development
gender
sexism
"man'splaining"
dlc (downloadable content)
digital native
violence
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