CIRCA:Game Design Taxonomy
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SimeonBlimke
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Contents
1
top
2
agency
3
agon, agonistic impulse
4
play
5
practice
6
debugging
7
emergent vs. progressive game(play)
8
exogenuous vs. endogenuous
9
eight kinds of fun
10
augmented reality, locative game, distributive fiction
11
serious game
12
simulation
13
game feel
14
flow
15
ludic, ludos,ludology etc
16
procedural rhetoric
17
indie, independent development
18
design document
19
crunch(time)
20
iterative development
21
agile development
22
gender
top
agency
agon, agonistic impulse
play
practice
debugging
emergent vs. progressive game(play)
exogenuous vs. endogenuous
eight kinds of fun
augmented reality, locative game, distributive fiction
serious game
simulation
game feel
flow
ludic, ludos,ludology etc
procedural rhetoric
indie, independent development
design document
crunch(time)
iterative development
agile development
gender
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