From CIRCA
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| ==digital native== | | ==digital native== |
| ==violence== | | ==violence== |
| + | ==(game)mechanic(s)== |
| + | ==feedback== |
| + | ==rapid prototyping== |
Revision as of 17:13, 2 November 2012
This is just a list so far
agency
agon, agonistic impulse
play
practice
debugging
emergent vs. progressive game(play)
exogenuous vs. endogenuous
eight kinds of fun
augmented reality, locative game, distributive fiction
serious game
simulation
game feel
flow
fourth wall
ludic, ludos,ludology etc
procedural rhetoric
indie, independent development
design document
development cycle
crunch(period in development cycle)
iterative development
agile development
gender
sexism
"man'splaining"
dlc (downloadable content)
digital native
violence
(game)mechanic(s)
feedback
rapid prototyping