CIRCA:Game Design Taxonomy

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Line 13: Line 13:
==game feel==
==game feel==
==flow==
==flow==
 +
==fourth wall==
==ludic, ludos,ludology etc==
==ludic, ludos,ludology etc==
==procedural rhetoric==
==procedural rhetoric==
==indie, independent development==
==indie, independent development==
==design document==
==design document==
-
==crunch(time)==
+
==development cycle==
 +
==crunch(period in development cycle)==
==iterative development==
==iterative development==
==agile development==
==agile development==
==gender==
==gender==
 +
==dlc (downloadable content)==

Revision as of 00:07, 27 October 2012

Contents

top

agency

agon, agonistic impulse

play

practice

debugging

emergent vs. progressive game(play)

exogenuous vs. endogenuous

eight kinds of fun

augmented reality, locative game, distributive fiction

serious game

simulation

game feel

flow

fourth wall

ludic, ludos,ludology etc

procedural rhetoric

indie, independent development

design document

development cycle

crunch(period in development cycle)

iterative development

agile development

gender

dlc (downloadable content)

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