CIRCA:Game Design Taxonomy
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- | == | + | ==This is just a list so far== |
==agency== | ==agency== | ||
==agon, agonistic impulse== | ==agon, agonistic impulse== | ||
+ | ==agile development== | ||
==play== | ==play== | ||
==practice== | ==practice== | ||
Line 13: | Line 14: | ||
==game feel== | ==game feel== | ||
==flow== | ==flow== | ||
+ | ==fourth wall== | ||
==ludic, ludos,ludology etc== | ==ludic, ludos,ludology etc== | ||
+ | ==ludology vs. narratology== | ||
==procedural rhetoric== | ==procedural rhetoric== | ||
==indie, independent development== | ==indie, independent development== | ||
==design document== | ==design document== | ||
- | ==crunch( | + | ==development cycle== |
+ | ==crunch(period in development cycle)== | ||
==iterative development== | ==iterative development== | ||
- | |||
==gender== | ==gender== | ||
+ | ==sexism== | ||
+ | =="man'splaining"== | ||
+ | ==dlc (downloadable content)== | ||
+ | ==digital native== | ||
+ | ==violence== | ||
+ | ==(game)mechanic(s)== | ||
+ | ==feedback== | ||
+ | ==rapid prototyping== |