CIRCA:Game Design Taxonomy

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==agency==
==agency==
==agon, agonistic impulse==
==agon, agonistic impulse==
 +
==agile development==
==play==
==play==
==practice==
==practice==
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==fourth wall==
==fourth wall==
==ludic, ludos,ludology etc==
==ludic, ludos,ludology etc==
 +
==ludology vs. narratology==
==procedural rhetoric==
==procedural rhetoric==
==indie, independent development==
==indie, independent development==
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==crunch(period in development cycle)==
==crunch(period in development cycle)==
==iterative development==
==iterative development==
-
==agile development==
 
==gender==
==gender==
==sexism==
==sexism==
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==digital native==
==digital native==
==violence==
==violence==
 +
==(game)mechanic(s)==
 +
==feedback==
 +
==rapid prototyping==

Current revision as of 23:32, 3 November 2012

Contents

This is just a list so far

agency

agon, agonistic impulse

agile development

play

practice

debugging

emergent vs. progressive game(play)

exogenuous vs. endogenuous

eight kinds of fun

augmented reality, locative game, distributive fiction

serious game

simulation

game feel

flow

fourth wall

ludic, ludos,ludology etc

ludology vs. narratology

procedural rhetoric

indie, independent development

design document

development cycle

crunch(period in development cycle)

iterative development

gender

sexism

"man'splaining"

dlc (downloadable content)

digital native

violence

(game)mechanic(s)

feedback

rapid prototyping

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