Game Design Taxonomy

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Contents

*This is just a list so far

agency

agon, agonistic impulse

agile development

play

*practice

debugging

emergent vs. progressive game(play)

exogenuous vs. endogenuous

eight kinds of fun

augmented reality, locative game, distributive fiction

serious game

simulation

game feel

flow

fourth wall

ludic, ludos,ludology etc

ludology vs. narratology

procedural rhetoric

indie, independent development

design document

development cycle

*crunch(period in development cycle)

iterative development

gender

sexism

"man'splaining"

dlc (downloadable content)

digital native

violence

(game)mechanic(s)

feedback

rapid prototyping

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