\documentclass[a4paper,11pt]{article} \usepackage{ulem} \usepackage{a4wide} \usepackage[dvipsnames,svgnames]{xcolor} \usepackage[pdftex]{graphicx} \usepackage{hyperref} % commands generated by html2latex \begin{document} \begin{tabular} \subsection{Contents} \begin{itemize} \item \hyperlink{This_is_just_a_list_so_far}{1This is just a list so far} \item \hyperlink{agency}{2agency} \item \hyperlink{agon.2C_agonistic_impulse}{3agon, agonistic impulse} \item \hyperlink{agile_development}{4agile development} \item \hyperlink{play}{5play} \item \hyperlink{practice}{6practice} \item \hyperlink{debugging}{7debugging} \item \hyperlink{emergent_vs._progressive_game.28play.29}{8emergent vs. progressive game(play)} \item \hyperlink{exogenuous_vs._endogenuous}{9exogenuous vs. endogenuous} \item \hyperlink{eight_kinds_of_fun}{10eight kinds of fun} \item \hyperlink{augmented_reality.2C_locative_game.2C_distributive_fiction}{11augmented reality, locative game, distributive fiction} \item \hyperlink{serious_game}{12serious game} \item \hyperlink{simulation}{13simulation} \item \hyperlink{game_feel}{14game feel} \item \hyperlink{flow}{15flow} \item \hyperlink{fourth_wall}{16fourth wall} \item \hyperlink{ludic.2C_ludos.2Cludology_etc}{17ludic, ludos,ludology etc} \item \hyperlink{ludology_vs._narratology}{18ludology vs. narratology} \item \hyperlink{procedural_rhetoric}{19procedural rhetoric} \item \hyperlink{indie.2C_independent_development}{20indie, independent development} \item \hyperlink{design_document}{21design document} \item \hyperlink{development_cycle}{22development cycle} \item \hyperlink{crunch.28period_in_development_cycle.29}{23crunch(period in development cycle)} \item \hyperlink{iterative_development}{24iterative development} \item \hyperlink{gender}{25gender} \item \hyperlink{sexism}{26sexism} \item \hyperlink{.22man.27splaining.22}{27"man'splaining"} \item \hyperlink{dlc_.28downloadable_content.29}{28dlc (downloadable content)} \item \hyperlink{digital_native}{29digital native} \item \hyperlink{violence}{30violence} \item \hyperlink{.28game.29mechanic.28s.29}{31(game)mechanic(s)} \item \hyperlink{feedback}{32feedback} \item \hyperlink{rapid_prototyping}{33rapid prototyping} \end{itemize} \end{tabular}\hypertarget{This_is_just_a_list_so_far}{} \subsection{This is just a list so far}\hypertarget{agency}{} \subsection{agency}\hypertarget{agon.2C_agonistic_impulse}{} \subsection{agon, agonistic impulse}\hypertarget{agile_development}{} \subsection{agile development}\hypertarget{play}{} \subsection{play}\hypertarget{practice}{} \subsection{practice}\hypertarget{debugging}{} \subsection{debugging}\hypertarget{emergent_vs._progressive_game.28play.29}{} \subsection{emergent vs. progressive game(play)}\hypertarget{exogenuous_vs._endogenuous}{} \subsection{exogenuous vs. endogenuous}\hypertarget{eight_kinds_of_fun}{} \subsection{eight kinds of fun}\hypertarget{augmented_reality.2C_locative_game.2C_distributive_fiction}{} \subsection{augmented reality, locative game, distributive fiction}\hypertarget{serious_game}{} \subsection{serious game}\hypertarget{simulation}{} \subsection{simulation}\hypertarget{game_feel}{} \subsection{game feel}\hypertarget{flow}{} \subsection{flow}\hypertarget{fourth_wall}{} \subsection{fourth wall}\hypertarget{ludic.2C_ludos.2Cludology_etc}{} \subsection{ludic, ludos,ludology etc}\hypertarget{ludology_vs._narratology}{} \subsection{ludology vs. narratology}\hypertarget{procedural_rhetoric}{} \subsection{procedural rhetoric}\hypertarget{indie.2C_independent_development}{} \subsection{indie, independent development}\hypertarget{design_document}{} \subsection{design document}\hypertarget{development_cycle}{} \subsection{development cycle}\hypertarget{crunch.28period_in_development_cycle.29}{} \subsection{crunch(period in development cycle)}\hypertarget{iterative_development}{} \subsection{iterative development}\hypertarget{gender}{} \subsection{gender}\hypertarget{sexism}{} \subsection{sexism}\hypertarget{.22man.27splaining.22}{} \subsection{"man'splaining"}\hypertarget{dlc_.28downloadable_content.29}{} \subsection{dlc (downloadable content)}\hypertarget{digital_native}{} \subsection{digital native}\hypertarget{violence}{} \subsection{violence}\hypertarget{.28game.29mechanic.28s.29}{} \subsection{(game)mechanic(s)}\hypertarget{feedback}{} \subsection{feedback}\hypertarget{rapid_prototyping}{} \subsection{rapid prototyping} \end{document}