Fort Edmonton Park

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Bygone Pursuits is a game created for Fort Edmonton Park using the fAR-Play platform.

Contents

The Game

Bygone Pursuits consists of three adventures, one corresponding to each street at Fort Edmonton park.

Narrative

Each adventure of the game has a narrative associated with it,with each question in the scavenger hunt reinforcing the theme forthe adventure with which it is associated. The game character fromthe first adventure, 1885, is the father of the characters in theother 2 adventures (1905 and 1920s). The gender of these twochildren remains ambiguous through the game.

1885

In the 1885 adventure, the player is an RCMP officer headquartered in Fort Saskatchewan. This character seeks to bring law and order to the west by settling land disputes, arresting vagrants, and questioning the Edmonton settlement's populace about other crimes and disruptions to the peace. Upon completing the adventure, this character retires and marries, and has two children.

1905

The 1905 character is the eldest child of the mountie from the1885 adventure and is an investigative reporter. This characterwanders about 1905 street seeking scoops to write about, rangingfrom investigating tent city to checking out the new Bank ofMontreal building to figuring out why a constable with the Edmontonpolice has been granted an extended leave from the force. Uponcompleting the adventure, this character trades in their Norfolksuit for an army uniform, for war is brewing in Europe.

1920s

*The 1920's character is the youngest child of the 1885 character, and the younger sibling of the 1905 character (who the player learns has died in the Great War). This character is a libertine, and the adventure follows this character taking his/her sweetheart to various sites in Edmonton, as he/she wishes to find someone to marry in order to provide his/her unhappy father with a grandchild. At the end of the adventure, the character settles down and marries a police officer, making his/her father proud.

Game Mechanics

The game is initiated by scanning a QR tag on a pamphlet outlining the game. The player then completes a registration process, then chooses which adventure to play.

Answers to the questions can be found by reading signage in the park and by interacting with interpreters.

User Interface

The Development Process

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