CIRCA:Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character - Kivikangas et al.

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J. Matias Kivikangas, Lennart Nacke, Niklas Ravaja, Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character, Entertainment Computing, Volume 2, Issue 1, 2011, Pages 11-16. Retrieved from: http://www.sciencedirect.com/science/article/pii/S1875952111000164

To address the lack of comprehensive data analysis tools that triangulate game events, event-related survey data, and psychophysiological data, Kivikangas et al. created a system that automates event logging and video management psychophysiological data. The system creates time-framed video clips of relevant events and presents them after an experimental session to the participant to help recreate their memory of the experience at that point in the game. The participant then answers a questionnaire related to the event, allowing the recording of self-report measures as the individuals played without interrupting the activity.

The requirements of the analysis software were:

  • A game environment that presents the stimuli within an intrinsically motivated gaming activity
  • The presentation of in-game stimuli
  • A method of administrating self-report methods without interrupting the activity.
  • The ability for the game researcher to compare the self-report measures with the psychophysiological responses at the event point.
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