CIRCA:Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments - Shute, V. J., Masduki, I., & Donmez, O.

From CIRCA

(Difference between revisions)
Jump to: navigation, search
DominiGee (Talk | contribs)
(Created page with '=Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments= Shute, V. J., Masduki, I., & Donmez, O. (2010). Conceptual Framework for Mode…')
Newer edit →

Revision as of 06:15, 8 February 2013

Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments

Shute, V. J., Masduki, I., & Donmez, O. (2010). Conceptual Framework for Modeling, Assessing and Supporting Competencies within Game Environments. Technology Instruction Cognition and Learning, 8(2), 137–161. Retrieved from: http://myweb.fsu.edu/vshute/pdf/TICL2010.pdf

Shute et al. describe a conceptual framework and tools for “modeling, assessing, and supporting important competencies via assessments embedded within immersive games”. The framework takes the existing evidence-centered-design (ECD ) formulated by Mislevy, Steinberg, and Almond (2003) and employ Bayesian networks (Pearl, 1988) and extends ECD by embedding evidence-based assessments within interactive enviroments.

“The steps of this approach involve the following: (a) define the competency model for systems thinking; (b) determine indicators of the low-level nodes in the CM relative to particular game actions; (c) specify scoring rules for the indicators; and (d) develop evidence models that statistically link the indicators to particular nodes in the CM via Bayes nets (or any other method for accumulating evidence).”

Personal tools