CIRCA:Assessment Tools

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(General List of Assessment Techniques)
(Qualitative Assessment Techniques)
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Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".
Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".
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===Evaluation by Game Creators
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====Evaluation by Game Creators====
* [[CIRCA: Journaling | Journaling]]
* [[CIRCA: Journaling | Journaling]]
* [[CIRC: Design Documents| Iterative Design Documents]]
* [[CIRC: Design Documents| Iterative Design Documents]]
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* Focus Groups
* Focus Groups
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===Quantitative Assessment Techniques===
===Quantitative Assessment Techniques===

Revision as of 21:23, 31 May 2011

This page gathers

Contents

General List of Assessment Techniques

Qualitative Assessment Techniques

Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".

Evaluation by Game Creators

Evaluation by Game Players

Game players may be asked to evaluate a game in a variety of ways.

  • Focus Groups

Quantitative Assessment Techniques

Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.

  • Quantitative assessment can involve the measurement of:
  • Success/failure rates
  • Time in-game

Specific approaches to projects

Personal tools