CIRCA:Assessment Tools
From CIRCA
(Difference between revisions)
VickyVarga (Talk | contribs) (→General List of Assessment Techniques) |
VickyVarga (Talk | contribs) (→Qualitative Assessment Techniques) |
||
Line 7: | Line 7: | ||
Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment". | Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment". | ||
- | ===Evaluation by Game Creators | + | ====Evaluation by Game Creators==== |
* [[CIRCA: Journaling | Journaling]] | * [[CIRCA: Journaling | Journaling]] | ||
* [[CIRC: Design Documents| Iterative Design Documents]] | * [[CIRC: Design Documents| Iterative Design Documents]] | ||
Line 15: | Line 15: | ||
* Focus Groups | * Focus Groups | ||
- | |||
===Quantitative Assessment Techniques=== | ===Quantitative Assessment Techniques=== |
Revision as of 21:23, 31 May 2011
This page gathers
Contents |
General List of Assessment Techniques
Qualitative Assessment Techniques
Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".
Evaluation by Game Creators
Evaluation by Game Players
Game players may be asked to evaluate a game in a variety of ways.
- Focus Groups
Quantitative Assessment Techniques
Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.
- Quantitative assessment can involve the measurement of:
- Success/failure rates
- Time in-game