CIRCA:Assessment Framework

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The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
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*[[CIRCA:Methods_for_Game_Design]] (literature review section)
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==1.0[[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]==
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*[[CIRCA:Game Design Taxonomy|Game Design Taxonomy]] contains a list of terms that various people have coined for analyzing and classifying games.
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*While this document is being composed, the [[CIRCA:initial questions to ask when starting group research projects with a practical game design component -|compact list]] of questions (also under construction) to ask when '''starting''' group research projects with a practical game design component can be found [[CIRCA:initial questions to ask when starting group research projects with a practical game design component -|on its own page. ]]
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*1.1 What's the point of the project?
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Use these question categories in the process of answering your own questions relevant to a specific project.
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*1.2 Who are the interested parties in this project?
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Fill in category sub-questions as best you can, add your own or skip questions as needed.
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*1.3 What does each stakeholder get out of the project?
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*1.4 How will you prioritize the needs of stakeholders?
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==2.0 Requirements==
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*2.1 What is the primary purpose of the project?
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*2.2 What evidence would indicate success? How will you know it is over?
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*2.3 How will interested parties discuss the project as it evolves?
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*2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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==3.0 Resources==
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*3.1 What resources are required to do the project?
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*3.2 How will you get the required resources?
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*3.3 How will you account to stakeholders for the resources they have provided?
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*3.4 How will you deal with the loss of resources?
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==4.0 Planning==
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*4.1 Is there a project plan? Does it include the level of detail needed?
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*4.2 Is there a method for tracking progress regularly?
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*4.3 How will the plan be adapted if you fall behind or lose resources?
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==5.0 Design==
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*5.1 What design process will work best for this project?
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*5.2 How can you assess the design process?
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*5.3 Which resources are needed to develop the game?
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*5.4 Does the game meet your goals? Are there unexpected problems?
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*5.5 Are there ways to improve the game or the platform based on the results of this attempt?
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'''Recommended Methods''': Usability testing, play-testing, developmental evaluation, and standardized criteria.
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==6.0 Delivery==
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*6.1 How will you deliver the product to your audience?
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*6.2 How will they become aware of your project?
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*6.3 How will you train the audience to understand and play the game?
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==7.0 Feedback==
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*7.1 What feedback do you and your stakeholders want and from who?
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*7.2 How does the game work for players? What is their experience?
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*7.3 How will reports from the players or other stakeholders be handled?
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*7.4 Can we provide feedback to encourage player engagement with the game?
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*7.5 How can feedback influence further design?
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==8.0 Closure==
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*8.1 What will the end-state of the project look like?
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*8.2 Does the game meet its goals? How do you know that?
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*8.3 How will you know if stakeholders are satisfied?
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*8.4 Have you communicated to all interested parties that the project is over?

Revision as of 00:31, 24 October 2013

The GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

Contents

1.0Stakeholders and Expectations

  • 1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?


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