CIRCA:Assessment Framework

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=(Tentative) Assessment Framework Questions=
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The '''GRAND Assessment Framework''' is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
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Use these question categories in the process of answering your own questions relevant to a specific project.
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The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
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Fill in category sub-questions as best you can, add your own or skip questions as needed.
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==Stakeholders==
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==1.0 [[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]==
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*Who are the legacy stakeholders for this project or this type of project?
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*1.1 What's the point of the project?
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**sponsors
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**group members
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**community partners
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**audience demographics
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*Who are the existing stakeholders for this project?
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*1.2 Who are the interested parties in this project?
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**administrative / legal
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**research
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**audience / customer
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**others
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*Who are new stakeholders, or what are recent changes in makeup/orientation/capacity?
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*1.3 What does each stakeholder get out of the project?
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*What if any changes to this category can be expected during the course of this project?
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*Who are potential stakeholders
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*1.4 How will you prioritize the needs of stakeholders?
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** Is there a market or test group available, already existing or in demand?
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**What are potential inclusion or exclusion factors (Does working with these stakeholders require REB ethics clearance?)
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*Where can more information be found about a particular stakeholder, how can this information be used?
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*what is the criteria for acquiring and updating information about stakeholders?
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==Expectations==
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==2.0 [[CIRCA: Requirements|Requirements ]]==
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* What is the main purpose of the project? (answer, to give the best possible report
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*2.1 What is the primary purpose of the project?
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*How should the hierarchy of items to be reported as activities (or intended activities) be sorted?
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*2.2 What evidence would indicate success? How will you know it is over?
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***(here's an example that attempts to be exhaustive, actually too exhaustive, on a scale from nothing to minimum that you could do and still consider the project a project, to unexpected success)
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*2.3 How will interested parties discuss the project as it evolves?
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*2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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==3.0 [[CIRCA: Resources|Resources ]]==
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**Goals, skills, abilities, values etc were connected to an implementation concept
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*3.1 What resources are required to do the project?
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**associations were categorized in relation to each other (e.g. creative writing for games is sometimes an ability, sometimes a skill that can be developed, and always contingent in determining whether to pursue a project where the gameplay is story-based)
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** associations were categorized into general areas (e.g. that's a goal, that's a method, a challenge, an ability, a value)
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**associations were categorized as in or out of bounds (e.g. a goal, value, or skill that is definitely or probably not relevant, relevant under some circumstances,or always relevant)
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**associations were made between project and ideas that may or may not be applicable to the project
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**nothing
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*3.2 How will you get the required resources?
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*3.3 How will you account to stakeholders for the resources they have provided?
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*3.4 How will you deal with the loss of resources?
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* What are the stakeholders’ main goals?
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==4.0 [[CIRCA: Planning|Planning]]==
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** Can one stakeholder’s expectations be met while meeting another’s?
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*** What would be the requirements of success?
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* What deliverables are due to each stakeholder (what are they getting out of the project)?
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* What are the stakeholders' responsibilities to the group?
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* Do we need/have a project contract?
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* What is the project timeline?
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** What are our deliverables' timelines
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* How will we conclude this project (what will the end-state look like?)
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==Resources==
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*4.1 Is there a project plan? Does it include the level of detail needed?
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* What are the deliverables?
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*4.2 Is there a method for tracking progress regularly?
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* What is the budget?
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*4.3 How will the plan be adapted if you fall behind or lose resources?
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**Who is responsible for all aspects of the budget?
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* What technology or tools are required to build, maintain, and play the game?
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==5.0 [[CIRCA: Design|Design]]==
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* What is the length of time it would take to build and run the game?
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*5.1 What design process will work best for this project?  
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** Is there a deadline? Or can this project be delayed?
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* Is there previous work, either ours or another group’s, in this area?
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*5.2 How can you assess the design process?
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* How long should the project be able to last?
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*5.3 Which resources are needed to develop the game?
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* Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
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*5.4 Does the game meet your goals? Are there unexpected problems?
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* Who is responsible for maintaining the project?
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*5.5 Are there ways to improve the game or the platform based on the results of this attempt?
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* What does the end-state of the project look like?
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==6.0 [[CIRCA: Delivery|Delivery]]==
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==Execution==
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*6.1 How will you deliver the product to your audience?
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* Does the game work?
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*6.2 How will they become aware of your project?
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** What doesn't work?
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*** Is the problem technical, conceptual, or both?
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** Can the game be fixed or is this a future cautionary tale?
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* Who did the game work for (or not work for)?
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*6.3 How will you train the audience to understand and play the game?
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** How did the stakeholders react to the game?
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* Does the game advance our research goals?
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==7.0 [[CIRCA: Feedback|Feedback]]==
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* Is this a successful research project?
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* Is this a successful game?
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* Are there ways to improve the game or the platform based on the results of this attempt?
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*7.1 What feedback do you and your stakeholders want and from who?
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* Should the game be more intuitive or instructional?
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*7.2 How does the game work for players? What is their experience?
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** How quickly will the target audience be able to learn the game?
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* If the project is repeatable, will we learn new things or benefit from running the game again?
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*7.3 How will reports from the players or other stakeholders be handled?
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==Feedback==
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*7.4 Can we provide feedback to encourage player engagement with the game?
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* Who and how do we want to give or receive feedback? (I think this needs to be broken down into several questions - SL)
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*7.5 How can feedback influence further design?
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** How will we present findings to our stakeholders?
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** Who will we solicit feedback from?
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*** What type of feedback is required? (qualitative? quantitative? game metrics?)
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* What would be the most efficient method - time and resource wise - of gathering assessment data?
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* Do the chosen assessment techniques require ethics clearance?
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** Do we need new ethics or can this fall under a previous project?
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* What tools will give us the most useful data?
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* What questions should the assessment tools pose?
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** Should there be multiple feedback tools available?
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==8.0 [[CIRCA: Closure|Closure]]==
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(I think this section needs to be much more detailed since this was the original focus of the framework - the assessment process) - SL
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*8.1 What will the end-state of the project look like?
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==Misc. categories (fun, education, technology, etc...)==
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*8.2 Does the game meet its goals? How do you know that?
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* What are measurable variables that can be defined as '____'?
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*8.3 How will you know if stakeholders are satisfied?
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* Can the game teach anything different than a textbook, class, or other resources? ''(Not all of our games are designed to be serious games - this is a better question for the assessment section for specific games, will not apply to all projects)
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** Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable? ( I think this is outside of the scope of our group, we are not really studying how best to teach a topic or curriculum, we are studying games.)''
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* Is there technology involved? Or theory? (''This question is very broad, I'm not sure what it means and how it is different from resources section - needs to be defined better or broken up into sub questions)''
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* Do we need to advertise?
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* How will we launch the game and attract players?
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** Do we have a captive player group or is the game released in the wild?
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* Can we tweak the game during deployment? Is this a part of the plan?
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==Other things to put in==
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*8.4 Have you communicated to all interested parties that the project is over?
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* '''Intellectual Property:''' What sort of license does it use? Who owns the work? Who published it? What is the intellectual property?
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=Related Wiki Resources=
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* '''Time and Money:''' How long did it take to make? How much did it cost to develop? What sort of organization developed it?
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*[[CIRCA:The Expanded GRAND Assessment Framework |The Original (expanded) GRAND Assessment Framework]]
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* '''Comparison and Competition:''' What other games are similar? Who is the competition? How does it compare to other games?
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*[[CIRCA:Assessment Tools|Recommended Methods]]
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*[[CIRCA:Methods_for_Game_Design]]  
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=Other Frameworks=
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*[[CIRCA:Game Design Taxonomy|Game Design Taxonomy]]
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==External Links==
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* [http://gamification.org/wiki/Game_Design Gamification Game Design Wiki]
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has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.
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* [http://circa.cs.ualberta.ca/index.php/CIRCA:RockwellGuide Another section of CIRCA wiki in which Geoffrey Rockwell discusses principles of digital project management in general.]
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Bits of advice that could be part of a framework content
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* [http://www.gamasutra.com/view/feature/132483/learning_the_ways_of_the_game_.php?page=2 assessment using pros and cons, example is pros and cons of using a wiki use for collaborative work] ''(I think this document is supposed to be less a 'how to' guide and more of a check list/framework for doing the theoretical and technical research and implementation. Perhaps we can start a page of solid design 'how to' resources elsewhere on the wiki)''
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* [http://www.jenovachen.com/flowingames/introduction.htm flow in games] ''(This is an awesome paper but please describe how it fits in with the design framework. I'm not sure why this is here)''
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Current revision as of 21:16, 4 December 2013

The GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

Contents

1.0 Stakeholders and Expectations

  • 1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?

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