Assessment Framework

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The GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

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    Contents

    *1.0 Stakeholders and Expectations

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      What ought to be the shared ambition of this project?1.1 What's the point of the project?
    • 1.2 Who are the interested parties in this project?
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    • *What are the stakeholders' responsibilities to the group?1.3 What does each stakeholder get out of the project?
    • 1.4 How will you prioritize the needs of stakeholders?
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      2.0 returning group membersRequirements

      • 2.1 What is the primary purpose of the project?
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          2.2 What evidence would indicate success? How will you know it is over?
        • What is the project timeline?2.3 How will interested parties discuss the project as it evolves?
        • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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        3.0 Resources

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        • 3.1 What resources are required to do the project?
        • What are the minimum requirements of success?3.2 How will you get the required resources?
        • *What is each stakeholder group getting out of the project?3.3 How will you account to stakeholders for the resources they have provided?
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            How will you rank or sort stakeholders?3.4 How will you deal with the loss of resources?

          4.0 Planning

          • *Is there a deadline? Or can this project be delayed?4.1 Is there a project plan? Does it include the level of detail needed?
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          • 4.2 Is there a method for tracking progress regularly?
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          • *How will we launch the game and attract players? 4.3 How will the plan be adapted if you fall behind or lose resources?

          5.0 Design

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            What design process will work best for this project? 5.1 What design process will work best for this project?
          • *How will you assess the design and development as it is happening?5.2 How can you assess the design process?

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            How did the stakeholders react to the game?5.3 Which resources are needed to develop the game?
          • 5.4 Does the game meet your goals? Are there unexpectedproblems?
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          • 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?

          6.0 Delivery

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            6.1 How will you deliver the product to your audience?
          • *6.2 How will they become aware of your project?
          • *6.3 How will you train the audience to understand and play the game?

          7.0 Feedback

          • 7.1 What feedback do you and your stakeholders want and fromwho?
          • 7.2 How does the game work for players? What is theirexperience?
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            • 7.3 How will reports from the players or other stakeholders behandled?
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            • *7.4 Can we provide feedback to encourage player engagement with the game?
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            • *7.5 How can feedback influence further design?
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            *8.0 Closure

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            • *8.1 What will the end-state of the project look like?
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            • *8.2 Does the game meet its goals? How do you know that?
            • *8.3 How will you know if stakeholders are satisfied?

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            I've tried incorporating these parts into the framework as much as possible. They've mainly been incorporated into the resources sections-DG
            • Intellectual Property:*8.4 Have you communicated to all interested parties that the project is over?
            • Time and Money:*Comparison and Competition:*

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