Assessment Framework

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The GRAND Assessment Framework';this.style.color = '#ff0000';" onMouseOut = "this.innerHTML = 'GRAND Assessment Framework';this.style.color = '#000000';">GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Use these question categories in the process of answering your own questions relevant to a specific project.Fill in category sub-questions as best you can, add your own or skip questions as needed.The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

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*1.61.0 Stakeholders and Expectations

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    What ought to be the shared ambition of this project?1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
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  • *What are the stakeholders' responsibilities to the group?1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?
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    2.22.0 returning group membersRequirements

    • 2.1 What is the primary purpose of the project?
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      2.2 What evidence would indicate success? How will you know it is over?
    • How long should the project be able to last?2.3 How will interested parties discuss the project as it evolves?
    • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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    3.0 Resources

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      Who is responsible for maintaining the project?3.1 What resources are required to do the project?
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      What are the minimum requirements of success?3.2 How will you get the required resources?
    • *How did the stakeholders react to the game?3.3 How will you account to stakeholders for the resources they have provided?
    • *How will you rank or sort stakeholders?3.4 How will you deal with the loss of resources?

    4.0 Planning

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    • 4.1 Is there a project plan? Does it include the level ofdetail needed?
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      4.2 Is there a method for tracking progress regularly?
    • How will we launch the game and attract players? 4.3 How will the plan be adapted if you fall behind or lose resources?

    5.0 Design

    • *5.1 What design process will work best for this project?
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      5.2 How can you assess the design process?
    • 5.3 Which resources are needed to develop the game?

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      5.4 Does the game meet your goals? Are there unexpected problems?
    • 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?

    6.0 Delivery

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      6.1 How will you deliver the product to your audience?
    • *6.2 How will they become aware of your project?
    • *6.3 How will you train the audience to understand and play the game?

    7.0 Feedback

    • 7.1 What feedback do you and your stakeholders want and fromwho?
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      • 7.2 How does the game work for players? What is theirexperience?

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      I've tried incorporating these parts into the framework as much as possible. They've mainly been incorporated into the resources sections-DGIntellectual Property:*Time and Money:*Comparison and Competition:*

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      University of Pennsylvania***

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      Stanford' offers this

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      • Walker, Mark. ***7.3 How will reports from the players or other stakeholders be handled?

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      *topic*Racing the Beam*

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      • *7.4 Can we provide feedback to encourage player engagement with the game?
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      Framework:
      • Topic*7.5 How can feedback influence further design?

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      8.0 Closure

      • Quality*8.1 What will the end-state of the project look like?
      • Marketing and public relations8.2 Does the game meet its goals? How do you know that?
      • Range of appeal*
      • Cool factor*8.3 How will you know if stakeholders are satisfied?

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      • Aldrich, Clark. 8.4 Have you communicated to all interested parties that the project is over?

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      Framework:***

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      Andrew Rollings and Ernest Adams on game design***

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      *Level up! : the guide to great video game design***

      *Related Wiki Resources

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      Framework (tools)

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      *(I think this document is supposed to be less a 'how to' guide and more of a check list/framework for doing the theoretical and technical research and implementation. Perhaps we can start a page of solid design 'how to' resources elsewhere on the wiki)*(This is an awesome paper but please describe how it fits in with the design framework. I'm not sure why this is here)
      Personal tools