Assessment Framework
From CIRCA
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The
The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
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*1.0 Stakeholders and Expectations
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- 1.2 Who are the interested parties in this project?
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- *What are the stakeholders' responsibilities to the group?1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
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2.22.0 returning group membersRequirements
- 2.1 What is the primary purpose of the project?
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- How long should the project be able to last?2.3 How will interested parties discuss the project as it evolves?
- 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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3.0 Resources
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- *What is each stakeholder group getting out of the project?3.3 How will you account to stakeholders for the resources they have provided?
- *How will you rank or sort stakeholders?3.4 How will you deal with the loss of resources?
4.0 Planning
*- 4.1 Is there a project plan? Does it include the level ofdetail needed?
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- 4.3 How will the plan be adapted if you fall behind or lose resources?
5.0 Design
- *Which stakeholders will own the work when the project is done?5.1 What design process will work best for this project?
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- How did the stakeholders react to the game?5.3 Which resources are needed to develop the game?
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- 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?
6.0 Delivery
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- *Who did the game work for (or not work for)? 6.2 How will they become aware of your project?
- *How will we launch the game and attract players? 6.3 How will you train the audience to understand and play the game?
7.0 Feedback
- 7.1 What feedback do you and your stakeholders want and fromwho?
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- 7.2 How does the game work for players? What is theirexperience?
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*7.3 How will reports from the players or other stakeholders be handled?Intellectual Property:
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7.4 Can we provide feedback to encourage player engagement with the game?Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences
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7.5 How can feedback influence further design?Games that Sell
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8.0 Closure
*8.1 What will the end-state of the project look like?Topic
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*8.2 Does the game meet its goals? How do you know that?Quality
8.3 How will you know if stakeholders are satisfied?marketing and public relations
*8.4 Have you communicated to all interested parties that the project is over?cool factor
*Related Wiki Resources
- The Original (expanded) GRAND Assessment Framework
- Recommended Methods
- CIRCA:Methods_for_Game_Design
- Game Design Taxonomy
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