Assessment Framework

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The GRAND Assessment Framework';this.style.color = '#ff0000';" onMouseOut = "this.innerHTML = 'GRAND Assessment Framework';this.style.color = '#000000';">GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

Contents

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1.0 Stakeholders andExpectations

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    What is the purpose of the project?1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
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  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?
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*2.12.0 Requirements

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    • 2.1 What is the primary purpose of the project?
    • *2.2 What evidence would indicate success? How will you know it is over?
    • 2.3 How will interested parties discuss the project as itevolves?
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    • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

    3.0 Resources

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    • 3.1 What resources are required to do the project?
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        3.2 How will you get the required resources?
      • *3.3 How will you account to stakeholders for the resources they have provided?
      • *3.4 How will you deal with the loss of resources?

      4.0 nothingPlanning

      • *4.1 Is there a project plan? Does it include the level of detail needed?
      • *Is there a deadline? Or can this project be delayed?4.2 Is there a method for tracking progress regularly?
      • How will we launch the game and attract players? 4.3 How will the plan be adapted if you fall behind or lose resources?

      *5.0 Design

      • *What does the end-state of the project look like?5.1 What design process will work best for this project?
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        5.2 How can you assess the design process?
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        How did the stakeholders react to the game?5.3 Which resources are needed to develop the game?
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        Does the game advance our research goals?5.4 Does the game meet your goals? Are there unexpected problems?
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        Are there ways to improve the game or the platform based on the results of this attempt?5.5 Are there ways to improve the game or the platform based on the results of this attempt?

      6.0 Delivery

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        6.1 How will you deliver the product to your audience?
      • 6.2 How will they become aware of your project?
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          • 6.3 How will you train the audience to understand and play thegame?
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          7.0 Feedback

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          • What deliverables are due to each stakeholder (what are they getting out of the project)?7.1 What feedback do you and your stakeholders want and from who?
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          • *Can we tweak the game during deployment? Is this a part of the plan?7.2 How does the game work for players? What is their experience?
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          • *7.3 How will reports from the players or other stakeholders be handled?

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        • *(Not all of our games are designed to be serious games - this is a better question for the assessment section for specific games, will not apply to all projects)
          • *7.4 Can we provide feedback to encourage player engagement with the game?
          *This question is very broad, I'm not sure what it means and how it is different from resources section - needs to be defined better or broken up into sub questions)
          • *7.5 How can feedback influence further design?

          *8.0 Closure

          • Intellectual Property:*How will we conclude this project (what will the end-state look like?)8.1 What will the end-state of the project look like?
          • Time and Money:*Comparison and Competition:*

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          • *8.2 Does the game meet its goals? How do you know that?

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          • *How will we present findings to our stakeholders?8.3 How will you know if stakeholders are satisfied?

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          • *(I think this document is supposed to be less a 'how to' guide and more of a check list/framework for doing the theoretical and technical research and implementation. Perhaps we can start a page of solid design 'how to' resources elsewhere on the wiki)8.4 Have you communicated to all interested parties that the project is over?

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