Assessment Framework
From CIRCA
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The
The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
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1.0 Stakeholders andExpectations
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- 1.2 Who are the interested parties in this project?
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- *What deliverables are due to each stakeholder (what are they getting out of the project)?1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
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*2.12.0 Requirements
- 2.1 What is the primary purpose of the project?
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- 2.3 How will interested parties discuss the project as itevolves?
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- 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
3.0 Resources
- *What technology or tools are required to build, maintain, and play the game?3.1 What resources are required to do the project?
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- 3.3 How will you account to stakeholders for the resources they have provided?
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4.0 Planning
- *4.1 Is there a project plan? Does it include the level of detail needed?
- Is there a deadline? Or can this project be delayed?4.2 Is there a method for tracking progress regularly?
- *4.3 How will the plan be adapted if you fall behind or lose resources?
5.0 Design
- 5.1 What design process will work best for this project?
- 5.2 How can you assess the design process?
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- 5.3 Which resources are needed to develop the game?
- 5.4 Does the game meet your goals? Are there unexpectedproblems?
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- 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?
6.0 Delivery
- * How long should the project be able to last?6.1 How will you deliver the product to your audience?
- *Who did the game work for (or not work for)? 6.2 How will they become aware of your project?
- How quickly will the target audience be able to learn the game?6.3 How will you train the audience to understand and play the game?
7.0 Feedback
*- 7.1 What feedback do you and your stakeholders want and from who?
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- *Can we tweak the game during deployment? Is this a part of the plan?7.2 How does the game work for players? What is their experience?
- *7.3 How will reports from the players or other stakeholders be handled?
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- *7.4 Can we provide feedback to encourage player engagement with the game?
- *7.5 How can feedback influence further design?
*8.0 Closure
*What does the end-state of the project look like?8.1 What will the end-state of the project look like?Intellectual Property:
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- 8.2 Does the game meet its goals? How do you know that?
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- *How will we present findings to our stakeholders?8.3 How will you know if stakeholders are satisfied?
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8.4 Have you communicated to all interested parties that the project is over?(I think this document is supposed to be less a 'how to' guide and more of a check list/framework for doing the theoretical and technical research and implementation. Perhaps we can start a page of solid design 'how to' resources elsewhere on the wiki)
Related Wiki Resources
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The Original (expanded) GRAND Assessment Framework(This is an awesome paper but please describe how it fits in with the design framework. I'm not sure why this is here) - Recommended Methods
- Gamification Game Design WikiCIRCA:Methods_for_Game_Design
- Game Design Taxonomy