CIRCA:Assessment Framework

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==Execution==
==Execution==
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* Does the game work?
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* Does the game work?  
** What doesn't work?
** What doesn't work?
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*** Is the problem technical, conceptual, or both?
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** Can the game be fixed or is this a future cautionary tale?
 +
 +
* Who did the game work for (or not work for)?
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** How did the stakeholders react to the game?
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* Does the game advance our research goals?
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* Is this a successful research project?
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* Is this a successful game?
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* Are there ways to improve the game or the platform based on the results of this attempt?
* Should the game be more intuitive or instructional?
* Should the game be more intuitive or instructional?

Revision as of 13:25, 18 October 2012

Contents

(Tentative) Assessment Framework Questions

Use these question categories in the process of answering your own questions relevant to a specific project. Fill in category sub-questions as best you can, add your own or skip questions as needed.

Stakeholders

  • Who are the stakeholders?
  • Who is the targeted audience for the game?
    • What will the audience take away from the game?
  • Is there a market or test group available, already existing or in demand?
  • Does working with these stakeholders require REB ethics clearance?

Expectations

  • What is the main purpose of the project?
  • What are the stakeholders’ main goals?
    • Can one stakeholder’s expectations be met while meeting another’s?
      • What would be the requirements of success?
  • What deliverables are due to each stakeholder (what are they getting out of the project)?
  • What are the stakeholders' responsibilities to the group?
  • Do we need/have a project contract?
  • What is the project timeline?
    • What are our deliverables' timelines
  • How will we conclude this project (what will the end-state look like?)

Resources

  • What are the deliverables?
  • What is the budget?
    • Who is responsible for all aspects of the budget?
  • What technology or tools are required to build, maintain, and play the game?
  • What is the length of time it would take to build and run the game?
    • Is there a deadline? Or can this project be delayed?
  • Is there previous work, either ours or another group’s, in this area?
  • How long should the project be able to last?
  • Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
  • Who is responsible for maintaining the project?
  • What does the end-state of the project look like?

Execution

  • Does the game work?
    • What doesn't work?
      • Is the problem technical, conceptual, or both?
    • Can the game be fixed or is this a future cautionary tale?
  • Who did the game work for (or not work for)?
    • How did the stakeholders react to the game?
  • Does the game advance our research goals?
  • Is this a successful research project?
  • Is this a successful game?
  • Are there ways to improve the game or the platform based on the results of this attempt?
  • Should the game be more intuitive or instructional?
    • How quickly will the target audience be able to learn the game?
  • If the project is repeatable, will we learn new things or benefit from running the game again?

Feedback

  • Who and how do we want to give or receive feedback?
  • What would be the most efficient method - time and resource wise - of gathering assessment data?
    • Should there be multiple feedback tools available?

Misc. categories (fun, education, technology, etc...)

  • What are measurable variables that can be defined as '____'?
  • Can the game teach anything different than a textbook, class, or other resources?
    • Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable?
  • Is there technology involved? Or theory?
  • Do we need to advertise?

Other Frameworks

External Links

has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.


Bits of advice that could be part of a framework content

Personal tools