Assessment Framework
From CIRCA
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Content inserted. (4 Occurances) |
Content structure inserted. (11 Occurances) |
Contents |
(Tentative) Assessment Framework Questions
Stakeholders
- Who are the stakeholders?
- Who is the targeted audience for the game?
- What will the audience take away from the game?
- What would motivate interest from different stakeholder groups?
- Is there a market or test group available, already existing or
in demand?
- Can the project match or work alongside another project?
Expectations
- What is the main purpose of the project?
- What are the stakeholders??? main goals?
- Can one stakeholder???s expectations be met while meeting
another???s?
- What would be the requirements of success?
- Can one stakeholder???s expectations be met while meeting
another???s?
- What is deliverable?
Resources
- What???s the game???s difficulty level, to play or run the
game?
- Is it possible to adapt the game???s difficulty without lessening or sacrificing our own goals?
- What is the length of time it would take to build and test the
game?
- What is the length of time it would take to run it?
- Is there a deadline? Or can this project be delayed?
- What is the length of time it would take to run it?
- If the project is repeatable, will we learn new things or benefit from running the game again?
- Is there previous work, either ours or another group???s, in this area?
- How long should the project be able to last?
- What are possible methods of sustainability?
Assessment
- Who and how do we want to give or receive feedback?
- What would be the most efficient method - time and resource
wise - of gathering assessment data?
- Should there be multiple feedback tools available?
- Can the game run and stand in itself?
- What should be archived?
Misc. categories (fun, education, technology, etc...)
- What are measurable variables that can be defined as '____'?
- Should the game be more intuitive or instructional?
- How quickly will the target audience be able to learn the game?
- Can the game teach anything different than a textbook, class,
or other resources?
- Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable?
- Is there technology involved? Or theory?
- Do we need to advertise?