https://circa.cs.ualberta.ca/index.php?title=Special:Contributions&feed=atom&target=MeganSellmerCIRCA - User contributions [en]2024-03-28T12:39:51ZFrom CIRCAMediaWiki 1.15.1https://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_29th,_2011CIRCA:Meeting Notes, April 29th, 20112011-05-31T16:49:13Z<p>MeganSellmer: </p>
<hr />
<div>*A hook - the question: can we use it for complex scholarly activities.<br />
*1. Background on Ukrianian UFAP<br />
*Humanities crowdsourcing <br />
*Analysis it - the tasks are much more complex<br />
*Slid that shows the long tale<br />
*MIcro crowds ourcing - groupsourcing it was never the point to get a crowd but to get enough people to do it.<br />
*Write it out - get it written and the slides done. <br />
*Practice, Practice, practice - memorize the first threee sentences - the start is key.<br />
*Natalies email on the last slide - we were doing the digital humanities side.<br />
*Demo not, slides. Screen cast on apple - free or demo version (sends out a ripple to show where clicked) - zoom in and show it. powerpoint slides. Screen shots as big as the screen.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_Sept._24th,_2010CIRCA:Meeting Notes, Sept. 24th, 20102011-05-31T16:47:11Z<p>MeganSellmer: </p>
<hr />
<div>*Lit reviews on Personas and Scenarios articles<br />
*Google persona scenarios<br />
*Four or five articles and the key articles- post them<br />
*Always ask the question is there literature on the subject - good references<br />
*key references from all the articles (who is cited on others articles)<br />
*put example projects under Literature and Links heading and link to them<br />
*Need a bibliographic reference that you can cut and paste.<br />
*Sentence explaining the links- keep<br />
*Don't use the word user (edit) - idea of the persona is a fictional user<br />
*Maryna and Natalie - get their sense on the persona and scenarios<br />
*Change Scenario at the top to Introduction<br />
*Fix the format and the editing of the Persona and Scenario page. (After talking to Natalie and Maryna)<br />
*When building the systems use the scenarios to audit<br />
*For Nadia change to that she was invited - we will just give them accounts and passwords<br />
*Usage scenario 2 for Nadia further press submit (as well) weave 3 in to 2<br />
*Use translation not transcription for Nadia<br />
*Usage scenario 1 - Checking out the clips so that it wont be available for anyone else (just one at a time)<br />
*Personas adding meta data and tagging or the system asking them after she submits it<br />
*Filling out a comment field to the editor by personas<br />
*Ethics proposal - go over it and see if it covers us to write papers on this project<br />
*Wireframes what functionality, where they are on the screen. This is the next step.<br />
*Wireframing tool?</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_29th,_2011CIRCA:Meeting Notes, April 29th, 20112011-04-29T20:46:53Z<p>MeganSellmer: </p>
<hr />
<div>*Add April 15th notes<br />
*Make sure I have an argument<br />
*May 16th <br />
*A hook - the question: can we use it for complex scholarly activities.<br />
*1. Background on Ukrianian UFAP<br />
*Humanities crowdsourcing <br />
*Analysis it - the tasks are much more complex<br />
*Slid that shows the long tale<br />
*MIcro crowds ourcing - groupsourcing it was never the point to get a crowd but to get enough people to do it.<br />
*Write it out - get it written and the slides done. <br />
*Practice, Practice, practice - memorize the first threee sentences - the start is key.<br />
*Natalies email on the last slide - we were doing the digital humanities side.<br />
*Demo not, slides. Screen cast on apple - free or demo version (sends out a ripple to show where clicked) - zoom in and show it. powerpoint slides. Screen shots as big as the screen.<br />
*Skype Kirsten - trial run on Monday.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_29th,_2011CIRCA:Meeting Notes, April 29th, 20112011-04-29T20:41:36Z<p>MeganSellmer: Created page with '*Add April 15th notes *Make sure I have an argument *May 16th *A hook - the question: can we use it for complex scholarly activities. *1. Background on Ukrianian UFAP *Humanitie…'</p>
<hr />
<div>*Add April 15th notes<br />
*Make sure I have an argument<br />
*May 16th <br />
*A hook - the question: can we use it for complex scholarly activities.<br />
*1. Background on Ukrianian UFAP<br />
*Humanities crowdsourcing <br />
*Analysis it - the tasks are much more complex<br />
*Slid that shows the long tale<br />
*MIcro crowds ourcing - groupsourcing it was never the point to get a crowd but to get enough people to do it.<br />
*Write it out - get it written and the slides done. <br />
*Practice, Practice, practice - memorize the first threee sentences - the start is key.<br />
*Natalies email on the last slide - we were doing the digital humanities side.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-04-29T19:14:33Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Crowdsourcing Website Analysis|Crowdsourcing Website Analysis]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA: Manual|Manual]]<br />
*[[CIRCA: Paper Outline|Paper Outline]]<br />
*[[CIRCA: Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA: Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, April 29th, 2011|Meeting Notes, April 29th, 2011]]<br />
*[[CIRCA: Meeting Notes, April 8th, 2011|Meeting Notes, April 8th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 25th, 2011|Meeting Notes, March 24th, 2011]] <br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes, March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes, March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes, Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes, Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_8th,_2011CIRCA:Meeting Notes, April 8th, 20112011-04-08T20:44:28Z<p>MeganSellmer: </p>
<hr />
<div>*Meeting with Dr. Rockwell next week in his office at 1:00 - TAPoR room meeting cancelled.<br />
*Add credits on About page<br />
**Dr. Rockwell professor fo philosophy and Humanities Computing. <br />
*Dr. Rockwell's blog a report by Zittran on microwork, gameification, etc. <br />
*Minds for sale article<br />
*Reference video lecture<br />
*Add length it takes to complete a task<br />
*Dictionary worlds of the wild - crowdsourcing site<br />
*Day of DH - crowdsourcing site<br />
*Fill it out in spread sheet - by Friday<br />
*Draft of paper by end of month</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_8th,_2011CIRCA:Meeting Notes, April 8th, 20112011-04-08T20:43:40Z<p>MeganSellmer: </p>
<hr />
<div>*Meeting with Dr. Rockwell next week in his office at 1:00 - TAPoR room meeting cancelled.<br />
*Add credits on About page<br />
**Dr. Rockwell professor fo philosophy and Humanities Computing. <br />
*Dr. Rockwell's blog a report by Zittran on microwork, gameification, etc. <br />
*Minds for sale article<br />
*Reference video lecture<br />
*task, length<br />
*Dictionary worlds of the wild - crowdsourcing site<br />
*Day of DH - crowdsourcing site<br />
*Fill it out in spread sheet - by Friday<br />
*Draft of paper by end of month</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_8th,_2011CIRCA:Meeting Notes, April 8th, 20112011-04-08T20:43:05Z<p>MeganSellmer: </p>
<hr />
<div>*Meeting with Dr. Rockwell next week in his office at 1:00 - TAPoR room meeting cancelled.<br />
*Add credits on About page<br />
**Dr. Rockwell prfessor fo philosophy and Humanities Computing. <br />
*Dr. Rockwell's blog a report by Zittran on microwork, gameification, etc. <br />
*Minds for sale article<br />
*Reference video lecture<br />
*task, length<br />
*Dictionary worlds of the wild - crowdsourcing site<br />
*Day of DH - crowdsourcing site<br />
*Fill it out in spread sheet - by Friday<br />
*Draft of paper by end of month</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_April_8th,_2011CIRCA:Meeting Notes, April 8th, 20112011-04-08T20:35:20Z<p>MeganSellmer: Created page with '*Meeting with Dr. Rockwell next week in his office at 1:00 - TAPoR room meeting cancelled. *Add credits on About page **Dr. Rockwell prfessor fo philosophy and Humanities Computi…'</p>
<hr />
<div>*Meeting with Dr. Rockwell next week in his office at 1:00 - TAPoR room meeting cancelled.<br />
*Add credits on About page<br />
**Dr. Rockwell prfessor fo philosophy and Humanities Computing. <br />
*Dr. Rockwell's blog a report by Zittran on microwork, gameification, etc. <br />
*Minds for sale article<br />
*Reference video lecture<br />
*<br />
*<br />
*<br />
*</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:AbstractCIRCA:Abstract2011-04-08T17:11:45Z<p>MeganSellmer: </p>
<hr />
<div><br />
==Crowdsourcing Ukrainian Folklore Audio Project==<br />
''Megan Sellmer, Geoffrey Rockwell, Natalie Kononenko, Maryna Chernyavska''<br />
<br />
Crowdsourcing is a popular method for getting a large project done by using a “crowd” of volunteer participants. Scholars are using crowdsourcing to complete large-scale projects, and involving the larger community of the humanities. Most humanities uses of crowdsourcing have been focused on textual materials like the Suda On Line project, which applies the power of the crowd to translating a Byzantine Encyclopedia. [1] The Ukrainian Folklore Audio Project with support from SSHRC is experimenting with crowdsourcing, or as we call it, groupsourcing, for the tagging, translating and transcribing of audio. In this paper we will do the following:<br />
<br />
*1. Discuss the uses of crowdsourcing in the humanities.<br />
*2. Demonstrate our audio folklore groupsourcing tool.<br />
*3. Talk about the challenges we face involving a community of Ukrainian speakers in research.<br />
<br />
1. '''Uses of crowdsourcing in humanities research'''<br />
Involving participants in research is not a 21st century invention. The Oxford English Dictionary could be considered an early example of crowdsourcing. The Internet, however, provides us with a communications channel that facilitates the distribution of small research tasks and automatic integration of volunteer contributions. There have therefore been a number of digital humanities projects that use crowdsourcing starting including The Dictionary of Words in the Wild <http://lexigraphi.ca>, Suda On Line < http://www.stoa.org/sol/>, and Transcribe Bentham <http://www.ucl.ac.uk/transcribe-bentham/>. <br />
<br />
2. '''Demonstrate the Ukrainian Folklore Audio Site'''<br />
How can groupsourcing help folklore studies. Dr. Kononenko has gathered hundreds of hours of recordings of songs, narratives and beliefs in Ukraine community. These materials have been available online through a research site, but there is no transcript to search and only a topical index for navigation. [2] To enhance this site this project has developed a custom tool that can handle audio transcriptions so that volunteers in the community can sign out clips, tag them and then either transcribe or translate them. People who are interested in and understand Ukraine language and folklore will test the tool, geography does not play a role in selecting participants.<br />
<br />
3. '''Design and Motivation Challenges'''<br />
An important issue for us is motivating and supporting community members. The design of the website was kept simple to meet the needs of the user. Participants may be elderly members of the Ukrainian community who have limited technology experience, so we designed the website to be accessible for everyone. In the presentation we will discuss the design decisions in terms of our engagement with a unique community. This project also explores the influence of ethnicity on a community and the emotions that surface when working with the audio clips that reflect a specific culture. We theorize that not only are these aspects unique and important to the project but that they are the behind participant motivation. <br />
We hope a group of community researchers will form around the project that can enhance this important folklore resource. <br />
<br />
<br />
[1] Mahoney, Anne. “Tachypaedia Byzantina: The Suda On Line as Collaborative Encyclopedia.” Digital Humanities Quarterly. 3.1 (2009). <br />
<br />
[2] Ukrainian Folklore Sound Recordings. <http://projects.tapor.ualberta.ca/UkraineAudio/>.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-04-08T17:10:56Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Crowdsourcing Website Analysis|Crowdsourcing Website Analysis]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA: Manual|Manual]]<br />
*[[CIRCA: Paper Outline|Paper Outline]]<br />
*[[CIRCA: Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA: Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, April 8th, 2011|Meeting Notes, April 8th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 25th, 2011|Meeting Notes, March 24th, 2011]] <br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes, March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes, March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes, Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes, Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/Main_PageMain Page2011-04-07T14:33:39Z<p>MeganSellmer: </p>
<hr />
<div>= The Alberta Humanities Computing Compendium =<br />
This wiki is a compendium of research organized by the staff and students associated with the [http://huco.ualberta.ca Humanties Computing] programme at the [http://www.ualberta.ca/ University of Alberta]. The wiki is a project of the [http://ra.tapor.ualberta.ca/~circa Canadian Institute for Research in Computing and the Arts].<br />
{|<br />
|<br />
== Introduction to Humanities Computing ==<br />
*[[CIRCA: April 7th Presentation Schedule|April 7th Presentation Schedule]], posted by Megan Sellmer<br />
*[[CIRCA: Current Issue Links|Current Issue Links]], posted by Megan Sellmer<br />
*[[CIRCA: Fiction and the Digital Humanities|Fiction and the Digital Humanities]], posted by Amy Dyrbye<br />
*[[CIRCA: Humanities Computing Timeline|Humanities Computing Timeline]], posted by Colette Leung<br />
*[[CIRCA: Humanities Computing Thesis Resources| Humanities Computing Thesis Research]], posted by Megan Sellmer<br />
*[http://guides.library.ualberta.ca/content.php?pid=55677 | Library Guide to Humanities Computing]<br />
<br />
== Theoretical Issues ==<br />
<br />
*[[CIRCA:EDUCAUSE - Information Technology Research and Learning |EDUCAUSE - Information Technology Research and Learning]], Submitted by Ugochukwu Udemezue Onyido<br />
<br />
== Project Management Current Issues ==<br />
<br />
*[[CIRCA: Penguin Archive Project|Penguin Archive Project]], posted by Ugochukwu Udemezue Onyido<br />
<br />
*[[CIRCA: Apple: IOS 4.3 Update|Apple: IOS 4.3 Update]], posted by Ugochukwu Udemezue Onyido<br />
<br />
*[[CIRCA: The Gmail Motion: A New Way to Communicate|The Gmail Motion: A New Way to Communicate]], posted by Ugochukwu Udemezue Onyido<br />
<br />
== Research Methods ==<br />
<br />
* [[CIRCA: Thesis Advisors |Thesis Advisors]], posted by Colette Leung<br />
<br />
== Technologies ==<br />
<br />
*[[CIRCA:Arduino |Arduino]], presented by Erik deJong<br />
*[[CIRCA: Non Linear Editing|Non Linear Editing]], summarized by Megan Sellmer<br />
*[[CIRCA:Semantic Web |Semantic Web]], summarized by Joseph Dung<br />
*[[CIRCA:Scanning |Scanning]], presented by Ugochukwu Udemezue Onyido<br />
*[[CIRCA:TEI XML |TEI XML]], presented by Colette Leung<br />
*[[CIRCA:Text Adventure |Text Adventure]], presented by Ashley Moroz<br />
*[[CIRCA:Wikis |Wikis]], summarized by Amy Dyrbye<br />
*[[CIRCA:WWW |WWW]], presented by Michael Burden<br />
*[[CIRCA:GIS |GIS]], by Michael Burden<br />
*[[CIRCA:Reference links to Semantic Web Resources |Semantic Web Resources]], by Joseph Dung<br />
<br />
<br />
== Reviews ==<br />
* [[CIRCA: Arya, Agustin A. "The Hidden Side of Visualization." | Arya, Agustin A. "The Hidden Side of Visualization."]], reviewed by Erik deJong<br />
* [[CIRCA: Childress, M. and Braswell, R. "Using massively multiplayer online role-playing games for online learning" |Childress, M. and Braswell, R. "Using massively multiplayer online role-playing games for online learning"]], reviewed by Michael Burden<br />
* [[CIRCA: Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century", in "Simians, Cyborgs and Women: The Reinvention of Nature" | Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century," in "Simians, Cyborgs and Women: The Reinvention of Nature" ]], reviewed by Ugochukwu Udemezue Onyido<br />
* [[CIRCA: Hockey, Susan "History of Humanities Computing" |Hockey, Susan "History of Humanities Computing" ]], reviewed by Megan Sellmer<br />
* [[CIRCA: Kelly, Kevin "Scan This Book!" |Kelly, Kevin "Scan This Book!" ]], reviewed by Ashley Moroz<br />
* [[CIRCA: Postman, Neil. "Invisible Technologies", in "Technopoly: The Surrender of Culture to Technology" |Postman, Neil. "Invisible Technologies" in "Technopoly: The Surrender of Culture to Technology" ]], reviewed by Ugochukwu Udemezue Onyido<br />
* [[CIRCA: Renear, H. Allen. “Text Encoding”| Renear, H. Allen. “Text Encoding”]], reviewed by Joseph Dung<br />
* [[CIRCA: Manovich, Lev. "What is New Media?" in "The Language of New Media" | Manovich, Lev. "What is New Media?" in "The Language of New Media"]], reviewed by Colette Leung<br />
* [[CIRCA: Willinski, John. "Toward the Design of an Open Monograph Press."| Willinski, John. "Toward the Design of an Open Monograph Press."]], reviewed by Amy Dyrbye<br />
* [[CIRCA: Folsom, Ed. "Database as Genre: The Epic Transformation of Archives" | Freedman, Jonathan, Hayles, N. Katherine., McGann, Jerome, McGill, Meredith, Stallybrass, Peter, and Folsom, Ed. "Responses to Ed Folsom's 'Database as Genre: The Epic Transformation of Archives'"]], reviewed by Mihaela Ilovan<br />
<br />
== Best Practices ==<br />
*[[CIRCA:Accessibility | Accessibility]]<br />
<br />
== Projects ==<br />
* [[CIRCA:Shadow of the Valley Project | Shadow of the Valley Project]], reviewed by Colette Leung<br />
* [[CIRCA:American and French Research for the Treasury of the French Language (ARTFL) Project | American and French<br />
Research for the Treasury of the French Language (ARTFL) Project]], reviewed by Erik deJong<br />
* [[CIRCA:Victorian Web | Victorian Web]], reviewed by Ashley Moroz<br />
* [[CIRCA:Mandala Browser Project |Mandala Browser Project]] reviewed by Megan Sellmer<br />
* [[CIRCA:Outbreak |Outbreak Project]], reviewed by Amy Dyrbye<br />
* [[CIRCA:TextArc | TextArc]], reviewed by Michael Burden<br />
* [[CIRCA:Nines | Nines]], reviewed by Joseph Dung<br />
* [[CIRCA:Vectors | Vectors]], reviewed by Ugochukwu Udemezue Onyido<br />
<br />
== Research Projects ==<br />
* [[CIRCA:Histories and Archives Project | Histories and Archives Project]]<br />
* [[CIRCA:centerNet Translation Project | centerNet Translation Project]]<br />
* [[CIRCA:Ukrainian Folklore Audio Project |Ukrainian Folklore Audio Project]]<br />
* [[CIRCA:Viral Analytics | Viral Analytics]]<br />
* [[CIRCA:Keavy's Project | Keavy's Project]] and [[CIRCA:Whitepaper On Return | Whitepaper on the Ethics of Digitizing Cultural Property]]<br />
* [[CIRCA:GRAND Interactives | GRAND Interactives]]<br />
<br />
== Project Management ==<br />
*[[CIRCA: RockwellGuide | Rockwell's Guide to Project Management in the Digital Humanities]]<br />
*[[CIRCA: Tips | Management Tips]]<br />
*[[CIRCA: Helpful Tools| Helpful Tools]]<br />
*[[CIRCA: Literature Review | How to Write a Literature Review]]<br />
*[[CIRCA: CSL Guideline Brief Notes | CSL Guideline Brief Notes]]<br />
*[[CIRCA: Articles about Project Management | Useful Articles]]<br />
<br />
== Humanities Computing Canada ==<br />
== Getting started ==<br />
* [[CIRCA:Very Simple Help | Very Simple Help]]<br />
* [http://circa.cs.ualberta.ca/index.php/Help:Editing Help with Editing]]<br />
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
[[Category:Humanities Computing]]<br />
<br />
--[[User:GeoffreyRockwell|GeoffreyRockwell]] 01:05, 7 October 2010 (UTC)</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:April_7th_Presentation_ScheduleCIRCA:April 7th Presentation Schedule2011-04-07T14:32:54Z<p>MeganSellmer: </p>
<hr />
<div>*9:00 - 9:10 am Everyone gets settled<br />
<br />
*9:10 - 9:35 Megan and Amy present<br />
<br />
*9:40 - 10:05 Colette and Glen present<br />
<br />
*10:10 - 10:35 Ashley and Joseph present<br />
<br />
*10:35 - 10:45 Break<br />
<br />
*10:45 - 11:10 Quinn and Viki present<br />
<br />
*11:15 - 11:40 Michael and Udemeuze</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:April_7th_Presentation_ScheduleCIRCA:April 7th Presentation Schedule2011-04-07T14:31:55Z<p>MeganSellmer: </p>
<hr />
<div>*9:00 - 9:10 am Everyone gets settled<br />
*9:10 - 9:35 Megan and Amy present<br />
*9:40 - 10:05 Colette and Glen present<br />
*10:10 - 10:35 Ashley and Joseph present<br />
*10:35 - 10:45 Break<br />
*10:45 - 11:10 Quinn and Viki present<br />
*11:15 - 11:40 Micheal and Udemeuze</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:April_7th_Presentation_ScheduleCIRCA:April 7th Presentation Schedule2011-04-07T14:31:19Z<p>MeganSellmer: </p>
<hr />
<div>*9:00 - 9:10 am Everyone gets settled<br />
*9:10 - 9:35 Megan and Amy present<br />
*9:40 - 10:05 Colette and Glen present<br />
*10:10 - 10:35 Ashley and Joeseph present<br />
*10:35 - 10:45 Break<br />
*10:45 - 11:10 Quinn and Viki present<br />
*11:15 - 11:40 Micheal and Udemeuze</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:April_7th_Presentation_ScheduleCIRCA:April 7th Presentation Schedule2011-04-07T14:30:46Z<p>MeganSellmer: Created page with '*9:00 - 9:10 am Everyone gets settled *9:10 - 9:35 Megan and Amy present *9:40 - 10:05 Colette and Glen present *10:10 - 10:35 Ashley and Joeseph present *10:35 - 10:45 Break *10…'</p>
<hr />
<div>*9:00 - 9:10 am Everyone gets settled<br />
*9:10 - 9:35 Megan and Amy present<br />
*9:40 - 10:05 Colette and Glen present<br />
*10:10 - 10:35 Ashley and Joeseph present<br />
*10:35 - 10:45 Break<br />
*10:45 - 11:10 Quinn and Viki present<br />
*11:15 - 11:40 Micheal and Udemeuze</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/Main_PageMain Page2011-04-07T14:27:09Z<p>MeganSellmer: </p>
<hr />
<div>= The Alberta Humanities Computing Compendium =<br />
This wiki is a compendium of research organized by the staff and students associated with the [http://huco.ualberta.ca Humanties Computing] programme at the [http://www.ualberta.ca/ University of Alberta]. The wiki is a project of the [http://ra.tapor.ualberta.ca/~circa Canadian Institute for Research in Computing and the Arts].<br />
{|<br />
|<br />
== Introduction to Humanities Computing ==<br />
*[[CIRCA: April 7th Presentation Schedule|April 7th Presentation Schedule]]<br />
*[[CIRCA: Current Issue Links|Current Issue Links]], posted by Megan Sellmer<br />
*[[CIRCA: Fiction and the Digital Humanities|Fiction and the Digital Humanities]], posted by Amy Dyrbye<br />
*[[CIRCA: Humanities Computing Timeline|Humanities Computing Timeline]], posted by Colette Leung<br />
*[[CIRCA: Humanities Computing Thesis Resources| Humanities Computing Thesis Research]], posted by Megan Sellmer<br />
*[http://guides.library.ualberta.ca/content.php?pid=55677 | Library Guide to Humanities Computing]<br />
<br />
== Theoretical Issues ==<br />
<br />
*[[CIRCA:EDUCAUSE - Information Technology Research and Learning |EDUCAUSE - Information Technology Research and Learning]], Submitted by Ugochukwu Udemezue Onyido<br />
<br />
== Project Management Current Issues ==<br />
<br />
*[[CIRCA: Penguin Archive Project|Penguin Archive Project]], posted by Ugochukwu Udemezue Onyido<br />
<br />
*[[CIRCA: Apple: IOS 4.3 Update|Apple: IOS 4.3 Update]], posted by Ugochukwu Udemezue Onyido<br />
<br />
*[[CIRCA: The Gmail Motion: A New Way to Communicate|The Gmail Motion: A New Way to Communicate]], posted by Ugochukwu Udemezue Onyido<br />
<br />
== Research Methods ==<br />
<br />
* [[CIRCA: Thesis Advisors |Thesis Advisors]], posted by Colette Leung<br />
<br />
== Technologies ==<br />
<br />
*[[CIRCA:Arduino |Arduino]], presented by Erik deJong<br />
*[[CIRCA: Non Linear Editing|Non Linear Editing]], summarized by Megan Sellmer<br />
*[[CIRCA:Semantic Web |Semantic Web]], summarized by Joseph Dung<br />
*[[CIRCA:Scanning |Scanning]], presented by Ugochukwu Udemezue Onyido<br />
*[[CIRCA:TEI XML |TEI XML]], presented by Colette Leung<br />
*[[CIRCA:Text Adventure |Text Adventure]], presented by Ashley Moroz<br />
*[[CIRCA:Wikis |Wikis]], summarized by Amy Dyrbye<br />
*[[CIRCA:WWW |WWW]], presented by Michael Burden<br />
*[[CIRCA:GIS |GIS]], by Michael Burden<br />
*[[CIRCA:Reference links to Semantic Web Resources |Semantic Web Resources]], by Joseph Dung<br />
<br />
<br />
== Reviews ==<br />
* [[CIRCA: Arya, Agustin A. "The Hidden Side of Visualization." | Arya, Agustin A. "The Hidden Side of Visualization."]], reviewed by Erik deJong<br />
* [[CIRCA: Childress, M. and Braswell, R. "Using massively multiplayer online role-playing games for online learning" |Childress, M. and Braswell, R. "Using massively multiplayer online role-playing games for online learning"]], reviewed by Michael Burden<br />
* [[CIRCA: Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century", in "Simians, Cyborgs and Women: The Reinvention of Nature" | Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century," in "Simians, Cyborgs and Women: The Reinvention of Nature" ]], reviewed by Ugochukwu Udemezue Onyido<br />
* [[CIRCA: Hockey, Susan "History of Humanities Computing" |Hockey, Susan "History of Humanities Computing" ]], reviewed by Megan Sellmer<br />
* [[CIRCA: Kelly, Kevin "Scan This Book!" |Kelly, Kevin "Scan This Book!" ]], reviewed by Ashley Moroz<br />
* [[CIRCA: Postman, Neil. "Invisible Technologies", in "Technopoly: The Surrender of Culture to Technology" |Postman, Neil. "Invisible Technologies" in "Technopoly: The Surrender of Culture to Technology" ]], reviewed by Ugochukwu Udemezue Onyido<br />
* [[CIRCA: Renear, H. Allen. “Text Encoding”| Renear, H. Allen. “Text Encoding”]], reviewed by Joseph Dung<br />
* [[CIRCA: Manovich, Lev. "What is New Media?" in "The Language of New Media" | Manovich, Lev. "What is New Media?" in "The Language of New Media"]], reviewed by Colette Leung<br />
* [[CIRCA: Willinski, John. "Toward the Design of an Open Monograph Press."| Willinski, John. "Toward the Design of an Open Monograph Press."]], reviewed by Amy Dyrbye<br />
* [[CIRCA: Folsom, Ed. "Database as Genre: The Epic Transformation of Archives" | Freedman, Jonathan, Hayles, N. Katherine., McGann, Jerome, McGill, Meredith, Stallybrass, Peter, and Folsom, Ed. "Responses to Ed Folsom's 'Database as Genre: The Epic Transformation of Archives'"]], reviewed by Mihaela Ilovan<br />
<br />
== Best Practices ==<br />
*[[CIRCA:Accessibility | Accessibility]]<br />
<br />
== Projects ==<br />
* [[CIRCA:Shadow of the Valley Project | Shadow of the Valley Project]], reviewed by Colette Leung<br />
* [[CIRCA:American and French Research for the Treasury of the French Language (ARTFL) Project | American and French<br />
Research for the Treasury of the French Language (ARTFL) Project]], reviewed by Erik deJong<br />
* [[CIRCA:Victorian Web | Victorian Web]], reviewed by Ashley Moroz<br />
* [[CIRCA:Mandala Browser Project |Mandala Browser Project]] reviewed by Megan Sellmer<br />
* [[CIRCA:Outbreak |Outbreak Project]], reviewed by Amy Dyrbye<br />
* [[CIRCA:TextArc | TextArc]], reviewed by Michael Burden<br />
* [[CIRCA:Nines | Nines]], reviewed by Joseph Dung<br />
* [[CIRCA:Vectors | Vectors]], reviewed by Ugochukwu Udemezue Onyido<br />
<br />
== Research Projects ==<br />
* [[CIRCA:Histories and Archives Project | Histories and Archives Project]]<br />
* [[CIRCA:centerNet Translation Project | centerNet Translation Project]]<br />
* [[CIRCA:Ukrainian Folklore Audio Project |Ukrainian Folklore Audio Project]]<br />
* [[CIRCA:Viral Analytics | Viral Analytics]]<br />
* [[CIRCA:Keavy's Project | Keavy's Project]] and [[CIRCA:Whitepaper On Return | Whitepaper on the Ethics of Digitizing Cultural Property]]<br />
* [[CIRCA:GRAND Interactives | GRAND Interactives]]<br />
<br />
== Project Management ==<br />
*[[CIRCA: RockwellGuide | Rockwell's Guide to Project Management in the Digital Humanities]]<br />
*[[CIRCA: Tips | Management Tips]]<br />
*[[CIRCA: Helpful Tools| Helpful Tools]]<br />
*[[CIRCA: Literature Review | How to Write a Literature Review]]<br />
*[[CIRCA: CSL Guideline Brief Notes | CSL Guideline Brief Notes]]<br />
*[[CIRCA: Articles about Project Management | Useful Articles]]<br />
<br />
== Humanities Computing Canada ==<br />
== Getting started ==<br />
* [[CIRCA:Very Simple Help | Very Simple Help]]<br />
* [http://circa.cs.ualberta.ca/index.php/Help:Editing Help with Editing]]<br />
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
[[Category:Humanities Computing]]<br />
<br />
--[[User:GeoffreyRockwell|GeoffreyRockwell]] 01:05, 7 October 2010 (UTC)</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-04-05T18:31:33Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Crowdsourcing Website Analysis|Crowdsourcing Website Analysis]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA: Manual|Manual]]<br />
*[[CIRCA: Paper Outline|Paper Outline]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 25th, 2011|Meeting Notes, March 24th, 2011]] <br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes, March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes, March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes, Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes, Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:CreditsCIRCA:Credits2011-04-05T18:30:44Z<p>MeganSellmer: </p>
<hr />
<div>Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project,<br />
<br />
*Lead By Dr. Natalie Kononenko, ''Kule Chair of Ukrainian Ethnography''.<br />
<br />
*Co-Investigator: Dr. Geoffrey Rockwell, ''Director of the Office of Interdisciplinary Studies''.<br />
<br />
*Programmer: Karl Anvik<br />
<br />
*Research Assistants:<br />
**Maryna Chernyavska,'' Modern Languages and Cultural Studies''<br />
**Megan Sellmer, ''Humanities Computing/Library and Information Studies''</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:CreditsCIRCA:Credits2011-04-05T18:30:31Z<p>MeganSellmer: </p>
<hr />
<div>Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project,<br />
<br />
*Lead By Dr. Natalie Kononenko, ''Kule Chair of Ukrainian Ethnography''.<br />
<br />
<br />
*Co-Investigator: Dr. Geoffrey Rockwell, ''Director of the Office of Interdisciplinary Studies''.<br />
<br />
<br />
*Programmer: Karl Anvik<br />
<br />
<br />
*Research Assistants:<br />
**Maryna Chernyavska,'' Modern Languages and Cultural Studies''<br />
**Megan Sellmer, ''Humanities Computing/Library and Information Studies''</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_LiteratureCIRCA:Crowdsourcing Literature2011-04-04T00:45:04Z<p>MeganSellmer: /* “For Bentham and Others, Scholars Enlist Public to Transcribe Papers” (NEW) */</p>
<hr />
<div>This bibliography is collected in the Zotero Group, [http://www.zotero.org/groups/ukrainian_folklore_audio_project/items "Ukrainian Folklore Audio Project"].<br />
<br />
=="The Long Tail"==<br />
''Anderson, Chris. “The Long Tail.” Wired October 2004. Issue 12.10. Web. 16 Feb. 2011.''<br />
<br />
This article by Chris Anderson discusses the long tail effect in entertainment (including books, movies, music, and television). He asserts that companies such as amazon.com and Netflix combine mass-market hits with obscure unknowns to create a “long tail.” A facilitator of this effect is Amazon’s customer recommendations, which applies “infinite shelf space with real time info about buying trends and public opinion.” Anderson then provides rules that these companies should follow: <br />
*1. Make everything available. To break the tyranny of physical space. <br />
*2. Cut the price in half. Now lower it. “Pull consumers down the tail with lover prices.”<br />
*3. Help me find it. You need to have both the big hits and the unknown to influence users to go down the long tail.<br />
<br />
*”By overcoming the limitations of geography and scale, just as Rhapsody and Amazon have, Google and eBay have discovered new markets and expanded existing ones. This is the power of the Long Tail.”<br />
<br />
*”And the cultural benefit of all this is much more diversity, reversing the blanding effects of a century of distribution scarcity and ending the tyranny of the hit.”<br />
<br />
=="The Wealth of Networks"==<br />
''Benkler, Yochai. "The Wealth of Networks:How Social Production Transforms Markets and Freedom." Yale University Press: New Haven. 2006.''<br />
<br />
*Arranged into three parts to inform the reader on the shift of "social economic production (Benkler, 2006).<br />
*Companies and businesses (for the most part) have created rivalries in the production of goods, but this is not necessary. We can reach the goals of production for minimal cost by universalizing products and using the Internet to facilitate the process, that can result in a successful working relationship between businesses and the crowd.<br />
*Benkler also describes the components necessary to crowdsourcing projects - motivation, organization, cost, efficiency, etc.<br />
*This Author applied crowdsourcing and his own perception of future editing to his book. ''The Wealth of Networks'' is available online, free, to be edited and explored by anyone who can or is interested to do so. This unique approach shows the author standing behind and simultaneously researching his arguments about crowd sourcing.<br />
<br />
*”It is not necessary to pin down precisely the correct or most complete theory of motivation, or the full extent and dimensions of crowding out nonmarket rewards by the introduction or use of market rewards. All that is required to outline the framework for analysis is recognition that there is some form of social and psychological motivation that is neither fungible with money nor simply cumulative with it. Transacting within the price system may either increase or decrease the social-psychological rewards (be they intrinsic or extrinsic, functional or symbolic).” Page 96<br />
<br />
=="Crowdsourcing: A Million Heads is Better than One"==<br />
''Catone, Josh. “Crowdsourcing: A Million Heads is Better than One.” Read Write Web 22 March 2007. Web. 18 Feb. 2011.'' <br />
<br />
This blog post by Josh Catone divides crowdsourcing into three categories.<br />
*1. Creation, crowdsourcing projects that use the masses to create. Wikipedia is an example.<br />
*2. Prediction, uses the crowd to guess events, this includes both stock markets and sporting events. Picks Pal is an example.<br />
*3. Organization, the best example of this is Google, which uses “…crowds to determine which websites are the most relevant.” <br />
<br />
Catone then refers to one of his past blog posts, a list of steps that crowdsourcing projects should follow to ensure success. The are “Crowds should operate within constraints,” “Not everything can be democratic,” “Crowds must retain their individuality,” and “Crowds are better at vetting content than creating it.”<br />
<br />
*”Crowdsourcing can be looked at as an application of the wisdom of crowds concept, in which the knowledge and talents of a group of people is leveraged to create content and solve problems.” <br />
<br />
==“For Bentham and Others, Scholars Enlist Public to Transcribe Papers”==<br />
''Cohen, Patricia. “For Bentham and Others, Scholars Enlist Public to Transcribe Papers.” The New York Times 27 Dec. 2010. Web. 18 Mar. 2011.''<br />
<br />
Scholars Recruit Public for Project” by Patricia Cohen is an article from the New York Times commenting on the successful integration of digital humanities, combining crowdsourcing with historical documents. The journalist compares Transcribe Bentham with current projects in the USA, like the transcription of Thomas Jefferson writings, and how such projects are far behind the original estimate of completion date. <br />
<br />
*” Starting this fall, the editors [from Transcribe Bentham] have leveraged, if not the wisdom of the crowd, then at least its fingers, inviting anyone — yes, that means you — to help transcribe some of the 40,000 unpublished manuscripts from University College’s collection that have been scanned and put online.”<br />
<br />
==”Working for Free? Motivations for Participating in Open-Source Projects”==<br />
''Hars, Alexander, and Shaosong Ou. “Working for Free? Motivations for Participating in Open-Source Projects.” International Journal of Electronic Commerce 6 (2002): 25–39. Print.''<br />
<br />
*What motivates open source developers to provide the public with free or open source software, which is what this article sets about to explain.<br />
*There are two types:<br />
**What they receive internally from a selfless act.<br />
**What they gain externally from future project, press, etc.<br />
*How does this apply to the Ukrainian Folklore Audio Project?<br />
**Cultural and ethnic based motivations, along with a sense of pride and accomplishment of publishing work on the website. <br />
*List of motivations that need to be expanded: “Internal factors: Intrinsic motivations, altruism, Community identification; External Rewards: Future rewards, Personal needs.”<br />
*The article includes a questionnaire of how to discover what motivates volunteers. <br />
**Following along the lines of what he established as the main points of motivation above.<br />
<br />
*“Intrinsic motivation includes the desire of feeling competence and self-determination. External rewards include factors such as direct or indirect monetary compensation, and other’s recognition as well.”<br />
<br />
=="Crowdsourcing"==<br />
''Howe, Jeff. "Crowdsourcing: Why the power of the crowd is driving the future of business." Crown Business: New York. 2008.''<br />
<br />
*Divided into three sections: the past ("How we got here"), the present ("Where we are"), and the future ("Where We're Going").<br />
*While a strong supporter of crowdsourcing, this book does not sugar coat the problems. Crowdsourcing needs to be organized and applied correctly to produce the best results. You cannot use just any crowd, if you need a logo designed go to people with artistic or creative talents; if you need 10000 emails sent you go to somewhere like Mechanical Turk where that can happen for one hundred dollars (not wasting you or the crowds time with ill suited tasks). And lets be realistic the crowd can (or '''is''') stupid, the anonymity of the Internet brings out the worst in people, so "keep it simple" and understand that most of the work you will get it crap - the "90 - 10 rule."<br />
*Crowdsourcing projects mentioned: American Idol (love it!), Assignment Zero, InnoCentive, Google, Del.icio.us, IdeaStorm, Cambrian House, etc.<br />
*Four things had to exist for crowdsourcing to grow:<br />
**"The rise of the amateur class was accompanied by the emergence of a mode of production - open source software - that provided inspiration and practical direction (Howe, 2008)."<br />
**The internet and availability of "cheap tools" gave users more power, that which businesses and companies once solely held (Howe, 2008).<br />
**"Online Communities" that organized people into convenient groups encouraging society to take advantage of crowdsourcing (Howe, 2008).<br />
<br />
*”Crowdsourcing isn’t a single strategy. It’s an umbrella term for a highly varied group of approaches that share one obvious attribute in common: they all depend on some contribution from the crowd.” Page 280<br />
<br />
=="The Rise of Crowdsourcing"==<br />
''Howe, Jeff. “The Rise of Crowdsourcing.” Wired June 2006. Issue 14.06. Web. 16 Feb. 2011.''<br />
<br />
Jeff Howe’s article is an influential document on crowdsourcing. He divides the article into four parts. <br />
*1. The Professional, Howe describes how professionals are taking advantage of the networked world. In addition, now “Technology advantages… are breaking down the cost barriers that once separated amateurs from professionals.”<br />
*2. The Package, how crowdsourcing can be used to “package” and present other crowdsourcing media. The example Howe gave was Web Junk 2.0; a half an hour TV show that brings together the best (aka the funniest and weirdest) viral videos to the web. <br />
*3. The Tinkerer, using crowdsourcing to match up companies with people who can solve the problems that their own research and developing employees cannot. InnoCentive is one of these crowdsourcing websites; it offers money to those who come up with solutions.<br />
*4. The Masses, this is project like InnoCentive but for everyone, no one needs any specialty knowledge to do tasks. Mechanical Turk with amazon.com pays participants pennies to do menial work, like emailing for large companies. <br />
<br />
*”The labor isn’t always free, but it costs a lot less than paying traditional employees. It’s not outsourcing; it’s crowdsourcing.”<br />
<br />
=="Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia"==<br />
''Mahoney, Anne. “Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia.” DHQ: Digital Humanities Quarterly Winter 2009. Volume 3 Number 1. Web. 16 Feb. 2011.'' <br />
<br />
This is an article about Suda On Line, a project that applies the crowd to translating the Byzantine Greek Suda. Throughout this article, there is no mention of term crowdsourcing, but there are reference to common issues found in similar projects. The article described experiencing “the long tail” and motivation issues. The main participants of this project are university students (both graduate and undergraduate). The idea came out of a listserv question about an English version of the Suda, and developed when interest from a computer science graduate student surfaced.<br />
<br />
*”Editing and translating both take place in the same web system, very similar to a Wiki but less elaborate, and imposing somewhat more structure upon the translated entries.”<br />
<br />
*”In less than ten years, then, with minimal funding and largely volunteer labor (the student programmers were paid), this project has gone from a query on an email list to a fairly widely-known resource for the study of the classical world.”<br />
<br />
=="Tapping the Wisdom of the Crowd"==<br />
''Rich, Laura. “Tapping the Wisdom of the Crowd.” The New York Times 4 Aug. 2010. Web. 15 Feb. 2011.''<br />
<br />
This article by Laura Rich begins by talking about examples of companies using crowdsourcing projects to solve problems they are having. For instance, Trek Light Gear presents itself as a large company, but it has a small backend. This company used Napkin Labs (a company that uses the crowd to evaluate other companies products and provides suggestions) to look at whether the company should expand and what products they should focus on developing. She then goes on to give some general pointers like “defining the job,” “Find a partner in the crowd,” “Hone your goal,” “Pay attention,” and “pay for what you get,”<br />
<br />
*“The process of crowdsourcing involves turning to resources outside your company. But instead of outsourcing a specific task or business function to single company, crowdsourcing – also known as expert-sourcing and open innovation – makes a public, or semipublic, invitation to a community at large to provide input or work.”<br />
<br />
=="Here Comes Everybody"==<br />
''Shirky, Clay. "Here Comes Everybody." The Penguin Press: New York. 2008.''<br />
<br />
''Here Comes Everbody'' by Clay Shirky describes the method of crowdsourcing through description of examples. A crowd can be our army Shirky stated.<br />
<br />
*“Every webpage is a latent community. Each page collects the attention of people interested in its contents, and those people might well be interested in conversing with one another, too. In almost all cases the community will remain latent, either because the potential ties are too weak (any two users of Google are not likely to have much else in common) or because the people looking at the page are separated by too wide a gulf of time, and so on.” Page 102<br />
<br />
=="The Meaning of Everything"==<br />
''Winchester, Simon. "The Meaning of Everything: The Story of the Oxford Dictionary." Oxford University Press: New York. 2003.''<br />
<br />
*The compilation of the Oxford Dictionary: "There were... no fewer than 1, 827, 306 illustrative quotations listed - selected from five million offered by thousands of volunteer readers and literary woolgatherers - that showed just how and when the uses and senses and meanings of all these words had begun and evolved... These were essential: the millions of words from these quotations offer up countless examples of exactly how the language worked...(Winchester, 2003)"<br />
<br />
*The process of compiling the Oxford Dictionary could be considered a historical example of crowdsourcing. The editors of the dictionary used the knowledge of millions of people to assemble words that they themselves are not experts in. Collection "quotations" of words from the crowd.<br />
<br />
==”Beware Social Media’s Dark Side, Scholars Warn Companies.” (NEW)==<br />
Young, Jeffrey R. “Beware Social Media’s Dark Side, Scholars Warn Companies.” The Chronicle Of Higher Education 20 Mar 2011. Web. 4 Apr 2011.<br />
<br />
This article discusses the down side of crowdsourcing, referring it to as "slave labor." Jonathan Zittrain is behind this idea, at a session of South by Southwest Interactive he presented he argument, "Internet companies that focus on 'crowdsourcing,' getting the public to do odd jobs for small or no fees, are morally questionable." The article by Jeffrey Young goes on to describe other problems that are appearing in crowdsourcing projects including racism.<br />
<br />
*"The similarity of crowdsourcing to a man shoved inside a box [referring to the original Mechanical Turk] means the practice isn't exactly worker-friendly, the professor [Mr. Zittrain] argued. “ In fact, it's an actual digital sweatshop,' he said of the many sites that use the approach."</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_LiteratureCIRCA:Crowdsourcing Literature2011-04-04T00:44:48Z<p>MeganSellmer: </p>
<hr />
<div>This bibliography is collected in the Zotero Group, [http://www.zotero.org/groups/ukrainian_folklore_audio_project/items "Ukrainian Folklore Audio Project"].<br />
<br />
=="The Long Tail"==<br />
''Anderson, Chris. “The Long Tail.” Wired October 2004. Issue 12.10. Web. 16 Feb. 2011.''<br />
<br />
This article by Chris Anderson discusses the long tail effect in entertainment (including books, movies, music, and television). He asserts that companies such as amazon.com and Netflix combine mass-market hits with obscure unknowns to create a “long tail.” A facilitator of this effect is Amazon’s customer recommendations, which applies “infinite shelf space with real time info about buying trends and public opinion.” Anderson then provides rules that these companies should follow: <br />
*1. Make everything available. To break the tyranny of physical space. <br />
*2. Cut the price in half. Now lower it. “Pull consumers down the tail with lover prices.”<br />
*3. Help me find it. You need to have both the big hits and the unknown to influence users to go down the long tail.<br />
<br />
*”By overcoming the limitations of geography and scale, just as Rhapsody and Amazon have, Google and eBay have discovered new markets and expanded existing ones. This is the power of the Long Tail.”<br />
<br />
*”And the cultural benefit of all this is much more diversity, reversing the blanding effects of a century of distribution scarcity and ending the tyranny of the hit.”<br />
<br />
=="The Wealth of Networks"==<br />
''Benkler, Yochai. "The Wealth of Networks:How Social Production Transforms Markets and Freedom." Yale University Press: New Haven. 2006.''<br />
<br />
*Arranged into three parts to inform the reader on the shift of "social economic production (Benkler, 2006).<br />
*Companies and businesses (for the most part) have created rivalries in the production of goods, but this is not necessary. We can reach the goals of production for minimal cost by universalizing products and using the Internet to facilitate the process, that can result in a successful working relationship between businesses and the crowd.<br />
*Benkler also describes the components necessary to crowdsourcing projects - motivation, organization, cost, efficiency, etc.<br />
*This Author applied crowdsourcing and his own perception of future editing to his book. ''The Wealth of Networks'' is available online, free, to be edited and explored by anyone who can or is interested to do so. This unique approach shows the author standing behind and simultaneously researching his arguments about crowd sourcing.<br />
<br />
*”It is not necessary to pin down precisely the correct or most complete theory of motivation, or the full extent and dimensions of crowding out nonmarket rewards by the introduction or use of market rewards. All that is required to outline the framework for analysis is recognition that there is some form of social and psychological motivation that is neither fungible with money nor simply cumulative with it. Transacting within the price system may either increase or decrease the social-psychological rewards (be they intrinsic or extrinsic, functional or symbolic).” Page 96<br />
<br />
=="Crowdsourcing: A Million Heads is Better than One"==<br />
''Catone, Josh. “Crowdsourcing: A Million Heads is Better than One.” Read Write Web 22 March 2007. Web. 18 Feb. 2011.'' <br />
<br />
This blog post by Josh Catone divides crowdsourcing into three categories.<br />
*1. Creation, crowdsourcing projects that use the masses to create. Wikipedia is an example.<br />
*2. Prediction, uses the crowd to guess events, this includes both stock markets and sporting events. Picks Pal is an example.<br />
*3. Organization, the best example of this is Google, which uses “…crowds to determine which websites are the most relevant.” <br />
<br />
Catone then refers to one of his past blog posts, a list of steps that crowdsourcing projects should follow to ensure success. The are “Crowds should operate within constraints,” “Not everything can be democratic,” “Crowds must retain their individuality,” and “Crowds are better at vetting content than creating it.”<br />
<br />
*”Crowdsourcing can be looked at as an application of the wisdom of crowds concept, in which the knowledge and talents of a group of people is leveraged to create content and solve problems.” <br />
<br />
==“For Bentham and Others, Scholars Enlist Public to Transcribe Papers” (NEW)==<br />
''Cohen, Patricia. “For Bentham and Others, Scholars Enlist Public to Transcribe Papers.” The New York Times 27 Dec. 2010. Web. 18 Mar. 2011.''<br />
<br />
Scholars Recruit Public for Project” by Patricia Cohen is an article from the New York Times commenting on the successful integration of digital humanities, combining crowdsourcing with historical documents. The journalist compares Transcribe Bentham with current projects in the USA, like the transcription of Thomas Jefferson writings, and how such projects are far behind the original estimate of completion date. <br />
<br />
*” Starting this fall, the editors [from Transcribe Bentham] have leveraged, if not the wisdom of the crowd, then at least its fingers, inviting anyone — yes, that means you — to help transcribe some of the 40,000 unpublished manuscripts from University College’s collection that have been scanned and put online.”<br />
<br />
==”Working for Free? Motivations for Participating in Open-Source Projects”==<br />
''Hars, Alexander, and Shaosong Ou. “Working for Free? Motivations for Participating in Open-Source Projects.” International Journal of Electronic Commerce 6 (2002): 25–39. Print.''<br />
<br />
*What motivates open source developers to provide the public with free or open source software, which is what this article sets about to explain.<br />
*There are two types:<br />
**What they receive internally from a selfless act.<br />
**What they gain externally from future project, press, etc.<br />
*How does this apply to the Ukrainian Folklore Audio Project?<br />
**Cultural and ethnic based motivations, along with a sense of pride and accomplishment of publishing work on the website. <br />
*List of motivations that need to be expanded: “Internal factors: Intrinsic motivations, altruism, Community identification; External Rewards: Future rewards, Personal needs.”<br />
*The article includes a questionnaire of how to discover what motivates volunteers. <br />
**Following along the lines of what he established as the main points of motivation above.<br />
<br />
*“Intrinsic motivation includes the desire of feeling competence and self-determination. External rewards include factors such as direct or indirect monetary compensation, and other’s recognition as well.”<br />
<br />
=="Crowdsourcing"==<br />
''Howe, Jeff. "Crowdsourcing: Why the power of the crowd is driving the future of business." Crown Business: New York. 2008.''<br />
<br />
*Divided into three sections: the past ("How we got here"), the present ("Where we are"), and the future ("Where We're Going").<br />
*While a strong supporter of crowdsourcing, this book does not sugar coat the problems. Crowdsourcing needs to be organized and applied correctly to produce the best results. You cannot use just any crowd, if you need a logo designed go to people with artistic or creative talents; if you need 10000 emails sent you go to somewhere like Mechanical Turk where that can happen for one hundred dollars (not wasting you or the crowds time with ill suited tasks). And lets be realistic the crowd can (or '''is''') stupid, the anonymity of the Internet brings out the worst in people, so "keep it simple" and understand that most of the work you will get it crap - the "90 - 10 rule."<br />
*Crowdsourcing projects mentioned: American Idol (love it!), Assignment Zero, InnoCentive, Google, Del.icio.us, IdeaStorm, Cambrian House, etc.<br />
*Four things had to exist for crowdsourcing to grow:<br />
**"The rise of the amateur class was accompanied by the emergence of a mode of production - open source software - that provided inspiration and practical direction (Howe, 2008)."<br />
**The internet and availability of "cheap tools" gave users more power, that which businesses and companies once solely held (Howe, 2008).<br />
**"Online Communities" that organized people into convenient groups encouraging society to take advantage of crowdsourcing (Howe, 2008).<br />
<br />
*”Crowdsourcing isn’t a single strategy. It’s an umbrella term for a highly varied group of approaches that share one obvious attribute in common: they all depend on some contribution from the crowd.” Page 280<br />
<br />
=="The Rise of Crowdsourcing"==<br />
''Howe, Jeff. “The Rise of Crowdsourcing.” Wired June 2006. Issue 14.06. Web. 16 Feb. 2011.''<br />
<br />
Jeff Howe’s article is an influential document on crowdsourcing. He divides the article into four parts. <br />
*1. The Professional, Howe describes how professionals are taking advantage of the networked world. In addition, now “Technology advantages… are breaking down the cost barriers that once separated amateurs from professionals.”<br />
*2. The Package, how crowdsourcing can be used to “package” and present other crowdsourcing media. The example Howe gave was Web Junk 2.0; a half an hour TV show that brings together the best (aka the funniest and weirdest) viral videos to the web. <br />
*3. The Tinkerer, using crowdsourcing to match up companies with people who can solve the problems that their own research and developing employees cannot. InnoCentive is one of these crowdsourcing websites; it offers money to those who come up with solutions.<br />
*4. The Masses, this is project like InnoCentive but for everyone, no one needs any specialty knowledge to do tasks. Mechanical Turk with amazon.com pays participants pennies to do menial work, like emailing for large companies. <br />
<br />
*”The labor isn’t always free, but it costs a lot less than paying traditional employees. It’s not outsourcing; it’s crowdsourcing.”<br />
<br />
=="Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia"==<br />
''Mahoney, Anne. “Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia.” DHQ: Digital Humanities Quarterly Winter 2009. Volume 3 Number 1. Web. 16 Feb. 2011.'' <br />
<br />
This is an article about Suda On Line, a project that applies the crowd to translating the Byzantine Greek Suda. Throughout this article, there is no mention of term crowdsourcing, but there are reference to common issues found in similar projects. The article described experiencing “the long tail” and motivation issues. The main participants of this project are university students (both graduate and undergraduate). The idea came out of a listserv question about an English version of the Suda, and developed when interest from a computer science graduate student surfaced.<br />
<br />
*”Editing and translating both take place in the same web system, very similar to a Wiki but less elaborate, and imposing somewhat more structure upon the translated entries.”<br />
<br />
*”In less than ten years, then, with minimal funding and largely volunteer labor (the student programmers were paid), this project has gone from a query on an email list to a fairly widely-known resource for the study of the classical world.”<br />
<br />
=="Tapping the Wisdom of the Crowd"==<br />
''Rich, Laura. “Tapping the Wisdom of the Crowd.” The New York Times 4 Aug. 2010. Web. 15 Feb. 2011.''<br />
<br />
This article by Laura Rich begins by talking about examples of companies using crowdsourcing projects to solve problems they are having. For instance, Trek Light Gear presents itself as a large company, but it has a small backend. This company used Napkin Labs (a company that uses the crowd to evaluate other companies products and provides suggestions) to look at whether the company should expand and what products they should focus on developing. She then goes on to give some general pointers like “defining the job,” “Find a partner in the crowd,” “Hone your goal,” “Pay attention,” and “pay for what you get,”<br />
<br />
*“The process of crowdsourcing involves turning to resources outside your company. But instead of outsourcing a specific task or business function to single company, crowdsourcing – also known as expert-sourcing and open innovation – makes a public, or semipublic, invitation to a community at large to provide input or work.”<br />
<br />
=="Here Comes Everybody"==<br />
''Shirky, Clay. "Here Comes Everybody." The Penguin Press: New York. 2008.''<br />
<br />
''Here Comes Everbody'' by Clay Shirky describes the method of crowdsourcing through description of examples. A crowd can be our army Shirky stated.<br />
<br />
*“Every webpage is a latent community. Each page collects the attention of people interested in its contents, and those people might well be interested in conversing with one another, too. In almost all cases the community will remain latent, either because the potential ties are too weak (any two users of Google are not likely to have much else in common) or because the people looking at the page are separated by too wide a gulf of time, and so on.” Page 102<br />
<br />
=="The Meaning of Everything"==<br />
''Winchester, Simon. "The Meaning of Everything: The Story of the Oxford Dictionary." Oxford University Press: New York. 2003.''<br />
<br />
*The compilation of the Oxford Dictionary: "There were... no fewer than 1, 827, 306 illustrative quotations listed - selected from five million offered by thousands of volunteer readers and literary woolgatherers - that showed just how and when the uses and senses and meanings of all these words had begun and evolved... These were essential: the millions of words from these quotations offer up countless examples of exactly how the language worked...(Winchester, 2003)"<br />
<br />
*The process of compiling the Oxford Dictionary could be considered a historical example of crowdsourcing. The editors of the dictionary used the knowledge of millions of people to assemble words that they themselves are not experts in. Collection "quotations" of words from the crowd.<br />
<br />
==”Beware Social Media’s Dark Side, Scholars Warn Companies.” (NEW)==<br />
Young, Jeffrey R. “Beware Social Media’s Dark Side, Scholars Warn Companies.” The Chronicle Of Higher Education 20 Mar 2011. Web. 4 Apr 2011.<br />
<br />
This article discusses the down side of crowdsourcing, referring it to as "slave labor." Jonathan Zittrain is behind this idea, at a session of South by Southwest Interactive he presented he argument, "Internet companies that focus on 'crowdsourcing,' getting the public to do odd jobs for small or no fees, are morally questionable." The article by Jeffrey Young goes on to describe other problems that are appearing in crowdsourcing projects including racism.<br />
<br />
*"The similarity of crowdsourcing to a man shoved inside a box [referring to the original Mechanical Turk] means the practice isn't exactly worker-friendly, the professor [Mr. Zittrain] argued. “ In fact, it's an actual digital sweatshop,' he said of the many sites that use the approach."</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_LiteratureCIRCA:Crowdsourcing Literature2011-04-04T00:44:10Z<p>MeganSellmer: </p>
<hr />
<div>This bibliography is collected in the Zotero Group, [http://www.zotero.org/groups/ukrainian_folklore_audio_project/items "Ukrainian Folklore Audio Project"].<br />
<br />
=="The Long Tail"==<br />
''Anderson, Chris. “The Long Tail.” Wired October 2004. Issue 12.10. Web. 16 Feb. 2011.''<br />
<br />
This article by Chris Anderson discusses the long tail effect in entertainment (including books, movies, music, and television). He asserts that companies such as amazon.com and Netflix combine mass-market hits with obscure unknowns to create a “long tail.” A facilitator of this effect is Amazon’s customer recommendations, which applies “infinite shelf space with real time info about buying trends and public opinion.” Anderson then provides rules that these companies should follow: <br />
*1. Make everything available. To break the tyranny of physical space. <br />
*2. Cut the price in half. Now lower it. “Pull consumers down the tail with lover prices.”<br />
*3. Help me find it. You need to have both the big hits and the unknown to influence users to go down the long tail.<br />
<br />
*”By overcoming the limitations of geography and scale, just as Rhapsody and Amazon have, Google and eBay have discovered new markets and expanded existing ones. This is the power of the Long Tail.”<br />
<br />
*”And the cultural benefit of all this is much more diversity, reversing the blanding effects of a century of distribution scarcity and ending the tyranny of the hit.”<br />
<br />
=="The Wealth of Networks"==<br />
''Benkler, Yochai. "The Wealth of Networks:How Social Production Transforms Markets and Freedom." Yale University Press: New Haven. 2006.''<br />
<br />
*Arranged into three parts to inform the reader on the shift of "social economic production (Benkler, 2006).<br />
*Companies and businesses (for the most part) have created rivalries in the production of goods, but this is not necessary. We can reach the goals of production for minimal cost by universalizing products and using the Internet to facilitate the process, that can result in a successful working relationship between businesses and the crowd.<br />
*Benkler also describes the components necessary to crowdsourcing projects - motivation, organization, cost, efficiency, etc.<br />
*This Author applied crowdsourcing and his own perception of future editing to his book. ''The Wealth of Networks'' is available online, free, to be edited and explored by anyone who can or is interested to do so. This unique approach shows the author standing behind and simultaneously researching his arguments about crowd sourcing.<br />
<br />
*”It is not necessary to pin down precisely the correct or most complete theory of motivation, or the full extent and dimensions of crowding out nonmarket rewards by the introduction or use of market rewards. All that is required to outline the framework for analysis is recognition that there is some form of social and psychological motivation that is neither fungible with money nor simply cumulative with it. Transacting within the price system may either increase or decrease the social-psychological rewards (be they intrinsic or extrinsic, functional or symbolic).” Page 96<br />
<br />
=="Crowdsourcing: A Million Heads is Better than One"==<br />
''Catone, Josh. “Crowdsourcing: A Million Heads is Better than One.” Read Write Web 22 March 2007. Web. 18 Feb. 2011.'' <br />
<br />
This blog post by Josh Catone divides crowdsourcing into three categories.<br />
*1. Creation, crowdsourcing projects that use the masses to create. Wikipedia is an example.<br />
*2. Prediction, uses the crowd to guess events, this includes both stock markets and sporting events. Picks Pal is an example.<br />
*3. Organization, the best example of this is Google, which uses “…crowds to determine which websites are the most relevant.” <br />
<br />
Catone then refers to one of his past blog posts, a list of steps that crowdsourcing projects should follow to ensure success. The are “Crowds should operate within constraints,” “Not everything can be democratic,” “Crowds must retain their individuality,” and “Crowds are better at vetting content than creating it.”<br />
<br />
*”Crowdsourcing can be looked at as an application of the wisdom of crowds concept, in which the knowledge and talents of a group of people is leveraged to create content and solve problems.” <br />
<br />
==“For Bentham and Others, Scholars Enlist Public to Transcribe Papers” (NEW)==<br />
''Cohen, Patricia. “For Bentham and Others, Scholars Enlist Public to Transcribe Papers.” The New York Times 27 Dec. 2010. Web. 18 Mar. 2011.''<br />
<br />
Scholars Recruit Public for Project” by Patricia Cohen is an article from the New York Times commenting on the successful integration of digital humanities, combining crowdsourcing with historical documents. The journalist compares Transcribe Bentham with current projects in the USA, like the transcription of Thomas Jefferson writings, and how such projects are far behind the original estimate of completion date. <br />
<br />
*” Starting this fall, the editors [from Transcribe Bentham] have leveraged, if not the wisdom of the crowd, then at least its fingers, inviting anyone — yes, that means you — to help transcribe some of the 40,000 unpublished manuscripts from University College’s collection that have been scanned and put online.”<br />
<br />
==”Working for Free? Motivations for Participating in Open-Source Projects”==<br />
''Hars, Alexander, and Shaosong Ou. “Working for Free? Motivations for Participating in Open-Source Projects.” International Journal of Electronic Commerce 6 (2002): 25–39. Print.''<br />
<br />
*What motivates open source developers to provide the public with free or open source software, which is what this article sets about to explain.<br />
*There are two types:<br />
**What they receive internally from a selfless act.<br />
**What they gain externally from future project, press, etc.<br />
*How does this apply to the Ukrainian Folklore Audio Project?<br />
**Cultural and ethnic based motivations, along with a sense of pride and accomplishment of publishing work on the website. <br />
*List of motivations that need to be expanded: “Internal factors: Intrinsic motivations, altruism, Community identification; External Rewards: Future rewards, Personal needs.”<br />
*The article includes a questionnaire of how to discover what motivates volunteers. <br />
**Following along the lines of what he established as the main points of motivation above.<br />
<br />
*“Intrinsic motivation includes the desire of feeling competence and self-determination. External rewards include factors such as direct or indirect monetary compensation, and other’s recognition as well.”<br />
<br />
=="Crowdsourcing"==<br />
''Howe, Jeff. "Crowdsourcing: Why the power of the crowd is driving the future of business." Crown Business: New York. 2008.''<br />
<br />
*Divided into three sections: the past ("How we got here"), the present ("Where we are"), and the future ("Where We're Going").<br />
*While a strong supporter of crowdsourcing, this book does not sugar coat the problems. Crowdsourcing needs to be organized and applied correctly to produce the best results. You cannot use just any crowd, if you need a logo designed go to people with artistic or creative talents; if you need 10000 emails sent you go to somewhere like Mechanical Turk where that can happen for one hundred dollars (not wasting you or the crowds time with ill suited tasks). And lets be realistic the crowd can (or '''is''') stupid, the anonymity of the Internet brings out the worst in people, so "keep it simple" and understand that most of the work you will get it crap - the "90 - 10 rule."<br />
*Crowdsourcing projects mentioned: American Idol (love it!), Assignment Zero, InnoCentive, Google, Del.icio.us, IdeaStorm, Cambrian House, etc.<br />
*Four things had to exist for crowdsourcing to grow:<br />
**"The rise of the amateur class was accompanied by the emergence of a mode of production - open source software - that provided inspiration and practical direction (Howe, 2008)."<br />
**The internet and availability of "cheap tools" gave users more power, that which businesses and companies once solely held (Howe, 2008).<br />
**"Online Communities" that organized people into convenient groups encouraging society to take advantage of crowdsourcing (Howe, 2008).<br />
<br />
*”Crowdsourcing isn’t a single strategy. It’s an umbrella term for a highly varied group of approaches that share one obvious attribute in common: they all depend on some contribution from the crowd.” Page 280<br />
<br />
=="The Rise of Crowdsourcing"==<br />
''Howe, Jeff. “The Rise of Crowdsourcing.” Wired June 2006. Issue 14.06. Web. 16 Feb. 2011.''<br />
<br />
Jeff Howe’s article is an influential document on crowdsourcing. He divides the article into four parts. <br />
*1. The Professional, Howe describes how professionals are taking advantage of the networked world. In addition, now “Technology advantages… are breaking down the cost barriers that once separated amateurs from professionals.”<br />
*2. The Package, how crowdsourcing can be used to “package” and present other crowdsourcing media. The example Howe gave was Web Junk 2.0; a half an hour TV show that brings together the best (aka the funniest and weirdest) viral videos to the web. <br />
*3. The Tinkerer, using crowdsourcing to match up companies with people who can solve the problems that their own research and developing employees cannot. InnoCentive is one of these crowdsourcing websites; it offers money to those who come up with solutions.<br />
*4. The Masses, this is project like InnoCentive but for everyone, no one needs any specialty knowledge to do tasks. Mechanical Turk with amazon.com pays participants pennies to do menial work, like emailing for large companies. <br />
<br />
*”The labor isn’t always free, but it costs a lot less than paying traditional employees. It’s not outsourcing; it’s crowdsourcing.”<br />
<br />
=="Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia"==<br />
''Mahoney, Anne. “Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia.” DHQ: Digital Humanities Quarterly Winter 2009. Volume 3 Number 1. Web. 16 Feb. 2011.'' <br />
<br />
This is an article about Suda On Line, a project that applies the crowd to translating the Byzantine Greek Suda. Throughout this article, there is no mention of term crowdsourcing, but there are reference to common issues found in similar projects. The article described experiencing “the long tail” and motivation issues. The main participants of this project are university students (both graduate and undergraduate). The idea came out of a listserv question about an English version of the Suda, and developed when interest from a computer science graduate student surfaced.<br />
<br />
*”Editing and translating both take place in the same web system, very similar to a Wiki but less elaborate, and imposing somewhat more structure upon the translated entries.”<br />
<br />
*”In less than ten years, then, with minimal funding and largely volunteer labor (the student programmers were paid), this project has gone from a query on an email list to a fairly widely-known resource for the study of the classical world.”<br />
<br />
=="Tapping the Wisdom of the Crowd"==<br />
''Rich, Laura. “Tapping the Wisdom of the Crowd.” The New York Times 4 Aug. 2010. Web. 15 Feb. 2011.''<br />
<br />
This article by Laura Rich begins by talking about examples of companies using crowdsourcing projects to solve problems they are having. For instance, Trek Light Gear presents itself as a large company, but it has a small backend. This company used Napkin Labs (a company that uses the crowd to evaluate other companies products and provides suggestions) to look at whether the company should expand and what products they should focus on developing. She then goes on to give some general pointers like “defining the job,” “Find a partner in the crowd,” “Hone your goal,” “Pay attention,” and “pay for what you get,”<br />
<br />
*“The process of crowdsourcing involves turning to resources outside your company. But instead of outsourcing a specific task or business function to single company, crowdsourcing – also known as expert-sourcing and open innovation – makes a public, or semipublic, invitation to a community at large to provide input or work.”<br />
<br />
==”Here Comes Everybody”==<br />
''Shirky, Clay. "Here Comes Everybody." The Penguin Press: New York. 2008.''<br />
<br />
''Here Comes Everbody'' by Clay Shirky describes the method of crowdsourcing through description of examples. A crowd can be our army Shirky stated.<br />
<br />
*“Every webpage is a latent community. Each page collects the attention of people interested in its contents, and those people might well be interested in conversing with one another, too. In almost all cases the community will remain latent, either because the potential ties are too weak (any two users of Google are not likely to have much else in common) or because the people looking at the page are separated by too wide a gulf of time, and so on.” Page 102<br />
<br />
=="The Meaning of Everything"==<br />
''Winchester, Simon. "The Meaning of Everything: The Story of the Oxford Dictionary." Oxford University Press: New York. 2003.''<br />
<br />
*The compilation of the Oxford Dictionary: "There were... no fewer than 1, 827, 306 illustrative quotations listed - selected from five million offered by thousands of volunteer readers and literary woolgatherers - that showed just how and when the uses and senses and meanings of all these words had begun and evolved... These were essential: the millions of words from these quotations offer up countless examples of exactly how the language worked...(Winchester, 2003)"<br />
<br />
*The process of compiling the Oxford Dictionary could be considered a historical example of crowdsourcing. The editors of the dictionary used the knowledge of millions of people to assemble words that they themselves are not experts in. Collection "quotations" of words from the crowd.<br />
<br />
==”Beware Social Media’s Dark Side, Scholars Warn Companies.” (NEW)==<br />
Young, Jeffrey R. “Beware Social Media’s Dark Side, Scholars Warn Companies.” The Chronicle Of Higher Education 20 Mar 2011. Web. 4 Apr 2011.<br />
<br />
This article discusses the down side of crowdsourcing, referring it to as "slave labor." Jonathan Zittrain is behind this idea, at a session of South by Southwest Interactive he presented he argument, "Internet companies that focus on 'crowdsourcing,' getting the public to do odd jobs for small or no fees, are morally questionable." The article by Jeffrey Young goes on to describe other problems that are appearing in crowdsourcing projects including racism.<br />
<br />
*"The similarity of crowdsourcing to a man shoved inside a box [referring to the original Mechanical Turk] means the practice isn't exactly worker-friendly, the professor [Mr. Zittrain] argued. “ In fact, it's an actual digital sweatshop,' he said of the many sites that use the approach."</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Paper_OutlineCIRCA:Paper Outline2011-04-03T23:38:32Z<p>MeganSellmer: </p>
<hr />
<div>=Paper Outline=<br />
<br />
==Introduction==<br />
<br />
*An Introduction and Overview of the Ukrainian Folklore Audio Project<br />
**Interesting nature of audio to text scholarly research project.<br />
<br />
==Crowdsourcing in Humanities Research==<br />
<br />
*Oxford English Dictionary<br />
**This can be considered an early (1858) example of scholarly crowdsourcing.<br />
*Humanities Crowdsourcing projects.<br />
**Examine other crowdsourcing projects and assemble criteria (factors and characteristics of the websites) – create graphs to show the results.<br />
**How does the Ukrainian Folklore Audio Project reflect/simplify these criteria.<br />
<br />
==Demonstrate the Ukrainian Folklore Audio Site==<br />
<br />
*Run through of the “Tool” – the website.<br />
**Development and description of the website.<br />
**Transcriptions and Translations.<br />
**How do users sign the clips out?<br />
**How does the project verify the transcriptions?<br />
**Screen Shots to emphasize the website.<br />
*How groupsourcing helps folklore studies.<br />
<br />
==Design and Motivation Challenges==<br />
<br />
*The Participants<br />
**How did we factor in their unique needs being factored?<br />
**The specific design decisions.<br />
*Motivation<br />
**Cultural impact<br />
**Intrinsic vs. External motivation<br />
<br />
==Conclusion==<br />
<br />
*Summary and justification of the project.<br />
<br />
==SDH-SEMI Reviewers Suggestions==<br />
<br />
*Reviewer 1<br />
**Look at “Beware Social Media’s Dark Side, Scholars warn Companies.”<br />
**The work offers important elements of outreach and interaction with a social minority – provide a model.<br />
**Seeing the system in action.<br />
<br />
*Reviewer 2<br />
**Seeing the system in action.<br />
**How are the sound files broken into clips? – We cannot answer this.<br />
**How do users sign them [Audio Clips] out?<br />
**Learning about the quality of transcriptions that result? – We cannot answer this. <br />
**How does the project verify the transcriptions?<br />
**Is a team of experts used?<br />
**How accurate is crowdsourcing? – We cannot answer this.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_March_25th,_2011CIRCA:Meeting Notes, March 25th, 20112011-03-25T20:40:00Z<p>MeganSellmer: Created page with '*Book dorm rooms and flight *Final line of the opening paragraph in this paper we will do... 1.2.3. **The same for the conclusion **Introduction to the paper with an itch and thr…'</p>
<hr />
<div>*Book dorm rooms and flight<br />
*Final line of the opening paragraph in this paper we will do... 1.2.3.<br />
**The same for the conclusion<br />
**Introduction to the paper with an itch and threee ways that we are going to scratch it.<br />
**Crowdsourcing in humanities research<br />
**Then background and description<br />
**Design Process that we followed<br />
**Look at Beware Social Media darkside - read, paragraph, pdf, and send it to Dr. Rockwell<br />
**Between examine and how does have a way that crowdsourcing is way for humanities to reach the broader comunity.<br />
**Maryna did it so to download the audio files.<br />
**Learning about results next year.<br />
**A team of experts - yes.<br />
**How accurate is crowdsourcing.<br />
**Music Theory - sonnata form embedded threes - what are the 3 things you are discussing, describe the 3 themes, and then reasemble the 3 themes. Better to be clunky and get the info out.<br />
*Email Natalie about credits and conference funds.<br />
*Email Dr. Rockwell about crowdsourcing analysis, maybe put them into graphs first (distill the information).</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_Website_AnalysisCIRCA:Crowdsourcing Website Analysis2011-03-25T18:55:39Z<p>MeganSellmer: </p>
<hr />
<div>==Crowdsourcing Analysis==<br />
<br />
===Galaxy Zoo===<br />
*User login: On the right mid side of the page you can register or sign in. <br />
*How many clicks to get to the work: It takes 4 clicks to start working, and three of them are to just login. Very efficient. <br />
*How does it recognize you: You login in, and it is up to you how much information you enter on the profile page. You can save your favorite images of the stars/galaxy/celestial body.<br />
*How does it motivate: They make it like a game, a picture appears and you answer questions by clicking on the box that it most resembles (the picture inside). Gamifying crowdsourcing<br />
*What are they applying to crowdsourcing: Identification of the stars/galaxy/celestial body.<br />
*Who is the audience: Anyone interested in the stars/galaxy/celestial body.<br />
**Is this apparent in how they advertise for volunteers: The site plays on everyone’s deep desire to understand the unknown. “Welcome to Galaxy Zoo, where you can help astronomers explore the Universe.”<br />
<br />
===Google Image Labeler===<br />
*User login: You can play as a guest, or to receive a ranking and points. You can receive a ranking as a guest but it is anonymous. To sign in use your Gmail account.<br />
*How many clicks to get to the work: 4 click to sign on, 1 click if you are participating as a guest.<br />
*How does it recognize you: You need to sign on to be recognized as anything but guest, and then you can personalize your profile.<br />
*How does it motivate: Gamifying crowdsourcing. You play with a partner, and get points for each matching tag you both enter.<br />
*What are they applying to crowdsourcing: Tagging Google images.<br />
*Who is the audience: I think that the audience is anyone who wants to leave their mark on the great Google. Or pass their time playing a unique game.<br />
**Is this apparent in how they advertise for volunteers: I personally have never seen it advertised on Google or any website. I think due to the scope of Google they do not need to do so.<br />
<br />
===Kickstarter===<br />
*User login: The login is on the main pages in the upper right corner (to sign up and login).<br />
*How many clicks to get to the work: 4 to sign up and get to look at the projects. 4 more to donate assuming you donate to one of the “What’s new page.” 6 (minimum) if you search through the projects.<br />
*How does it recognize you: You can establish your location, biography, and any websites. You can also track any information about you as a backer (donating money) or as a recipient. <br />
*How does it motivate: Each person motivates his or her “donators” or “backers” into helping them. They could be donating for a trip to finish a book, or a<br />
*What are they applying to crowdsourcing: Anything, there are categories of Art, Science, Business, etc. It is a funding platform for people to donate to projects.<br />
*Who is the audience: Anyone, it reaches a very broad audience, anyone who needs funding.<br />
**Is this apparent in how they advertise for volunteers: They advertized with CNN, NPR, The New York Times, Pitchfork, GOOD, Wired, etc. And for greater encouragement, they promote the project by describing it as “A new way to Fund and Follow Creativity.” <br />
<br />
===Project Gutenberg===<br />
*User login: Does not have a login; they have companies like “Distributed Proofreaders” that are affiliated to help proofread the uploaded free books.<br />
*How many clicks to get to the work: 2 clicks to the volunteer page. Only 2 clicks to donate money (of course). From there it takes up to 2 more clicks to actually volunteer.<br />
*How does it recognize you: It does not recognize you.<br />
*How does it motivate: It motivates you to donate or participate with words and a page that offers the many ways to improve and promote Project Gutenberg.<br />
*What are they applying to crowdsourcing: Proofreading, adding books, “mail CD’s and DVD’s for people without Internet access,” donate money, and to endorse the project on your own website.<br />
*Who is the audience: Readers, those interested in books even if they are on CD’s or DVD’s, and people who want access to free books. <br />
**Is this apparent in how they advertise for volunteers: Project Gutenberg advertises through crowdsourcing, by embedding advertising graphics in other websites.<br />
<br />
===Suda Online===<br />
*User login: To login it is on the main page underneath the search option. To register, it is on the top navigation bar. Note that you need to be qualified to be a participant (i.e. a scholar familiar with ancient Greek).<br />
*How many clicks to get to the work: 5 to get to the entries. <br />
*How does it recognize you: Once logged in it says “Welcome, Your Name,” and you can edit your profile.<br />
*How does it motivate: Cultural and historical motivation – Intrinsic. <br />
*What are they applying to crowdsourcing: Its goal is to transcribe and translate the ancient Byzantine encyclopedia. This huge undertaking (approximately 30,000 entries) is possible through this type of communal system.<br />
*Who is the audience: Volunteers have to be qualified to participate in this crowdsourcing. <br />
**Is this apparent in how they advertise for volunteers: They advertise in scholarly areas, like the article and Digital Humanities Quarterly (DHQ).<br />
<br />
===Transcribe Bentham===<br />
*User login: Actually difficult to find, from the main page click on “Transcription Desk,” and then to login and register is in the center of the top navigation.<br />
*How many clicks to get to the work: 8 to login and start working.<br />
*How does it recognize you: It allows you to personalize your account. Including specifying “My Talk,” “My Preferences,” “My Watchlist,” and “My Contributions.”<br />
*How does it motivate: A project of University College London (UCL), this website provides points to the volunteers in reward for productive transcribing. It also has a historical and cultural impact. Intrinsic and External.<br />
*What are they applying to crowdsourcing: It has registered users transcribe the work of Jeremy Bentham. <br />
*Who is the audience: Unlike Suda Online, anyone can do this. It is aimed at those with an interest in Jeremy Bentham. There is an article from the New York Times about this project. <br />
**Is this apparent in how they advertise for volunteers: They use Twitter, and Facebook to advertise, along with education in schools. Much of the advertising appears to be directed at a younger crowd.<br />
<br />
===Buzzillions===<br />
*User login: Join or login in the right corner (just above the bar navigation).<br />
*How many clicks to get to the work: 10<br />
*How does it recognize you: You can upload a picture and keep track of your reviews, items you recently viewed, and what you have compared. <br />
*How does it motivate: It provides an opportunity to review and spread your opinion (which everyone wants to do). <br />
*What are they applying to crowdsourcing: Everything you can buy, you can review, with the exception of big-ticket items (like boats).<br />
*Who is the audience: Everyone, very broad – “Find reviews from people like you.” It has a great statistic page [http://www.buzzillions.com/pages/mediakit/audience.jsp here].<br />
**Is this apparent in how they advertise for volunteers: Facebook, The Wall Street Journal, blogs, people (from friends and family), CNN money, etc. It also advertises with many sites that have favorable reviews or from sites that want to point people in the right direction in purchasing.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_Website_AnalysisCIRCA:Crowdsourcing Website Analysis2011-03-25T18:26:35Z<p>MeganSellmer: </p>
<hr />
<div>==Crowdsourcing Analysis==<br />
<br />
===Galaxy Zoo===<br />
*User login: On the right mid side of the page you can register or sign in. <br />
*How many clicks to get to the work: It takes 4 clicks to start working, and three of them are to just login. Very efficient. <br />
*How does it recognize you: You login in, and it is up to you how much information you enter on the profile page. You can save your favorite images of the stars/galaxy/celestial body.<br />
*How does it motivate: They make it like a game, a picture appears and you answer questions by clicking on the box that it most resembles (the picture inside). Gamifying crowdsourcing<br />
*What are they applying to crowdsourcing: Identification of the stars/galaxy/celestial body.<br />
*Who is the audience: Anyone interested in the stars/galaxy/celestial body.<br />
**Is this apparent in how they advertise for volunteers: The site plays on everyone’s deep desire to understand the unknown. “Welcome to Galaxy Zoo, where you can help astronomers explore the Universe.”<br />
<br />
===Google Image Labeler===<br />
*User login: You can play as a guest, or to receive a ranking and points. You can receive a ranking as a guest but it is anonymous. To sign in use your Gmail account.<br />
*How many clicks to get to the work: 4 click to sign on, 1 click if you are participating as a guest.<br />
*How does it recognize you: You need to sign on to be recognized as anything but guest, and then you can personalize your profile.<br />
*How does it motivate: Gamifying crowdsourcing. You play with a partner, and get points for each matching tag you both enter.<br />
*What are they applying to crowdsourcing: Tagging Google images.<br />
*Who is the audience: I think that the audience is anyone who wants to leave their mark on the great Google. Or pass their time playing a unique game.<br />
**Is this apparent in how they advertise for volunteers: I personally have never seen it advertised on Google or any website. I think due to the scope of Google they do not need to do so.<br />
<br />
===Kickstarter===<br />
*User login: The login is on the main pages in the upper right corner (to sign up and login).<br />
*How many clicks to get to the work: 4 to sign up and get to look at the projects. 4 more to donate assuming you donate to one of the “What’s new page.” 6 (minimum) if you search through the projects.<br />
*How does it recognize you: You can establish your location, biography, and any websites. You can also track any information about you as a backer (donating money) or as a recipient. <br />
*How does it motivate: Each person motivates his or her “donators” or “backers” into helping them. They could be donating for a trip to finish a book, or a<br />
*What are they applying to crowdsourcing: Anything, there are categories of Art, Science, Business, etc. It is a funding platform for people to donate to projects.<br />
*Who is the audience: Anyone, it reaches a very broad audience, anyone who needs funding.<br />
**Is this apparent in how they advertise for volunteers: They advertized with CNN, NPR, The New York Times, Pitchfork, GOOD, Wired, etc. And for greater encouragement, they promote the project by describing it as “A new way to Fund and Follow Creativity.” <br />
<br />
===Project Gutenberg===<br />
*User login: Does not have a login; they have companies like “Distributed Proofreaders” that are affiliated to help proofread the uploaded free books.<br />
*How many clicks to get to the work: 2 clicks to the volunteer page. Only 2 clicks to donate money (of course). From there it takes up to 2 more clicks to actually volunteer.<br />
*How does it recognize you: It does not recognize you.<br />
*How does it motivate: It motivates you to donate or participate with words and a page that offers the many ways to improve and promote Project Gutenberg.<br />
*What are they applying to crowdsourcing: Proofreading, adding books, “mail CD’s and DVD’s for people without Internet access,” donate money, and to endorse the project on your own website.<br />
*Who is the audience: Readers, those interested in books even if they are on CD’s or DVD’s, and people who want access to free books. <br />
**Is this apparent in how they advertise for volunteers: Project Gutenberg advertises through crowdsourcing, by embedding advertising graphics in other websites.<br />
<br />
===Suda Online===<br />
*User login: To login it is on the main page underneath the search option. To register, it is on the top navigation bar. Note that you need to be qualified to be a participant (i.e. a scholar familiar with ancient Greek).<br />
*How many clicks to get to the work: 5 to get to the entries. <br />
*How does it recognize you: Once logged in it says “Welcome, Your Name,” and you can edit your profile.<br />
*How does it motivate: Cultural and historical motivation – Intrinsic. <br />
*What are they applying to crowdsourcing: Its goal is to transcribe and translate the ancient Byzantine encyclopedia. This huge undertaking (approximately 30,000 entries) is possible through this type of communal system.<br />
*Who is the audience: Volunteers have to be qualified to participate in this crowdsourcing. <br />
**Is this apparent in how they advertise for volunteers: They advertise in scholarly areas, like the article and Digital Humanities Quarterly (DHQ).<br />
<br />
===Transcribe Bentham===<br />
*User login: Actually difficult to find, from the main page click on “Transcription Desk,” and then to login and register is in the center of the top navigation.<br />
*How many clicks to get to the work: 8 to login and start working.<br />
*How does it recognize you: It allows you to personalize your account. Including specifying “My Talk,” “My Preferences,” “My Watchlist,” and “My Contributions.”<br />
*How does it motivate: A project of University College London (UCL), this website provides points to the volunteers in reward for productive transcribing. It also has a historical and cultural impact. Intrinsic and External.<br />
*What are they applying to crowdsourcing: It has registered users transcribe the work of Jeremy Bentham. <br />
*Who is the audience: Unlike Suda Online, anyone can do this. It is aimed at those with an interest in Jeremy Bentham. There is an article from the New York Times about this project. <br />
**Is this apparent in how they advertise for volunteers: They use Twitter, and Facebook to advertise, along with education in schools. Much of the advertising appears to be directed at a younger crowd.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-03-25T16:44:36Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore-dev/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] development site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Crowdsourcing Website Analysis|Crowdsourcing Website Analysis]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA: Manual|Manual]]<br />
*[[CIRCA: Paper Outline|Paper Outline]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 25th, 2011|Meeting Notes, March 24th, 2011]] <br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes, March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes, March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes, Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes, Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:AbstractCIRCA:Abstract2011-03-25T16:43:17Z<p>MeganSellmer: </p>
<hr />
<div>*[[CIRCA: Expanded Abstract|Expanded Abstract]]<br />
<br />
==Crowdsourcing Ukrainian Folklore Audio Project==<br />
''Megan Sellmer, Geoffrey Rockwell, Natalie Kononenko, Maryna Chernyavska''<br />
<br />
Crowdsourcing is a popular method for getting a large project done by using a “crowd” of volunteer participants. Scholars are using crowdsourcing to complete large-scale projects, and involving the larger community of the humanities. Most humanities uses of crowdsourcing have been focused on textual materials like the Suda On Line project, which applies the power of the crowd to translating a Byzantine Encyclopedia. [1] The Ukrainian Folklore Audio Project with support from SSHRC is experimenting with crowdsourcing, or as we call it, groupsourcing, for the tagging, translating and transcribing of audio. In this paper we will do the following:<br />
<br />
*1. Discuss the uses of crowdsourcing in the humanities.<br />
*2. Demonstrate our audio folklore groupsourcing tool.<br />
*3. Talk about the challenges we face involving a community of Ukrainian speakers in research.<br />
<br />
1. '''Uses of crowdsourcing in humanities research'''<br />
Involving participants in research is not a 21st century invention. The Oxford English Dictionary could be considered an early example of crowdsourcing. The Internet, however, provides us with a communications channel that facilitates the distribution of small research tasks and automatic integration of volunteer contributions. There have therefore been a number of digital humanities projects that use crowdsourcing starting including The Dictionary of Words in the Wild <http://lexigraphi.ca>, Suda On Line < http://www.stoa.org/sol/>, and Transcribe Bentham <http://www.ucl.ac.uk/transcribe-bentham/>. <br />
<br />
2. '''Demonstrate the Ukrainian Folklore Audio Site'''<br />
How can groupsourcing help folklore studies. Dr. Kononenko has gathered hundreds of hours of recordings of songs, narratives and beliefs in Ukraine community. These materials have been available online through a research site, but there is no transcript to search and only a topical index for navigation. [2] To enhance this site this project has developed a custom tool that can handle audio transcriptions so that volunteers in the community can sign out clips, tag them and then either transcribe or translate them. People who are interested in and understand Ukraine language and folklore will test the tool, geography does not play a role in selecting participants.<br />
<br />
3. '''Design and Motivation Challenges'''<br />
An important issue for us is motivating and supporting community members. The design of the website was kept simple to meet the needs of the user. Participants may be elderly members of the Ukrainian community who have limited technology experience, so we designed the website to be accessible for everyone. In the presentation we will discuss the design decisions in terms of our engagement with a unique community. This project also explores the influence of ethnicity on a community and the emotions that surface when working with the audio clips that reflect a specific culture. We theorize that not only are these aspects unique and important to the project but that they are the behind participant motivation. <br />
We hope a group of community researchers will form around the project that can enhance this important folklore resource. <br />
<br />
<br />
[1] Mahoney, Anne. “Tachypaedia Byzantina: The Suda On Line as Collaborative Encyclopedia.” Digital Humanities Quarterly. 3.1 (2009). <br />
<br />
[2] Ukrainian Folklore Sound Recordings. <http://projects.tapor.ualberta.ca/UkraineAudio/>.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Paper_OutlineCIRCA:Paper Outline2011-03-25T16:40:23Z<p>MeganSellmer: </p>
<hr />
<div>=Abstract Outline=<br />
<br />
==Introduction==<br />
<br />
*An Introduction and Overview of the Ukrainian Folklore Audio Project<br />
**Interesting nature of audio to text scholarly research project.<br />
<br />
==Crowdsourcing in Humanities Research==<br />
<br />
*Oxford English Dictionary<br />
**This can be considered an early (1858) example of scholarly crowdsourcing.<br />
*Humanities Crowdsourcing projects.<br />
**Examine other crowdsourcing projects and assemble criteria (factors and characteristics of the websites) – create graphs to show the results.<br />
**How does the Ukrainian Folklore Audio Project reflect/simplify these criteria.<br />
<br />
==Demonstrate the Ukrainian Folklore Audio Site==<br />
<br />
*Run through of the “Tool” – the website.<br />
**Development and description of the website.<br />
**Transcriptions and Translations.<br />
**How do users sign the clips out?<br />
**How does the project verify the transcriptions?<br />
**Screen Shots to emphasize the website.<br />
*How groupsourcing helps folklore studies.<br />
<br />
==Design and Motivation Challenges==<br />
<br />
*The Participants<br />
**How did we factor in their unique needs being factored?<br />
**The specific design decisions.<br />
*Motivation<br />
**Cultural impact<br />
**Intrinsic vs. External motivation<br />
<br />
==Conclusion==<br />
<br />
*Summary and justification of the project.<br />
<br />
==SDH-SEMI Reviewers Suggestions==<br />
<br />
*Reviewer 1<br />
**Look at “Beware Social Media’s Dark Side, Scholars warn Companies.”<br />
**The work offers important elements of outreach and interaction with a social minority – provide a model.<br />
**Seeing the system in action.<br />
<br />
*Reviewer 2<br />
**Seeing the system in action.<br />
**How are the sound files broken into clips? – We cannot answer this.<br />
**How do users sign them [Audio Clips] out?<br />
**Learning about the quality of transcriptions that result? – We cannot answer this. <br />
**How does the project verify the transcriptions?<br />
**Is a team of experts used?<br />
**How accurate is crowdsourcing? – We cannot answer this.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Paper_OutlineCIRCA:Paper Outline2011-03-25T16:34:26Z<p>MeganSellmer: </p>
<hr />
<div>==Outline==<br />
<br />
===Introduction===<br />
<br />
===Crowdsourcing in Humanities Research===<br />
<br />
*Oxford English Dictionary<br />
**This can be considered an early (1858) example of scholarly crowdsourcing.<br />
*Humanities Crowdsourcing projects.<br />
**Examine other crowdsourcing projects and assemble criteria (factors and characteristics of the websites) – create graphs to show the results.<br />
**How does the Ukrainian Folklore Audio Project reflect/simplify these criteria.<br />
<br />
===Demonstrate the Ukrainian Folklore Audio Site===<br />
<br />
*Run through of the “Tool” – the website.<br />
**Development and description of the website.<br />
**Transcriptions and Translations.<br />
**How do users sign the clips out?<br />
**How does the project verify the transcriptions?<br />
**Screen Shots to emphasize the website.<br />
*How groupsourcing helps folklore studies.<br />
<br />
===Design and Motivation Challenges===<br />
<br />
*The Participants<br />
**How did we factor in their unique needs being factored?<br />
**The specific design decisions.<br />
*Motivation<br />
**Cultural impact<br />
**Intrinsic vs. External motivation<br />
<br />
===Conclusion===<br />
<br />
*Summary and justification of the project.<br />
<br />
===SDH-SEMI Reviewers Suggestions===<br />
<br />
*Reviewer 1<br />
**Look at “Beware Social Media’s Dark Side, Scholars warn Companies.”<br />
**The work offers important elements of outreach and interaction with a social minority – provide a model.<br />
**Seeing the system in action.<br />
<br />
*Reviewer 2<br />
**Seeing the system in action.<br />
**How are the sound files broken into clips? – We cannot answer this.<br />
**How do users sign them [Audio Clips] out?<br />
**Learning about the quality of transcriptions that result? – We cannot answer this. <br />
**How does the project verify the transcriptions?<br />
**Is a team of experts used?<br />
**How accurate is crowdsourcing? – We cannot answer this.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Paper_OutlineCIRCA:Paper Outline2011-03-25T16:31:09Z<p>MeganSellmer: Created page with '==Outline== ===Introduction=== ===Crowdsourcing in Humanities Research=== *Oxford English Dictionary **This can be considered an early (1858) example of scholarly crowdsourcin…'</p>
<hr />
<div>==Outline==<br />
<br />
===Introduction===<br />
<br />
===Crowdsourcing in Humanities Research===<br />
<br />
*Oxford English Dictionary<br />
**This can be considered an early (1858) example of scholarly crowdsourcing.<br />
*Humanities Crowdsourcing projects.<br />
**Examine other crowdsourcing projects and assemble criteria (factors and characteristics of the websites) – create graphs to show the results.<br />
**How does the Ukrainian Folklore Audio Project reflect/simplify these criteria.<br />
<br />
===Demonstrate the Ukrainian Folklore Audio Site===<br />
<br />
*Run through of the “Tool” – the website.<br />
**Development and description of the website.<br />
**Transcriptions and Translations.<br />
**How do users sign the clips out?<br />
**How does the project verify the transcriptions?<br />
**Screen Shots to emphasize the website.<br />
*How groupsourcing helps folklore studies.<br />
<br />
===Design and Motivation Challenges===<br />
<br />
*The Participants<br />
**How did we factor in their unique needs being factored?<br />
**The specific design decisions.<br />
*Motivation<br />
**Cultural impact<br />
**Intrinsic vs. External motivation<br />
<br />
===Conclusion===<br />
<br />
===SDH-SEMI Reviewers Suggestions===<br />
<br />
*Reviewer 1<br />
**Look at “Beware Social Media’s Dark Side, Scholars warn Companies.”<br />
**The work offers important elements of outreach and interaction with a social minority – provide a model.<br />
**Seeing the system in action.<br />
<br />
*Reviewer 2<br />
**Seeing the system in action.<br />
**How are the sound files broken into clips? – We cannot answer this.<br />
**How do users sign them [Audio Clips] out?<br />
**Learning about the quality of transcriptions that result? – We cannot answer this. <br />
**How does the project verify the transcriptions?<br />
**Is a team of experts used?<br />
**How accurate is crowdsourcing? – We cannot answer this.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-03-24T20:21:32Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore-dev/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] development site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA: Manual|Manual]]<br />
*[[CIRCA: Paper Outline|Paper Outline]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 25th, 2011|Meeting Notes, March 24th, 2011]] <br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes, March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes, March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes, Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes, Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-03-24T20:20:56Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore-dev/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] development site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA: Manual|Manual]]<br />
*[[CIRCA: Paper Outline|Paper Outline]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 25th, 2011|Meeting Notes, March 24th, 2011]] <br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Website_WalkthroughCIRCA:Website Walkthrough2011-03-24T20:06:48Z<p>MeganSellmer: </p>
<hr />
<div>=Website Walkthrough=<br />
<br />
The purpose of the website walkthrough is to give volunteers a sense of how the Ukrainian Folklore Audio Project will work for you. How do you check out audio? How you submit transcriptions or translations? Can you download the audio and work for your desktop? Questions that volunteers have will be answered to facilitate accessibility of the website. Multimedia crowdsourcing sites can be complicated, but we made a conscious effort to keep it simple.<br />
<br />
==Ukrainian Folklore Audio Project==<br />
<br />
To access the website you can surf to the webpage by typing in "Ukrainian Folklore Audio Project" in your preferred search engine or have entered the URL that Dr. Natalie Kononenko provided in the initial contact email. Once opening the site you can choose to explore the public space or login. The Public space provides web surfers to discover the project on their own, the "About," "Home," and "Contact Us" pages familiarize and temp those that may have cultural ties or interesting in Ukraine heritage. There is access to the audio clips for public listeners, but they cannot check out the clips unless they receive permission from Dr. Kononenko.<br />
[[Image: Login.jpeg|thumb|right|300px|Main Page Login]]<br />
<br />
==Login:==<br />
<br />
*To login you type the username provided by Dr. Natalie Kononenko in the top box, beside “Username.”<br />
*Then you type in the password provided by Dr. Kononenko in the bottom box, beside “Password.”<br />
*Click enter, and you will be logged in. The screen displays the original home page, but in the navigation bar above there are a few more options, such as your "My Clip" page.<br />
<br />
==How to Navigate the Audio Clip Page:==<br />
<br />
[[Image: AudioDiagram.jpg|thumb|right|300px|Audio Player Diagram]]<br />
*So you have logged in and are excited to begin. To simple listen to the clips before selecting one you wish to work on navigate to the audio page, through the menu options on the top bar. <br />
*To play the audio, press the play button. To skip forward, click with the mouse on the sound bar. To pause the audio, press pause. <br />
*Once you have found a clip you would like to checkout, click on “edit.” This will put the clip into your “My Clip” table at the top of the “Sound Files” page. <br />
*To start working on the audio clip on the clip on the song you selected in the “My Clips” table.<br />
*If you are having problems using the audio player, please refer to the diagram below, or our [http://circa.cs.ualberta.ca/index.php/CIRCA:Help Help] page.<br />
<br />
==How to transcribe or translate:==<br />
<br />
*Once you have checked out an audio clip, click on “Edit” or on the link “My Clips” to take you to the transcription/translation page.<br />
**Clicking on these links will take you to the transcription and translation page. This is the only way to get to this page because you need to open an audio clip. <br />
*You would like to transcribe, and so you type in the right text box (translate the left text box, and if you plan to do both for your clip, then use both text boxes). <br />
*If you do not wish to use the word processor provided you can download the audio clip to the desktop by clicking on the link. You can then use your own word processor and then copy and paste the text into the corresponding text box. <br />
[[Image: T&Tpage.jpeg|400px|thumb|right|The Edit Clip Page]]<br />
*You then decided to save your work, so you press the “Save” button on the bottom of the screen with your mouse. <br />
**The screen then refreshes, at the top of the page in green writing you will see “Your edits were saved successfully.”<br />
<br />
==How to add Keywords:==<br />
<br />
*You notice that above the text boxes that there is an area to add keywords. <br />
*Unsure of what exactly the project wants for keywords, you click on the "Help with Keywords" option on the left side of the page. There you find out that Keywords can be anything that you think refer, describe or relate to the clip you are working on.<br />
*You are working on a song entitled "The sun has not yet Risen." The keywords you add for this clip include non-ritual song, myth, and sun."<br />
*To save the keywords, simple press the "Save" button at the bottom of the screen, the same one you use to save work you have typed in the text boxes.<br />
<br />
==Commenting, Reporting, or Asking a Question:==<br />
<br />
*While working you have a question about the process: How does Natalie select the audio clips that are accessible on the website?<br />
*To get the answer to that question, you select the option of "Question to Editors." You enter your question and press submit.<br />
*You know that your question was sent because a green message appeared saying, “Your message was sent successfully.”<br />
<br />
==Submitting your Work:==<br />
<br />
*You have worked and created a a transcription of a Ukrainian folklore recording, and now you feel confident enough to submit it. <br />
*Once you have finished o submit your work press “Submit.”<br />
**After pressing submit, the site will take you back to “My Clips” page. At the top of that page in green writing will be “Your edits were submitted successfully.”<br />
*Your submission will then go to Dr. Natalie Kononenko and Maryna Chernyavska to be edited. <br />
**Once looked over by one of the two editors it will be displayed by the clip on the website.<br />
*You at this time like to be credited for your submission, but should you choose not to you may email the editors and ask to remain anonymous.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-03-18T20:08:01Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore-dev/index.html Reciprocal Analysis: Group-sourcing Ukrainian Audio] development site is up and running!<br />
<br />
==Summary==<br />
The Reciprocal Analysis: Group-sourcing Ukrainian Audio is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA:Manual|Manual]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:CreditsCIRCA:Credits2011-03-18T20:06:40Z<p>MeganSellmer: </p>
<hr />
<div>Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project,<br />
<br />
*Lead By Dr. Natalie Kononenko, ''Acting Director of the Kule Centre for Ukrainian and Canadian Folklore''.<br />
<br />
<br />
*Co-Investigator: Dr. Geoffrey Rockwell, '' Director of the Office of Interdisciplinary Studies'.'<br />
<br />
<br />
*Programmer: Karl Anvik<br />
<br />
<br />
*Research Assistants:<br />
**Maryna Chernyavska,'' Modern Languages and Cultural Studies''<br />
**Megan Sellmer, ''Humanities Computing/Library and Information Studies''</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:CreditsCIRCA:Credits2011-03-18T20:06:28Z<p>MeganSellmer: </p>
<hr />
<div>Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project,<br />
<br />
*Lead By Dr. Natalie Kononenko, ''Acting Director of the Kule Centre for Ukrainian and Canadian Folklore''.<br />
<br />
<br />
*Co-Investigator: Dr. Geoffrey Rockwell, '' Director of the Office of Interdisciplinary Studies'.'<br />
<br />
<br />
*Programmer: Karl Anvik<br />
<br />
<br />
*Research Assistants:<br />
**Maryna Chernyavska,'' Modern Languages and Cultural Studies''<br />
<br />
**Megan Sellmer, ''Humanities Computing/Library and Information Studies''</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:CreditsCIRCA:Credits2011-03-18T20:06:09Z<p>MeganSellmer: </p>
<hr />
<div>Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project,<br />
<br />
*Lead By Dr. Natalie Kononenko, ''Acting Director of the Kule Centre for Ukrainian and Canadian Folklore''.<br />
<br />
<br />
*Co-Investigator: Dr. Geoffrey Rockwell, '' Director of the Office of Interdisciplinary Studies'.'<br />
<br />
<br />
*Programmer: Karl Anvik<br />
<br />
<br />
*Research Assistants:<br />
<br />
**Maryna Chernyavska,'' Modern Languages and Cultural Studies''<br />
<br />
**Megan Sellmer, ''Humanities Computing/Library and Information Studies''</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:CreditsCIRCA:Credits2011-03-18T20:05:48Z<p>MeganSellmer: Created page with 'Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project, *Lead By Dr. Natalie Kononenko, ''Acting Director of the Kule Centre for Ukrainian and Canadian Fo…'</p>
<hr />
<div>Reciprocal Analysis: Group-sourcing Ukrainian Audio is a SSHRC funded project,<br />
<br />
*Lead By Dr. Natalie Kononenko, ''Acting Director of the Kule Centre for Ukrainian and Canadian Folklore''.<br />
<br />
*Co-Investigator: Dr. Geoffrey Rockwell, '' Director of the Office of Interdisciplinary Studies'.'<br />
<br />
*Programmer: Karl Anvik<br />
<br />
*Research Assistants:<br />
**Maryna Chernyavska,'' Modern Languages and Cultural Studies''<br />
**Megan Sellmer, ''Humanities Computing/Library and Information Studies''</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_March_18th,_2011CIRCA:Meeting Notes, March 18th, 20112011-03-18T19:45:08Z<p>MeganSellmer: </p>
<hr />
<div>*What I did: Added quotes, zotero group link, book and article to lit review. Website Walkthrough, Started crowdsourcing analysis for the paper. Meeting with Natalie, Peter and Maryna - emailed Karl.<br />
*Manual language - Go here to do this. Use a scenario but write it as a manual.<br />
**I.E. To get an account do this... <br />
**Sign out clips section is fine.<br />
** Outright tell people what to do.<br />
*Link to website<br />
*Credits page - right wording, SSHRC funded project lead by Dr. Kononenko, Co-Invesotigater Dr. Rockwell, Programmer - Karl Anvik, RA's Megan Sellmer and Maryna<br />
*Start Emailing Karl - need to get this done.<br />
*Paper: <br />
**Complex of task, who is their audience? - Crowdsourcing analysis.<br />
**Spread sheet with results.<br />
**The features that make for a good site.<br />
**Outlining Paper - Google Docs.<br />
**Paper by end of April.<br />
*Do powerpoint slides as your write the paper to keep everything organized.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-03-18T19:41:59Z<p>MeganSellmer: </p>
<hr />
<div>The [http://research.artsrn.ualberta.ca/ukrfolklore-dev/index.html Ukrainian Folklore Audio Project] development site is up and running!<br />
<br />
==Summary==<br />
The Ukrainian Folklore Audio Project is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
*[[CIRCA: Credits|Credits]]<br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA:Manual|Manual]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_March_18th,_2011CIRCA:Meeting Notes, March 18th, 20112011-03-18T19:39:25Z<p>MeganSellmer: </p>
<hr />
<div>*What I did: Added quotes, zotero group link, book and article to lit review. Website Walkthrough, Started crowdsourcing analysis for the paper. Meeting with Natalie, Peter and Maryna - emailed Karl.<br />
*Manual language - Go here to do this. Use a scenario but write it as a manual.<br />
**I.E. To get an account do this... <br />
**Sign out clips section is fine.<br />
** Outright tell people what to do.<br />
*Link to website<br />
*Credits page - right wording, SSHRC funded project lead by Dr. Kononenko, Co-Invesotigater Dr. Rockwell, Programmer - Karl Anvik, RA's Megan Sellmer and Maryna<br />
*Start Emailing Karl - need to get this done.<br />
*Paper: <br />
**Complex of task, who is their audience? - Crowdsourcing analysis.<br />
**Spread sheet with results.<br />
**The features that make for a good site.<br />
**Outlining Paper - Google Docs.<br />
**Paper by end of April.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Meeting_Notes,_March_18th,_2011CIRCA:Meeting Notes, March 18th, 20112011-03-18T19:38:32Z<p>MeganSellmer: Created page with '*What I did: Added quotes, zotero group link, book and article to lit review. Website Walkthrough, Started crowdsourcing analysis for the paper. Meeting with Natalie, Peter and M…'</p>
<hr />
<div>*What I did: Added quotes, zotero group link, book and article to lit review. Website Walkthrough, Started crowdsourcing analysis for the paper. Meeting with Natalie, Peter and Maryna - emailed Karl.<br />
*April 16th - start WEME.<br />
*Manual language - you - go here. Use a scenario but write it as a manual.<br />
**I.E. To get an account do this... Sign out clip is good.<br />
** Outright tell people what to do.<br />
*Link to website<br />
*Credits page - right wording, SSHRC funded project lead by Dr. Kononenko, Co-Invesotigater Dr. Rockwell, Programmer - Karl Anvik, RA's Megan Sellmer and Maryna<br />
*Start Emailing Karl - need to get this done.<br />
*Paper: <br />
**Complex of task, who is their audience? - Crowdsourcing analysis.<br />
**Spread sheet with results.<br />
**The features that make for a good site.<br />
**Outlining Paper - Google Docs.<br />
**Paper by end of April.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_LiteratureCIRCA:Crowdsourcing Literature2011-03-18T18:49:40Z<p>MeganSellmer: </p>
<hr />
<div>This bibliography is collected in the Zotero Group, [http://www.zotero.org/groups/ukrainian_folklore_audio_project/items "Ukrainian Folklore Audio Project"].<br />
<br />
=="The Long Tail"==<br />
''Anderson, Chris. “The Long Tail.” Wired October 2004. Issue 12.10. Web. 16 Feb. 2011.''<br />
<br />
This article by Chris Anderson discusses the long tail effect in entertainment (including books, movies, music, and television). He asserts that companies such as amazon.com and Netflix combine mass-market hits with obscure unknowns to create a “long tail.” A facilitator of this effect is Amazon’s customer recommendations, which applies “infinite shelf space with real time info about buying trends and public opinion.” Anderson then provides rules that these companies should follow: <br />
*1. Make everything available. To break the tyranny of physical space. <br />
*2. Cut the price in half. Now lower it. “Pull consumers down the tail with lover prices.”<br />
*3. Help me find it. You need to have both the big hits and the unknown to influence users to go down the long tail.<br />
<br />
*”By overcoming the limitations of geography and scale, just as Rhapsody and Amazon have, Google and eBay have discovered new markets and expanded existing ones. This is the power of the Long Tail.”<br />
<br />
*”And the cultural benefit of all this is much more diversity, reversing the blanding effects of a century of distribution scarcity and ending the tyranny of the hit.”<br />
<br />
=="The Wealth of Networks"==<br />
''Benkler, Yochai. "The Wealth of Networks:How Social Production Transforms Markets and Freedom." Yale University Press: New Haven. 2006.''<br />
<br />
*Arranged into three parts to inform the reader on the shift of "social economic production (Benkler, 2006).<br />
*Companies and businesses (for the most part) have created rivalries in the production of goods, but this is not necessary. We can reach the goals of production for minimal cost by universalizing products and using the Internet to facilitate the process, that can result in a successful working relationship between businesses and the crowd.<br />
*Benkler also describes the components necessary to crowdsourcing projects - motivation, organization, cost, efficiency, etc.<br />
*This Author applied crowdsourcing and his own perception of future editing to his book. ''The Wealth of Networks'' is available online, free, to be edited and explored by anyone who can or is interested to do so. This unique approach shows the author standing behind and simultaneously researching his arguments about crowd sourcing.<br />
<br />
*”It is not necessary to pin down precisely the correct or most complete theory of motivation, or the full extent and dimensions of crowding out nonmarket rewards by the introduction or use of market rewards. All that is required to outline the framework for analysis is recognition that there is some form of social and psychological motivation that is neither fungible with money nor simply cumulative with it. Transacting within the price system may either increase or decrease the social-psychological rewards (be they intrinsic or extrinsic, functional or symbolic).” Page 96<br />
<br />
=="Crowdsourcing: A Million Heads is Better than One"==<br />
''Catone, Josh. “Crowdsourcing: A Million Heads is Better than One.” Read Write Web 22 March 2007. Web. 18 Feb. 2011.'' <br />
<br />
This blog post by Josh Catone divides crowdsourcing into three categories.<br />
*1. Creation, crowdsourcing projects that use the masses to create. Wikipedia is an example.<br />
*2. Prediction, uses the crowd to guess events, this includes both stock markets and sporting events. Picks Pal is an example.<br />
*3. Organization, the best example of this is Google, which uses “…crowds to determine which websites are the most relevant.” <br />
<br />
Catone then refers to one of his past blog posts, a list of steps that crowdsourcing projects should follow to ensure success. The are “Crowds should operate within constraints,” “Not everything can be democratic,” “Crowds must retain their individuality,” and “Crowds are better at vetting content than creating it.”<br />
<br />
*”Crowdsourcing can be looked at as an application of the wisdom of crowds concept, in which the knowledge and talents of a group of people is leveraged to create content and solve problems.” <br />
<br />
==“For Bentham and Others, Scholars Enlist Public to Transcribe Papers” (NEW)==<br />
''Cohen, Patricia. “For Bentham and Others, Scholars Enlist Public to Transcribe Papers.” The New York Times 27 Dec. 2010. Web. 18 Mar. 2011.''<br />
<br />
Scholars Recruit Public for Project” by Patricia Cohen is an article from the New York Times commenting on the successful integration of digital humanities, combining crowdsourcing with historical documents. The journalist compares Transcribe Bentham with current projects in the USA, like the transcription of Thomas Jefferson writings, and how such projects are far behind the original estimate of completion date. <br />
<br />
*” Starting this fall, the editors [from Transcribe Bentham] have leveraged, if not the wisdom of the crowd, then at least its fingers, inviting anyone — yes, that means you — to help transcribe some of the 40,000 unpublished manuscripts from University College’s collection that have been scanned and put online.”<br />
<br />
==”Working for Free? Motivations for Participating in Open-Source Projects”==<br />
''Hars, Alexander, and Shaosong Ou. “Working for Free? Motivations for Participating in Open-Source Projects.” International Journal of Electronic Commerce 6 (2002): 25–39. Print.''<br />
<br />
*What motivates open source developers to provide the public with free or open source software, which is what this article sets about to explain.<br />
*There are two types:<br />
**What they receive internally from a selfless act.<br />
**What they gain externally from future project, press, etc.<br />
*How does this apply to the Ukrainian Folklore Audio Project?<br />
**Cultural and ethnic based motivations, along with a sense of pride and accomplishment of publishing work on the website. <br />
*List of motivations that need to be expanded: “Internal factors: Intrinsic motivations, altruism, Community identification; External Rewards: Future rewards, Personal needs.”<br />
*The article includes a questionnaire of how to discover what motivates volunteers. <br />
**Following along the lines of what he established as the main points of motivation above.<br />
<br />
*“Intrinsic motivation includes the desire of feeling competence and self-determination. External rewards include factors such as direct or indirect monetary compensation, and other’s recognition as well.”<br />
<br />
=="Crowdsourcing"==<br />
''Howe, Jeff. "Crowdsourcing: Why the power of the crowd is driving the future of business." Crown Business: New York. 2008.''<br />
<br />
*Divided into three sections: the past ("How we got here"), the present ("Where we are"), and the future ("Where We're Going").<br />
*While a strong supporter of crowdsourcing, this book does not sugar coat the problems. Crowdsourcing needs to be organized and applied correctly to produce the best results. You cannot use just any crowd, if you need a logo designed go to people with artistic or creative talents; if you need 10000 emails sent you go to somewhere like Mechanical Turk where that can happen for one hundred dollars (not wasting you or the crowds time with ill suited tasks). And lets be realistic the crowd can (or '''is''') stupid, the anonymity of the Internet brings out the worst in people, so "keep it simple" and understand that most of the work you will get it crap - the "90 - 10 rule."<br />
*Crowdsourcing projects mentioned: American Idol (love it!), Assignment Zero, InnoCentive, Google, Del.icio.us, IdeaStorm, Cambrian House, etc.<br />
*Four things had to exist for crowdsourcing to grow:<br />
**"The rise of the amateur class was accompanied by the emergence of a mode of production - open source software - that provided inspiration and practical direction (Howe, 2008)."<br />
**The internet and availability of "cheap tools" gave users more power, that which businesses and companies once solely held (Howe, 2008).<br />
**"Online Communities" that organized people into convenient groups encouraging society to take advantage of crowdsourcing (Howe, 2008).<br />
<br />
*”Crowdsourcing isn’t a single strategy. It’s an umbrella term for a highly varied group of approaches that share one obvious attribute in common: they all depend on some contribution from the crowd.” Page 280<br />
<br />
=="The Rise of Crowdsourcing"==<br />
''Howe, Jeff. “The Rise of Crowdsourcing.” Wired June 2006. Issue 14.06. Web. 16 Feb. 2011.''<br />
<br />
Jeff Howe’s article is an influential document on crowdsourcing. He divides the article into four parts. <br />
*1. The Professional, Howe describes how professionals are taking advantage of the networked world. In addition, now “Technology advantages… are breaking down the cost barriers that once separated amateurs from professionals.”<br />
*2. The Package, how crowdsourcing can be used to “package” and present other crowdsourcing media. The example Howe gave was Web Junk 2.0; a half an hour TV show that brings together the best (aka the funniest and weirdest) viral videos to the web. <br />
*3. The Tinkerer, using crowdsourcing to match up companies with people who can solve the problems that their own research and developing employees cannot. InnoCentive is one of these crowdsourcing websites; it offers money to those who come up with solutions.<br />
*4. The Masses, this is project like InnoCentive but for everyone, no one needs any specialty knowledge to do tasks. Mechanical Turk with amazon.com pays participants pennies to do menial work, like emailing for large companies. <br />
<br />
*”The labor isn’t always free, but it costs a lot less than paying traditional employees. It’s not outsourcing; it’s crowdsourcing.”<br />
<br />
=="Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia"==<br />
''Mahoney, Anne. “Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia.” DHQ: Digital Humanities Quarterly Winter 2009. Volume 3 Number 1. Web. 16 Feb. 2011.'' <br />
<br />
This is an article about Suda On Line, a project that applies the crowd to translating the Byzantine Greek Suda. Throughout this article, there is no mention of term crowdsourcing, but there are reference to common issues found in similar projects. The article described experiencing “the long tail” and motivation issues. The main participants of this project are university students (both graduate and undergraduate). The idea came out of a listserv question about an English version of the Suda, and developed when interest from a computer science graduate student surfaced.<br />
<br />
*”Editing and translating both take place in the same web system, very similar to a Wiki but less elaborate, and imposing somewhat more structure upon the translated entries.”<br />
<br />
*”In less than ten years, then, with minimal funding and largely volunteer labor (the student programmers were paid), this project has gone from a query on an email list to a fairly widely-known resource for the study of the classical world.”<br />
<br />
=="Tapping the Wisdom of the Crowd"==<br />
''Rich, Laura. “Tapping the Wisdom of the Crowd.” The New York Times 4 Aug. 2010. Web. 15 Feb. 2011.''<br />
<br />
This article by Laura Rich begins by talking about examples of companies using crowdsourcing projects to solve problems they are having. For instance, Trek Light Gear presents itself as a large company, but it has a small backend. This company used Napkin Labs (a company that uses the crowd to evaluate other companies products and provides suggestions) to look at whether the company should expand and what products they should focus on developing. She then goes on to give some general pointers like “defining the job,” “Find a partner in the crowd,” “Hone your goal,” “Pay attention,” and “pay for what you get,”<br />
<br />
*“The process of crowdsourcing involves turning to resources outside your company. But instead of outsourcing a specific task or business function to single company, crowdsourcing – also known as expert-sourcing and open innovation – makes a public, or semipublic, invitation to a community at large to provide input or work.”<br />
<br />
==”Here Comes Everybody” (NEW) ==<br />
''Shirky, Clay. "Here Comes Everybody." The Penguin Press: New York. 2008.''<br />
<br />
''Here Comes Everbody'' by Clay Shirky describes the method of crowdsourcing through description of examples. A crowd can be our army Shirky stated.<br />
<br />
*“Every webpage is a latent community. Each page collects the attention of people interested in its contents, and those people might well be interested in conversing with one another, too. In almost all cases the community will remain latent, either because the potential ties are too weak (any two users of Google are not likely to have much else in common) or because the people looking at the page are separated by too wide a gulf of time, and so on.” Page 102<br />
<br />
=="The Meaning of Everything"==<br />
''Winchester, Simon. "The Meaning of Everything: The Story of the Oxford Dictionary." Oxford University Press: New York. 2003.''<br />
<br />
*The compilation of the Oxford Dictionary: "There were... no fewer than 1, 827, 306 illustrative quotations listed - selected from five million offered by thousands of volunteer readers and literary woolgatherers - that showed just how and when the uses and senses and meanings of all these words had begun and evolved... These were essential: the millions of words from these quotations offer up countless examples of exactly how the language worked...(Winchester, 2003)"<br />
<br />
*The process of compiling the Oxford Dictionary could be considered a historical example of crowdsourcing. The editors of the dictionary used the knowledge of millions of people to assemble words that they themselves are not experts in. Collection "quotations" of words from the crowd.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_Website_AnalysisCIRCA:Crowdsourcing Website Analysis2011-03-18T18:42:54Z<p>MeganSellmer: </p>
<hr />
<div>==Crowdsourcing Analysis==<br />
<br />
===Galaxy Zoo===<br />
*User login: On the right mid side of the page you can register or sign in. <br />
*How many clicks to get to the work: It takes 4 clicks to start working, and three of them are to just login. Very efficient. <br />
*How does it recognize you: You login in, and it is up to you how much information you enter on the profile page. You can save your favorite images of the stars/galaxy/celestial body.<br />
*How does it motivate: They make it like a game, a picture appears and you answer questions by clicking on the box that it most resembles (the picture inside). Gamifying crowdsourcing<br />
*What are they applying to crowdsourcing: Identification of the stars/galaxy/celestial body.<br />
*Who is the audience: Anyone interested in the stars/galaxy/celestial body.<br />
**Is this apparent in how they advertise for volunteers: The site plays on everyones deep desire to understand the unknown. “Welcome to Galaxy Zoo, where you can help astronomers explore the Universe.”<br />
<br />
===Google Image Labeler===<br />
*User login: You can play as a guest, or to receive a ranking and points. You can receive a ranking as a guest but it is anonymous. To sign in use your Gmail account.<br />
*How many clicks to get to the work: 4 click to sign on, 1 click if you are participating as a guest.<br />
*How does it recognize you: You need to sign on to be recognized as anything but guest, and then you can personalize your profile.<br />
*How does it motivate: Gamifying crowdsourcing. You play with a partner, and get points for each matching tag you both enter.<br />
*What are they applying to crowdsourcing: Tagging Google images.<br />
*Who is the audience: I think that the audience is anyone who wants to leave their mark on the great Google. Or pass their time playing a unique game.<br />
**Is this apparent in how they advertise for volunteers: I personally have never seen it advertised on Google or any website. I think due to the scope of Google they do not need to do so.<br />
<br />
==Still to Come==<br />
Project Gutenberg, Kickstarter, Suda Online, Transcribe Bentham, Ushahidi, and Buzzillions</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_Website_AnalysisCIRCA:Crowdsourcing Website Analysis2011-03-18T18:42:00Z<p>MeganSellmer: </p>
<hr />
<div>==Crowdsourcing Analysis==<br />
<br />
===Galaxy Zoo===<br />
*User login: On the right mid side of the page you can register or sign in. <br />
*How many clicks to get to the work: It takes 4 clicks to start working, and three of them are to just login. Very efficient. <br />
*How does it recognize you: You login in, and it is up to you how much information you enter on the profile page. You can save your favorite images of the stars/galaxy/celestial body.<br />
*How does it motivate: They make it like a game, a picture appears and you answer questions by clicking on the box that it most resembles (the picture inside). Gamifying crowdsourcing<br />
*What are they applying to crowdsourcing: Identification of the stars/galaxy/celestial body.<br />
*Who is the audience: Anyone interested in the stars/galaxy/celestial body.<br />
**Is this apparent in how they advertise for volunteers: The site plays on everyones deep desire to understand the unknown. “Welcome to Galaxy Zoo, where you can help astronomers explore the Universe.”<br />
<br />
===Google Image Labeler===<br />
*User login: You can play as a guest, or to receive a ranking and points. You can receive a ranking as a guest but it is anonymous. To sign in use your Gmail account.<br />
*How many clicks to get to the work: 4 click to sign on, 1 click if you are participating as a guest.<br />
*How does it recognize you: <br />
*How does it motivate: Gamifying crowdsourcing. You play with a partner, and get points for each matching tag you both enter.<br />
*What are they applying to crowdsourcing: Tagging Google images.<br />
*Who is the audience: I think that the audience is anyone who wants to leave their mark on the great Google. Or pass their time playing a unique game.<br />
**Is this apparent in how they advertise for volunteers: I personally have never seen it advertised on Google or any website. I think due to the scope of Google they do not need to do so.<br />
<br />
==Still to Come==<br />
Project Gutenberg, Kickstarter, Suda Online, Transcribe Bentham, Ushahidi, and Buzzillions</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_Website_AnalysisCIRCA:Crowdsourcing Website Analysis2011-03-18T18:28:55Z<p>MeganSellmer: Created page with '==Crowdsourcing Analysis== ===Galaxy Zoo=== *User login: On the right mid side of the page you can register or sign in. *How many clicks to get to the work: It takes 4 clicks t…'</p>
<hr />
<div>==Crowdsourcing Analysis==<br />
<br />
===Galaxy Zoo===<br />
*User login: On the right mid side of the page you can register or sign in. <br />
*How many clicks to get to the work: It takes 4 clicks to start working, and three of them are to just login. Very efficient. <br />
*How does it recognize you: You login in, and it is up to you how much information you enter on the profile page. You can save your favorite images of the stars/galaxy/celestial body.<br />
*How does it motivate: They make it like a game, a picture appears and you answer questions by clicking on the box that it most resembles (the picture inside). Gamifying crowdsourcing<br />
*What are they applying to crowdsourcing: Identification of the stars/galaxy/celestial body.<br />
*Who is the audience: Anyone interested in the stars/galaxy/celestial body.<br />
**Is this apparent in how they advertise for volunteers: The site plays on everyones deep desire to understand the unknown. “Welcome to Galaxy Zoo, where you can help astronomers explore the Universe.”<br />
<br />
===Google Image Labeler===<br />
*User login: You can play as a guest, or to receive a ranking and points. You can receive a ranking as a guest but it is anonymous. To sign in use your Gmail account.<br />
*How many clicks to get to the work: 4 click to sign on, 1 click if you are participating as a guest.<br />
*How does it recognize you: <br />
*How does it motivate: Gamifying crowdsourcing. You play with a partner, and get points for each matching tag you both enter.<br />
*What are they applying to crowdsourcing: Tagging Google images.<br />
*Who is the audience: <br />
**Is this apparent in how they advertise for volunteers:<br />
<br />
==Still to Come==<br />
Project Gutenberg, Kickstarter, Suda Online, Transcribe Bentham, Ushahidi, and Buzzillions</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Ukrainian_Folklore_Audio_ProjectCIRCA:Ukrainian Folklore Audio Project2011-03-18T16:42:01Z<p>MeganSellmer: </p>
<hr />
<div>==Summary==<br />
The Ukrainian Folklore Audio Project is a joint project between Humanities Computing and Modern Languages and Cultural Studies. We are creating and implementing the interface for volunteers to participate in scholarly crowd sourcing. The participants will use the interface to transcribe or translate the recordings of Ukrainian songs and narratives. Our goals are to understand the motivations and participation of the crowd in an academic project. <br />
<br />
==Project Development==<br />
*[[CIRCA: Abstract|Abstract]]<br />
*[[CIRCA: Ethics Correction|Ethics Correction]]<br />
*[[CIRCA: Ethics Draft|Ethics Draft]]<br />
*[[CIRCA: Help|Help]]<br />
*[[CIRCA:Manual|Manual]]<br />
*[[CIRCA:Personas and Scenarios|Personas and Scenarios]]<br />
*[[CIRCA: Programming Guide|Programming Guide]]<br />
*[[CIRCA: Project Presentations|Project Presentations]]<br />
*[[CIRCA: Questionnaire |Questionnaire]]<br />
*[[CIRCA:Research Agenda | Research Agenda]]<br />
*[[CIRCA: Research Plan|Research Plan]]<br />
*[[CIRCA: Revised Letter of Initial Contact|Revised Letter of Initial Contact]]<br />
*[[CIRCA: Wireframes|Wireframes]]<br />
<br />
==Literature and Links==<br />
*[[CIRCA: Crowdsourcing Literature|Crowdsourcing Literature]]<br />
*[[CIRCA: Persona and Scenario Articles| Persona and Scenario Articles]]<br />
*[[CIRCA: Related Crowdsourcing Websites|Related Crowdsourcing Websites]]<br />
<br />
==Meeting Notes==<br />
*[[CIRCA: Meeting Notes, March 18th, 2011|Meeting Notes March 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, March 4th, 2011|Meeting Notes March 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 18th, 2011|Meeting Notes Feb. 18th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 11th, 2011|Meeting Notes Feb. 11th, 2011]]<br />
*[[CIRCA: Meeting Notes, Feb. 4th, 2011| Meeting Notes, Feb. 4th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 28th, 2011|Meeting Notes, Jan. 28th, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 21st, 2011|Meeting Notes, Jan. 21st, 2011]]<br />
*[[CIRCA: Meeting Notes, Jan. 14th, 2011|Meeting Notes, Jan. 14th, 2011]]<br />
*[[CIRCA: Meeting Notes, Dec. 13th, 2010|Meeting Notes, Dec. 13th, 2010]]<br />
*[[CIRCA: Meeting Notes, Dec. 3rd, 2010|Meeting Notes, Dec. 3rd, 2010]]<br />
*[[CIRCA: Meeting Notes, Nov. 19th, 2010|Meeting Notes, Nov. 19th, 2010]]<br />
*[[CIRCA: Metting Notes, Nov. 12th, 2010|Meeting Notes, Nov. 12th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 29th, 2010|Meeting Notes, Oct. 29th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 15th, 2010|Meeting Notes, Oct. 15th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 7th, 2010|Meeting Notes, Oct. 7th, 2010]]<br />
*[[CIRCA: Meeting Notes, Oct. 1st, 2010|Meeting Notes, Oct. 1st, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 24th, 2010|Meeting Notes, Sept. 24th, 2010]]<br />
*[[CIRCA:Meeting Notes, Sept. 17th, 2010|Meeting Notes, Sept. 17th, 2010]]</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:AbstractCIRCA:Abstract2011-03-18T16:40:58Z<p>MeganSellmer: </p>
<hr />
<div>*[[CIRCA: Expanded Abstract|Expanded Abstract]]<br />
*[[CIRCA: Crowdsourcing Website Analysis| Crowdsourcing Website Analysis]]<br />
<br />
==Crowdsourcing Ukrainian Folklore Audio Project==<br />
''Megan Sellmer, Geoffrey Rockwell, Natalie Kononenko, Maryna Chernyavska''<br />
<br />
Crowdsourcing is a popular method for getting a large project done by using a “crowd” of volunteer participants. Scholars are using crowdsourcing to complete large-scale projects, and involving the larger community of the humanities. Most humanities uses of crowdsourcing have been focused on textual materials like the Suda On Line project, which applies the power of the crowd to translating a Byzantine Encyclopedia. [1] The Ukrainian Folklore Audio Project with support from SSHRC is experimenting with crowdsourcing, or as we call it, groupsourcing, for the tagging, translating and transcribing of audio. In this paper we will do the following:<br />
<br />
*1. Discuss the uses of crowdsourcing in the humanities.<br />
*2. Demonstrate our audio folklore groupsourcing tool.<br />
*3. Talk about the challenges we face involving a community of Ukrainian speakers in research.<br />
<br />
1. '''Uses of crowdsourcing in humanities research'''<br />
Involving participants in research is not a 21st century invention. The Oxford English Dictionary could be considered an early example of crowdsourcing. The Internet, however, provides us with a communications channel that facilitates the distribution of small research tasks and automatic integration of volunteer contributions. There have therefore been a number of digital humanities projects that use crowdsourcing starting including The Dictionary of Words in the Wild <http://lexigraphi.ca>, Suda On Line < http://www.stoa.org/sol/>, and Transcribe Bentham <http://www.ucl.ac.uk/transcribe-bentham/>. <br />
<br />
2. '''Demonstrate the Ukrainian Folklore Audio Site'''<br />
How can groupsourcing help folklore studies. Dr. Kononenko has gathered hundreds of hours of recordings of songs, narratives and beliefs in Ukraine community. These materials have been available online through a research site, but there is no transcript to search and only a topical index for navigation. [2] To enhance this site this project has developed a custom tool that can handle audio transcriptions so that volunteers in the community can sign out clips, tag them and then either transcribe or translate them. People who are interested in and understand Ukraine language and folklore will test the tool, geography does not play a role in selecting participants.<br />
<br />
3. '''Design and Motivation Challenges'''<br />
An important issue for us is motivating and supporting community members. The design of the website was kept simple to meet the needs of the user. Participants may be elderly members of the Ukrainian community who have limited technology experience, so we designed the website to be accessible for everyone. In the presentation we will discuss the design decisions in terms of our engagement with a unique community. This project also explores the influence of ethnicity on a community and the emotions that surface when working with the audio clips that reflect a specific culture. We theorize that not only are these aspects unique and important to the project but that they are the behind participant motivation. <br />
We hope a group of community researchers will form around the project that can enhance this important folklore resource. <br />
<br />
<br />
[1] Mahoney, Anne. “Tachypaedia Byzantina: The Suda On Line as Collaborative Encyclopedia.” Digital Humanities Quarterly. 3.1 (2009). <br />
<br />
[2] Ukrainian Folklore Sound Recordings. <http://projects.tapor.ualberta.ca/UkraineAudio/>.</div>MeganSellmerhttps://circa.cs.ualberta.ca/index.php/CIRCA:Crowdsourcing_LiteratureCIRCA:Crowdsourcing Literature2011-03-18T16:37:08Z<p>MeganSellmer: </p>
<hr />
<div>This bibliography is collected in the Zotero Group, [http://www.zotero.org/groups/ukrainian_folklore_audio_project "Ukrainian Folklore Audio Project"].<br />
<br />
=="The Long Tail"==<br />
''Anderson, Chris. “The Long Tail.” Wired October 2004. Issue 12.10. Web. 16 Feb. 2011.''<br />
<br />
This article by Chris Anderson discusses the long tail effect in entertainment (including books, movies, music, and television). He asserts that companies such as amazon.com and Netflix combine mass-market hits with obscure unknowns to create a “long tail.” A facilitator of this effect is Amazon’s customer recommendations, which applies “infinite shelf space with real time info about buying trends and public opinion.” Anderson then provides rules that these companies should follow: <br />
*1. Make everything available. To break the tyranny of physical space. <br />
*2. Cut the price in half. Now lower it. “Pull consumers down the tail with lover prices.”<br />
*3. Help me find it. You need to have both the big hits and the unknown to influence users to go down the long tail.<br />
<br />
*”By overcoming the limitations of geography and scale, just as Rhapsody and Amazon have, Google and eBay have discovered new markets and expanded existing ones. This is the power of the Long Tail.”<br />
<br />
*”And the cultural benefit of all this is much more diversity, reversing the blanding effects of a century of distribution scarcity and ending the tyranny of the hit.”<br />
<br />
=="The Wealth of Networks"==<br />
''Benkler, Yochai. "The Wealth of Networks:How Social Production Transforms Markets and Freedom." Yale University Press: New Haven. 2006.''<br />
<br />
*Arranged into three parts to inform the reader on the shift of "social economic production (Benkler, 2006).<br />
*Companies and businesses (for the most part) have created rivalries in the production of goods, but this is not necessary. We can reach the goals of production for minimal cost by universalizing products and using the Internet to facilitate the process, that can result in a successful working relationship between businesses and the crowd.<br />
*Benkler also describes the components necessary to crowdsourcing projects - motivation, organization, cost, efficiency, etc.<br />
*This Author applied crowdsourcing and his own perception of future editing to his book. ''The Wealth of Networks'' is available online, free, to be edited and explored by anyone who can or is interested to do so. This unique approach shows the author standing behind and simultaneously researching his arguments about crowd sourcing.<br />
<br />
*”It is not necessary to pin down precisely the correct or most complete theory of motivation, or the full extent and dimensions of crowding out nonmarket rewards by the introduction or use of market rewards. All that is required to outline the framework for analysis is recognition that there is some form of social and psychological motivation that is neither fungible with money nor simply cumulative with it. Transacting within the price system may either increase or decrease the social-psychological rewards (be they intrinsic or extrinsic, functional or symbolic).” Page 96<br />
<br />
=="Crowdsourcing: A Million Heads is Better than One"==<br />
''Catone, Josh. “Crowdsourcing: A Million Heads is Better than One.” Read Write Web 22 March 2007. Web. 18 Feb. 2011.'' <br />
<br />
This blog post by Josh Catone divides crowdsourcing into three categories.<br />
*1. Creation, crowdsourcing projects that use the masses to create. Wikipedia is an example.<br />
*2. Prediction, uses the crowd to guess events, this includes both stock markets and sporting events. Picks Pal is an example.<br />
*3. Organization, the best example of this is Google, which uses “…crowds to determine which websites are the most relevant.” <br />
<br />
Catone then refers to one of his past blog posts, a list of steps that crowdsourcing projects should follow to ensure success. The are “Crowds should operate within constraints,” “Not everything can be democratic,” “Crowds must retain their individuality,” and “Crowds are better at vetting content than creating it.”<br />
<br />
*”Crowdsourcing can be looked at as an application of the wisdom of crowds concept, in which the knowledge and talents of a group of people is leveraged to create content and solve problems.” <br />
<br />
==“For Bentham and Others, Scholars Enlist Public to Transcribe Papers” (NEW)==<br />
''Cohen, Patricia. “For Bentham and Others, Scholars Enlist Public to Transcribe Papers.” The New York Times 27 Dec. 2010. Web. 18 Mar. 2011.''<br />
<br />
Scholars Recruit Public for Project” by Patricia Cohen is an article from the New York Times commenting on the successful integration of digital humanities, combining crowdsourcing with historical documents. The journalist compares Transcribe Bentham with current projects in the USA, like the transcription of Thomas Jefferson writings, and how such projects are far behind the original estimate of completion date. <br />
<br />
*” Starting this fall, the editors [from Transcribe Bentham] have leveraged, if not the wisdom of the crowd, then at least its fingers, inviting anyone — yes, that means you — to help transcribe some of the 40,000 unpublished manuscripts from University College’s collection that have been scanned and put online.”<br />
<br />
==”Working for Free? Motivations for Participating in Open-Source Projects”==<br />
''Hars, Alexander, and Shaosong Ou. “Working for Free? Motivations for Participating in Open-Source Projects.” International Journal of Electronic Commerce 6 (2002): 25–39. Print.''<br />
<br />
*What motivates open source developers to provide the public with free or open source software, which is what this article sets about to explain.<br />
*There are two types:<br />
**What they receive internally from a selfless act.<br />
**What they gain externally from future project, press, etc.<br />
*How does this apply to the Ukrainian Folklore Audio Project?<br />
**Cultural and ethnic based motivations, along with a sense of pride and accomplishment of publishing work on the website. <br />
*List of motivations that need to be expanded: “Internal factors: Intrinsic motivations, altruism, Community identification; External Rewards: Future rewards, Personal needs.”<br />
*The article includes a questionnaire of how to discover what motivates volunteers. <br />
**Following along the lines of what he established as the main points of motivation above.<br />
<br />
*“Intrinsic motivation includes the desire of feeling competence and self-determination. External rewards include factors such as direct or indirect monetary compensation, and other’s recognition as well.”<br />
<br />
=="Crowdsourcing"==<br />
''Howe, Jeff. "Crowdsourcing: Why the power of the crowd is driving the future of business." Crown Business: New York. 2008.''<br />
<br />
*Divided into three sections: the past ("How we got here"), the present ("Where we are"), and the future ("Where We're Going").<br />
*While a strong supporter of crowdsourcing, this book does not sugar coat the problems. Crowdsourcing needs to be organized and applied correctly to produce the best results. You cannot use just any crowd, if you need a logo designed go to people with artistic or creative talents; if you need 10000 emails sent you go to somewhere like Mechanical Turk where that can happen for one hundred dollars (not wasting you or the crowds time with ill suited tasks). And lets be realistic the crowd can (or '''is''') stupid, the anonymity of the Internet brings out the worst in people, so "keep it simple" and understand that most of the work you will get it crap - the "90 - 10 rule."<br />
*Crowdsourcing projects mentioned: American Idol (love it!), Assignment Zero, InnoCentive, Google, Del.icio.us, IdeaStorm, Cambrian House, etc.<br />
*Four things had to exist for crowdsourcing to grow:<br />
**"The rise of the amateur class was accompanied by the emergence of a mode of production - open source software - that provided inspiration and practical direction (Howe, 2008)."<br />
**The internet and availability of "cheap tools" gave users more power, that which businesses and companies once solely held (Howe, 2008).<br />
**"Online Communities" that organized people into convenient groups encouraging society to take advantage of crowdsourcing (Howe, 2008).<br />
<br />
*”Crowdsourcing isn’t a single strategy. It’s an umbrella term for a highly varied group of approaches that share one obvious attribute in common: they all depend on some contribution from the crowd.” Page 280<br />
<br />
=="The Rise of Crowdsourcing"==<br />
''Howe, Jeff. “The Rise of Crowdsourcing.” Wired June 2006. Issue 14.06. Web. 16 Feb. 2011.''<br />
<br />
Jeff Howe’s article is an influential document on crowdsourcing. He divides the article into four parts. <br />
*1. The Professional, Howe describes how professionals are taking advantage of the networked world. In addition, now “Technology advantages… are breaking down the cost barriers that once separated amateurs from professionals.”<br />
*2. The Package, how crowdsourcing can be used to “package” and present other crowdsourcing media. The example Howe gave was Web Junk 2.0; a half an hour TV show that brings together the best (aka the funniest and weirdest) viral videos to the web. <br />
*3. The Tinkerer, using crowdsourcing to match up companies with people who can solve the problems that their own research and developing employees cannot. InnoCentive is one of these crowdsourcing websites; it offers money to those who come up with solutions.<br />
*4. The Masses, this is project like InnoCentive but for everyone, no one needs any specialty knowledge to do tasks. Mechanical Turk with amazon.com pays participants pennies to do menial work, like emailing for large companies. <br />
<br />
*”The labor isn’t always free, but it costs a lot less than paying traditional employees. It’s not outsourcing; it’s crowdsourcing.”<br />
<br />
=="Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia"==<br />
''Mahoney, Anne. “Tachypaedia Byzantian: The Suda On Line as Collaborative Encyclopedia.” DHQ: Digital Humanities Quarterly Winter 2009. Volume 3 Number 1. Web. 16 Feb. 2011.'' <br />
<br />
This is an article about Suda On Line, a project that applies the crowd to translating the Byzantine Greek Suda. Throughout this article, there is no mention of term crowdsourcing, but there are reference to common issues found in similar projects. The article described experiencing “the long tail” and motivation issues. The main participants of this project are university students (both graduate and undergraduate). The idea came out of a listserv question about an English version of the Suda, and developed when interest from a computer science graduate student surfaced.<br />
<br />
*”Editing and translating both take place in the same web system, very similar to a Wiki but less elaborate, and imposing somewhat more structure upon the translated entries.”<br />
<br />
*”In less than ten years, then, with minimal funding and largely volunteer labor (the student programmers were paid), this project has gone from a query on an email list to a fairly widely-known resource for the study of the classical world.”<br />
<br />
=="Tapping the Wisdom of the Crowd"==<br />
''Rich, Laura. “Tapping the Wisdom of the Crowd.” The New York Times 4 Aug. 2010. Web. 15 Feb. 2011.''<br />
<br />
This article by Laura Rich begins by talking about examples of companies using crowdsourcing projects to solve problems they are having. For instance, Trek Light Gear presents itself as a large company, but it has a small backend. This company used Napkin Labs (a company that uses the crowd to evaluate other companies products and provides suggestions) to look at whether the company should expand and what products they should focus on developing. She then goes on to give some general pointers like “defining the job,” “Find a partner in the crowd,” “Hone your goal,” “Pay attention,” and “pay for what you get,”<br />
<br />
*“The process of crowdsourcing involves turning to resources outside your company. But instead of outsourcing a specific task or business function to single company, crowdsourcing – also known as expert-sourcing and open innovation – makes a public, or semipublic, invitation to a community at large to provide input or work.”<br />
<br />
==”Here Comes Everybody” (NEW) ==<br />
''Shirky, Clay. "Here Comes Everybody." The Penguin Press: New York. 2008.''<br />
<br />
''Here Comes Everbody'' by Clay Shirky describes the method of crowdsourcing through description of examples. A crowd can be our army Shirky stated.<br />
<br />
*“Every webpage is a latent community. Each page collects the attention of people interested in its contents, and those people might well be interested in conversing with one another, too. In almost all cases the community will remain latent, either because the potential ties are too weak (any two users of Google are not likely to have much else in common) or because the people looking at the page are separated by too wide a gulf of time, and so on.” Page 102<br />
<br />
=="The Meaning of Everything"==<br />
''Winchester, Simon. "The Meaning of Everything: The Story of the Oxford Dictionary." Oxford University Press: New York. 2003.''<br />
<br />
*The compilation of the Oxford Dictionary: "There were... no fewer than 1, 827, 306 illustrative quotations listed - selected from five million offered by thousands of volunteer readers and literary woolgatherers - that showed just how and when the uses and senses and meanings of all these words had begun and evolved... These were essential: the millions of words from these quotations offer up countless examples of exactly how the language worked...(Winchester, 2003)"<br />
<br />
*The process of compiling the Oxford Dictionary could be considered a historical example of crowdsourcing. The editors of the dictionary used the knowledge of millions of people to assemble words that they themselves are not experts in. Collection "quotations" of words from the crowd.</div>MeganSellmer