CIRCA:Virtual Peace
From CIRCA
VickyVarga (Talk | contribs) (→Funding) |
VickyVarga (Talk | contribs) |
||
Line 1: | Line 1: | ||
- | Virtual Peace is | + | Virtual Peace "the humanitarian assistance training simulator" is multi-user virtual environment (MUVE) created through collaboration between "Virtual Heroes (a Durham, NC-based developer of game-based training and learning environments), the Duke-UNC Rotary Center for International Peace and Conflict Resolution, the Duke Computer Science Department, and the Program for Information Science + Information in Society at Duke." [http://virtualpeace.org/whitepaper.php]. |
==Purpose== | ==Purpose== | ||
- | "game environments designed to train US Special Forces and repurpose them for training workers in the field of peace and conflict resolution." [http://virtualpeace.org/whitepaper.php] | + | Virtual Peace's primary objective is to to take "game environments designed to train US Special Forces and repurpose them for training workers in the field of peace and conflict resolution." [http://virtualpeace.org/whitepaper.php], hence its secondary byline "turning swords to ploughshares". |
==Funding== | ==Funding== | ||
Line 8: | Line 8: | ||
==Technology== | ==Technology== | ||
- | Virtual Peace is based on [[CIRCA:America's Army | America's Army]], a game created for the US army by [http://www.virtualheroes.com/ Virtual Heroes INC][http://virtualpeace.org/orgs.php]. America's Army itself is built on the [http://www.udk.com/ Unreal engine]. | + | Virtual Peace is based on [[CIRCA:America's Army | America's Army]], a game created for the US army by [http://www.virtualheroes.com/ Virtual Heroes INC][http://virtualpeace.org/orgs.php]. America's Army itself is built on the [http://www.udk.com/ Unreal engine], a top of the line game engine used primarily for the creation of first person shooter (FPS) games. Virtual Peace is thus built on |
==Audience== | ==Audience== |
Revision as of 22:55, 30 October 2011
Virtual Peace "the humanitarian assistance training simulator" is multi-user virtual environment (MUVE) created through collaboration between "Virtual Heroes (a Durham, NC-based developer of game-based training and learning environments), the Duke-UNC Rotary Center for International Peace and Conflict Resolution, the Duke Computer Science Department, and the Program for Information Science + Information in Society at Duke." [1].
Contents |
Purpose
Virtual Peace's primary objective is to to take "game environments designed to train US Special Forces and repurpose them for training workers in the field of peace and conflict resolution." [2], hence its secondary byline "turning swords to ploughshares".
Funding
Virtual Peace received a $238,000 innovation award from the MacArthur foundation. and HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory [3]. Plantronics contributed 50 headsets to the Virtual Peace project.
Technology
Virtual Peace is based on America's Army, a game created for the US army by Virtual Heroes INC[4]. America's Army itself is built on the Unreal engine, a top of the line game engine used primarily for the creation of first person shooter (FPS) games. Virtual Peace is thus built on
Audience
Implications
Games as education